That horrifying moment when you're trying to climb the A ranks in Splatoon, when you see the largest spider crawling on the floor of your room.
Nope, sorry team, can't cope, turns off Wii U, I'm out!!!!
You really are a detriment to your squad.
That horrifying moment when you're trying to climb the A ranks in Splatoon, when you see the largest spider crawling on the floor of your room.
Nope, sorry team, can't cope, turns off Wii U, I'm out!!!!
Aerospray RG... I got this. Perched E-Liter 3k.... No problem. Inkzooka to the knee... I won't shed a tear.You really are a detriment to your squad.
That horrifying moment when you're trying to climb the A ranks in Splatoon, when you see the largest spider crawling on the floor of your room.
Nope, sorry team, can't cope, turns off Wii U, I'm out!!!!
I don't care, I want to do to that spider what we do to the rainmaker's sheildMaybe the spider was going to teach you the way to S rank? Now it's stuck carrying the team.
It's not so bad...tho that's mostly because I've been having decent luck on that stage for once.(Rainmaker)LOL
Flounder Heights is going to be in rotation two times in a row. It was also in last night. I'm worried, guys. I couldn't take another Flounderthon.
If we're playing me, Sendou and Robotguy normally stream it on Twitch. I upload them to YouTube afterwards too, here's a match against SS-S (no. 1 ranked clan) from our most recent tournament:
https://www.youtube.com/watch?v=xK3VrwDudN0
we lost 3-0 but I thought we did ok
It's not so bad...tho that's mostly because I've been having decent luck on that stage for once.(Rainmaker)
We did use voice chat, James just doesn't use voice chat and his mic stream at the same time I think. It was my first time playing with voice chat and that 4 man group never practiced before that day so maybe that's why we seem like we weren't as coordinated, we are aware that this is what's separating us from reaching the top that other teams practice together and have better communication than us, hopefully we get better at these things as time goes on.Thought I already replied to this. The things being online at 4AM do to you haha.
I really think you guys could have pulled off at least one win with voice chat. (Unless you did have it and it just wasn't in the video?) You've definitely got the play.
I watched some of SS-C Dude's tournament videos after posting the question, and they relay so much information. Noting what weapon died, where a flank's coming, etc.
Of course, if you do have it then this whole point is kind of moot.
I like the stage, it was fun playing it again yesterday. But repeats are scary.
We've used voice chat in all the tournaments. Personally, I prefer not to stream the voice chat during tourneys, and I guess James is the same maybe.Thought I already replied to this. The things being online at 4AM do to you haha.
I really think you guys could have pulled off at least one win with voice chat. (Unless you did have it and it just wasn't in the video?) You've definitely got the play.
I watched some of SS-C Dude's tournament videos after posting the question, and they relay so much information. Noting what weapon died, where a flank's coming, etc.
Of course, if you do have it then this whole point is kind of moot.
I like the stage, it was fun playing it again yesterday. But repeats are scary.
We've used voice chat in all the tournaments. Personally, I prefer not to stream the voice chat during tourneys, and I guess James is the same maybe.
We didn't have much practice together as a team though, which hurt us.
Oh....You actually did have the voice chat playing in your stream for that tournament, just not your own voice lol. So if I unmuted your stream on the multitwitch I would just hear James talking to himself with Walkman occasionally chiming in
The amiibo 3 pack is in stock at Gamestop.
http://gamestop.com/product/accessories/splatoon-3-pack-amiibo-figures/121080.
Thanks for pointing that out, it's fixed now
I mean, maps change 4 times a day, totaling at 16 stage changes a day. But there are definitely less than 16 stages, so there's bound to be repeats every day.
I'm sure they just want us to feel like the stages balance out. I mean if they released stages but then forced us to play on vanilla stages all day, we'd feel like they were under using the new stuff.
There aren't too many playing, especially at that time since the Mario Maker treehouse was live, but you would always have better luck asking in discord, see second post for details, it takes literally 2 min to set up, it's available on pc and mobile, and most of the splatoon conversation has moved to there. Hopefully this helps for future reference if you aren't still playing.Is someone playing right now? I want to join!
I hit S-97 twice and got disconnected the next game both times. I only had 10 seconds to go in a sure win the first time. Seriously, what the fuck game? Is this some secret hurdle I need to overcome, maybe I have to bypass 97 and land on 98? Stuck at S-90 for now. S+ will have to wait until some other day.
EDIT
Nevermind, decided to keep trying in Splat Zones and went on a four game winning streak and finally made it. I should note that I jumped from S-96 to S-99, completely bypassing S-97 and the secret disconnect error.
No, just grab it again since the other team can't and once again suicide.A timer to reset the rainmaker (to the middle) would fix everything no?
So what's the downside of wielding a .96? It really is starting to seem that everybody is using them and it's splashwalls everywhere.
Point is that this far every weapon in Splatoon has had it's uses and none is vastly better than the other - it's just got different uses and tactics, for example Rollers and Blasters can be beat by taking a weapon with more range.
But how about against .96? It's got two invincible abilities: the splashwall and Kraken. By the time you use a charger to take down the splashwall, they've probably gotten you already with their exceptional range and two-hit kills. Or, when you get the splashwall down and are charging the next shot, they throw another splashwall further getting closer to you. This is especially true if there's more than one 96 on opposing team. Not much you can do if they play like a good team should.
Yesterday evening (my time) showed me how dumb and incderibly boring the game can be when there's 96's on both sides: there's just splashwalls. Each side shoots the other side's wall and when they get it down, put up another. Rinse and repeat, ad infinitum.
Depending on the map, splashwalls can block practically every way so no moving around either.
Boring.
High ink consumption, poor inking ability, poor accuracy at long range.So what's the downside of wielding a .96? It really is starting to seem that everybody is using them and it's splashwalls everywhere.
Point is that this far every weapon in Splatoon has had it's uses and none is vastly better than the other - it's just got different uses and tactics, for example Rollers and Blasters can be beat by taking a weapon with more range.
But how about against .96? It's got two invincible abilities: the splashwall and Kraken. By the time you use a charger to take down the splashwall, they've probably gotten you already with their exceptional range and two-hit kills. Or, when you get the splashwall down and are charging the next shot, they throw another splashwall further getting closer to you. This is especially true if there's more than one 96 on opposing team. Not much you can do if they play like a good team should.
Yesterday evening (my time) showed me how dumb and incderibly boring the game can be when there's 96's on both sides: there's just splashwalls. Each side shoots the other side's wall and when they get it down, put up another. Rinse and repeat, ad infinitum.
Depending on the map, splashwalls can block practically every way so no moving around either.
Boring.
High ink consumption, poor inking ability, poor accuracy at long range.
Granted, the pros make up for the cons, but those are the downsides I can think of.
Playing against a squad that are all using the .96 gal deco is a nightmare. All of them constantly pushing towards your spawn with back to back splash walls and krakens, once they get even near there, you might as well give up. Even if you kill them, there's always that 1 squid nobody noticed and murders all of you with a surprise kraken, and continues with the vicious cycle from there.So what's the downside of wielding a .96? It really is starting to seem that everybody is using them and it's splashwalls everywhere.
Point is that this far every weapon in Splatoon has had it's uses and none is vastly better than the other - it's just got different uses and tactics, for example Rollers and Blasters can be beat by taking a weapon with more range.
But how about against .96? It's got two invincible abilities: the splashwall and Kraken. By the time you use a charger to take down the splashwall, they've probably gotten you already with their exceptional range and two-hit kills. Or, when you get the splashwall down and are charging the next shot, they throw another splashwall further getting closer to you. This is especially true if there's more than one 96 on opposing team. Not much you can do if they play like a good team should.
Yesterday evening (my time) showed me how dumb and incderibly boring the game can be when there's 96's on both sides: there's just splashwalls. Each side shoots the other side's wall and when they get it down, put up another. Rinse and repeat, ad infinitum.
Depending on the map, splashwalls can block practically every way so no moving around either.
Boring.
High ink consumption, poor inking ability, poor accuracy at long range.
Granted, the pros make up for the cons, but those are the downsides I can think of.
Hitzel from squid squad hearts swears by range up burst bombs vs splash wall.I know that, theoretically, you could hoard lots of bomb range ups but bombs take far too much ink to be spammed against and over the walls. And that would just specialize you against cals and splashwalls which isn't good either.
Okay, range up is good against chargers too. Yesterday someone had at least 3 main bomb range ups and he kept dropping me off the ledge with burst bombs. Really effective. And annoying as hell.
Just make it reset to the middle if you explode due to the timer running out.No, just grab it again since the other team can't and once again suicide.
Playing against a squad that are all using the .96 gal deco is a nightmare. All of them constantly pushing towards your spawn with back to back splash walls and krakens, once they get even near there, you might as well give up. Even if you kill them, there's always that 1 squid nobody noticed and murders all of you with a surprise kraken, and continues with the vicious cycle from there.
Sometimes they don't even go for the knockout, they'll just stay in your spawn.
What were you doing at about the 50 second mark? >_>
And I thought me and James with our double walls & the .52 was something. 4 .96's is just the worst.
Yeah he switched to a .96 for the 3rd wall. But I think what makes it work is the raw power the .96s bring with the 2 hit kill no matter what.Yeah and it was funny how in Discord you guys were just talking before the match that how well this must work now that we have double walls - beware enemy team!
Didn't Sendou have a wall too?
No.Just make it reset to the middle if you explode due to the timer running out.
If the ememy kills you it drops where you were. If you time out, the rainmaker resets to the middle (waiting for the timer to end is suicide so why not treat it the same as jumping into water?)
You did fine, nothing I've noticed that had to be fixed. Any advice I could give you would only benefit a 1v1 match, it would be easier to get the jump on someone when there's 3 other people running around. I wouldn't let our session get to you, it really means nothing.Those were some amusing 1v1s we had Heng ;P dunno if you'll read this, but if you have any advice on what I can do better or can point out bad habits I need to fix, I would like to hear about either.
Atlease you get subs. All that cheapskate ever gives me are mains and no subs.So close, damn you Spyke and R.D. Blax!
Listen up squids! This here is the H-3 Nozzlenose. You want a weapon that packs a wallop and also kind of looks like a garden hose rolled up? This here’s your pick. A long interval between shots is made up for by high attack
power. With the H-3 Nozzlenose, a one-hit kill is a real possibility.
I think by now you guys know the drill - talk to Sheldon after 7 PM PT tonight to get your hands on it!
New weapon, with beakon and kraken