CoconutTank
Member
Yeah, each piece of gear can have up to 3 slots at maximum, 1 sub perk per slot. So you can have 3 main perks and 9 sub perks, divided over hats, shirts and shoes. Gear you buy from the shops will have N slots unlocked, N being the number of stars on the gear. Gear you buy from Spyke can have have anything from the minimum number of slots unlocked, to the exact assortment of perks on the gear that you originally ordered.Soo...
Why does the people i fight against have more abbilities than i do? ( even after using these things to add more, i can only go up to 3)
Its the clothes, right? Also why the bar doesnt fill after each battle or is that normal?
If your bar for a piece of gear isn't filling up after a battle, it could be one of the following:
1) Your gear has filled out its 3 slots. It can't get any more sub perks.
2) Your gear has filled out all of its open slots. If you want to unlock more slots, you'll have to talk to Spyke in the alley at the right of the plaza and pay a lot of money.
3) You're playing a ranked match and got knocked out, so your team earned 0 points.
Thanks!The formula and all ability values are given in How to Calculate Ability Effects, there's also a link to all Japanese graphs (see replies).
Now though I'm actually trying to find exact numbers for how much one's run speed is affected while firing a weapon. I know that one basically slows down to a crawl while firing a jet squelcher, but one can still remain fairly mobile while firing a splattershot or nzap.