The Adventures of Inkling and Inkbag
What wacky mischief will they get up to next
lol you so wanted to take back the glory
Congratulations, twothunder. =)
If they can see you or are looking at the gamepad yes.Inking pathways announces itself not just on the gamepad map, but on the big screen too. It's not exactly subtle.
I disagree. Linear sure but not more so than most shooters.Splatoon's maps are very linear for a shooter, with flanking opportunities only really available at designated spots.
It relies on them not seeing you. Like every other game in the world. How is Splatoon different?Flanking someone through enemy territory, with hopes of catching them unawares, relies more on their own tunnel vision than the sneakiness of the part of the player.
Umm sure, except when they can't see you or aren't looking down at their gamepad.Splatoon is a game about overt territory control, with a plainly visible front. You can try to grab a flank from enemy territory, but you're not exactly a thief in the night while doing so.
Uhhh yeah the map that shows all of the paint on the ground shows you all of the territory gained. What's your point?Any territory gained is plain for all the world to see, either on the gamepad map or by the very color of the ground.
Right now you either have to look away to view the map or have vision of the territory being taken. Highly visualized territory? Yes, but not without risk.So the notion that the game will break if the enemy sees you gaining territory in a game that is all about highly visualized territory control is laughable.
Your entire post is about how visible the map is. If its visible that means there aren't line of sight breakers. How is my comment misconstruing your post?That's not even close to what I said, but I appreciate you rewriting my quote to misconstrue what I said.
Anybody wanna squad?
I am not quite there yet:
Seen this a few times. Reminds me of when my brother bit his DS Lite out of anger at Azelf not getting caught in his stockpile of 70+ Pokeballs.
Play more B-rank matches. You'll be there within an hour.I am not quite there yet:
I literally don't remember having any issues getting out of B rank. Maybe my luck isn't so bad after all. (Or I just can't recall it as I try to suppress the memories?)
I got to B89. Then I turned the console off in the lobby because I heard someone about to use the microwave and didn't wanna get DC'd and lose points. It worked. I didn't lose points.I literally don't remember having any issues getting out of B rank. Maybe my luck isn't so bad after all. (Or I just can't recall it as I try to suppress the memories?)
You can also flank vertically, which BTW can´t be seen on the gamepad. One of the things I like more about Splatoon is how it enables you to do crazy parkouring to get to unexpected places, surprise the enemy or just get the advantage in close quarters.Inking pathways announces itself not just on the gamepad map, but on the big screen too. It's not exactly subtle. Splatoon's maps are very linear for a shooter, with flanking opportunities only really available at designated spots.
I play with the Octobrush and my strategy relies on getting behind enemy lines and messing the enemy from there. Sometimes I use pure speed to get there before the enemy can see my ink path and it works. Other times I use that inkpath to lure enemies to traps and it works, too, so having the enemy spot your inkpath isn´t always a bad thing. However if everyone could constantly see the inkpaths it would kill most of my attempts at getting behind enemy lines, every incursion would end in direct combat. All weapons that are not good at frontal attacks would become obsolete: everything would be Gals and chargers.Flanking someone through enemy territory, with hopes of catching them unawares, relies more on their own tunnel vision than the sneakiness of the part of the player. Splatoon is a game about overt territory control, with a plainly visible front. You can try to grab a flank from enemy territory, but you're not exactly a thief in the night while doing so. Any territory gained is plain for all the world to see, either on the gamepad map or by the very color of the ground. So the notion that the game will break if the enemy sees you gaining territory in a game that is all about highly visualized territory control is laughable.
Does anyone have the Squid-Pattern Waistcoat? It's the last piece of gear I need and it just isn't appearing in the shop and no one ever wears it online.
NNID: octopiggy
I sent a request, that item just so happened to me in my shop today
Fucking mindblowing we have to resort to this just because Nintendo can't be bothered with translating like 10 fucking words.
I think you´re trying to make Splatoon more similar to other existing games, but in the process you are removing parts of it that make it much more unique and fun than those games.
I find it funny that this alone is making me switch from firefox to chrome
Japanese is such a beautiful language guys.. You should learn it instead
Why not spend the 5 minutes needed to officially translate it then?Aside from being able to read which ranked modes are coming up in the rotation, I'm not really sure what sort of information you'd have on that site that even requires much translation. Most of it is pretty self-explanatory, isn't it?
Why not spend the 5 minutes needed to officially translate it then?
Why not spend the 5 minutes needed to officially translate it then?
Why not spend the 5 minutes needed to officially translate it then?
Getting sandwiched on Triggerfish by two enemies simultaneously popping Kraken, and a third charging in with an inkzooka too. Good times!
Aside from being able to read which ranked modes are coming up in the rotation, I'm not really sure what sort of information you'd have on that site that even requires much translation. Most of it is pretty self-explanatory, isn't it?
The potential awareness of the state of battle as well as the opportunity for surprise attacks due to a false sense of security is a wonderful and unique feature. The reason the ability to see almost every players movements isn't considered broken is because you have to take your eyes off the screen to do it. Its not a half step measure but a balancing one.Not at all. Rather I think the awareness of the state of battle is one of Splatoon's unique features and I'd rather have it in the forefront rather than the current half-step where the gamepad map surfaces a lot of information to the player, but is inconveniently located off screen likely because one of the many masters the dev team has to serve is justifying the gamepad.
It's been nearly a month now since that companion site launched.They probably are but Japan came first, for obvious reasons, and Treehouse has its hands full.
Your comparisons to other games are also flawed. You seem to forget that the other games have sprint buttons and don't rely on their ammunition to get around. Let's compare it to another sea shooter. CoD doesn't require you to spray bullets on the ground in order to sprint. You can flank because you can sprint wherever and whenever you want. In Splatoon you would have to walk. I've done it before so as not to draw any attention. Its slow and the novelty would wear off real fast.
I sent a request, that item just so happened to me in my shop today
I'm on now if you have time to join my room.
I'm not sure how to respond to this because as far as i know, no one has this expectation. I don't know who this is supposed to directed at.Exactly my point! Splatoon is not CoD, so this expectation of being able to infiltrate enemy territory without inking their ink and having to deal with everything that comes with that (such as displaying your ink trail on the map) is completely antithetical to Splatoon!
Apparently I should've been clearer. I wasn't walking through enemy ink, I was walking over uncovered ground. Its a legitimate strategy but its not very fun. A mini map would make it necessary to do this a lot more often, thus making the game less fun.Splatoon makes it very explicit you're only going to be moving in your own turf and if you want more room to move, you better expand your turf. So of course your example of trying to go on foot to avoid showing up on the map -being slowed down by enemy ink and taking damage while doing so- is a horrible idea. Because that's not how the game is meant to be played.