this is my gear for it
More def ups could help if you're partial to that, I don't see three subs taking you very far. Maybe Cyan Trainers with dmg up and bias to swim speed? Unless you feel tjat you really, really need ink resistance. By taking on Cyan Trainers, you could take for example more swim speed to your head gear - or defense.
But hell do I know, I don't use Splattershots.
damn, a dynamo with burst bombs would break the game haha
burst bomb throws coupled with roller flicks.......yikes
Neo Silver Dynamo with Burst bomb and Burst bomb rush
Neo Gold Dynamo with Disruptors and killer wail
That's the problem I see with the Splattershot/Hero Shot. People always focus on the burst bombs when they have the best all round gun in the game. Tentateks/Octoshots don't get most of their kills with suctions or inkzooka, they get them with the actual gun itself.
I know those images are those types you aren supposed to take seriously, but it just makes this idea that the gun should be used less more apparent.
When did you say that? And there are a bunch of Splattershot mains on SplatGAF.
yeah I main the splattershot
this is my gear for it
sometimes I'll switch the headband for the hero headset which has a run speed up main and I've got two sub weapon ink savers and one defense up
damn, a dynamo with burst bombs would break the game haha
burst bomb throws coupled with roller flicks.......yikes
I'm probably going to spend the PvF snails on slot completion. I feel like I'm not far away from 100%, but there's probably a bunch of 1star gear in the back pages I haven't touched, hiding from me.
yeah my thinking with the defense up was that it's enough to help out a bit if I'm trying to quickly retreat. that coupled with the ink resistance allows me to nope out of bad situations. I don't really want to go hard with defense up because I don't want to give up any of the other abilities that I have. the one that I could maybe do without is ink recovery up.
Outdated? Silver dynamo entire existance is Flick out constant echos while also getting free ink refils. Gold dynamo if for great bank shotters lol.
Flicking waves of long range death never goes out of style
hahaha! yeah, but the downside of throwing ink everywhere is that it constantly feeds tons of special for the other team, who in return, just killer wails the squid out of our charger, when it's not an artistic combination of 3 or 4 killer wails at the same time!
What I meant by outdated, is that in the current meta, it's really hard to be on par with the rest of our team, like in a quad squad, where it's usual to face a bunch of krakens/ 96 gals with krakens and walls because why not/ bubblers/ chargers on point with their aim, we have like 0 option against it, and I find it truly frustating in the long run, plus sprinklers aren't affected by the bomb range up skill, which would be a game changer in my opinion. :/
We need a Skalop© Dynamo that inspires pure sentiments of doom when it pops . Burst bomb x Bubbler, Nintendo... you know what you have to do, it won't break the game, not at all.
That's the problem I see with the Splattershot/Hero Shot. People always focus on the burst bombs when they have the best all round gun in the game. Tentateks/Octoshots don't get most of their kills with suctions or inkzooka, they get them with the actual gun itself.
Do you splattershots not know about our lord and saviour bomb range up?
Tbh, I see one damage up main or 3 subs as way too little. Especially with everyone running defense up nowadays.
The reason I use burst bombs so much is because my aim sucks and I have a lot of trouble going in. Tentateks dohave a great advantage against walls, where one bomb can almost take one wall out, while with burst bombs it takes like 3-4.
Burst bombs don't need a nerf, certainly. The only weapon they ever feel particularly cheap against would be E-Liters, and in that case it's only because of the chargers' tendency to stack a bunch of damage up for partial charges makes their splash damage so much more effective. It's irritating, but not broken or impassable, and in a game with this many weapon and sub options there's bound to be some setups that just naturally synergize better than others.
I have always found it a bit interesting that the Tentatek/Octoshot is so popular but the OG Splattershot feels more like an afterthought. I like it as a main weapon setup aside from the fact that the burst bomb rush feels kind of weak as a special compared to others. It has its few uses but I feel like it doesn't really have a role that isn't more aptly handled by most other specials. Wails and Inkstrikes are better for quickly vacating enemies from a spot, the other bomb rushes are more effective at reclaiming an area with ink (provided you don't get popped by an enemy mid-rush), and assuming you can aim an inkzooka provides better instant-offense.
It'd take me having 241 snails(or 7,230,000 bucks) to unlock all the slots...That ain't happening >_>
Burst rush is deceptively difficult to avoid because of hitstun.Burst bombs don't need a nerf, certainly. The only weapon they ever feel particularly cheap against would be E-Liters, and in that case it's only because of the chargers' tendency to stack a bunch of damage up for partial charges makes their splash damage so much more effective. It's irritating, but not broken or impassable, and in a game with this many weapon and sub options there's bound to be some setups that just naturally synergize better than others.
I have always found it a bit interesting that the Tentatek/Octoshot is so popular but the OG Splattershot feels more like an afterthought. I like it as a main weapon setup aside from the fact that the burst bomb rush feels kind of weak as a special compared to others. It has its few uses but I feel like it doesn't really have a role that isn't more aptly handled by most other specials. Wails and Inkstrikes are better for quickly vacating enemies from a spot, the other bomb rushes are more effective at reclaiming an area with ink (provided you don't get popped by an enemy mid-rush), and assuming you can aim an inkzooka provides better instant-offense.
More maintenance tonight from 4:50-6:00 PT.
This is my standard gear setup for turf war now, with an equally large boost in both swim and run speed. Swim speed is to better position myself and keep my range, while run speed is to help keep up with the speed of shorter range weapons in shootouts. Ink saver main is just there to give an extra second and a half of fire duration to the DS.Speed set said:
Gear mostly for maps where movement speed isn't as important or I feel like I'm there's going to be a lot of charger or blaster fire. Also useful for riding the tower in Tower Control. The main drawback isn't the reduced speed but the lack of ink saver main. I definitely find myself running out of ink often with this. Also I eventually want the third run speed sub in that hat.Defense set said:
Just a different pair of shoes to wear whenever I feel like using the N-ZAP, with lower swim speed in favor of run speed and ink resistance.N-ZAP set said:
I wish I had more solid shoe options for them splatfests but hey it is what it isIt's kinda cute seeing some avatars change to the official splatoon art of (presumably) the user's main Also DC_Alba's avatar is awesome.
Excited for JP splatfest this weekend! I missed the last two. I've decided to wear glasses as headgear for the whole thing heheh.
I'm probably dumb, but when do Splatfests happen? I just got the game yesterday so I don't know stuff.
Yeah I noticed for one of your CJS sets you basically just stack almost nothing but swim speed which I assume is for helping your positioning and keeping your range against weapons you can't win against in close quarters. I feel like I always need at least a main's worth of run and swim speed now, it's hard keeping up otherwise. And I don't really feel the need to use special charge up with the CDS considering how easy it is to build killer wail already. Better to use those slots for something else. And I've tried the splish before but can't adjust to that short range lol It requires a completely different play style to what I'm used to. Thanks for the response!@Geg: I feel like it's generally best to focus on 2 or 3 types of perks; focusing only on 1 perk will probably get you demolished by diminishing returns, focusing on 4 or more types of perks will distribute the bonuses too much. The only perks I would go all in on would probably be Swim Speed Up, Run Speed Up, Damage or Defense. Move speed bonuses just for better maneuvering and/or to beat the latency in the game (hopefully), Damage Up if I'm using a loadout that doesn't mind the scaling (such as for Burst Bombs or Rapid Blasters) and Defense usually requires copious stacking in order to see benefits.
With that said, I generally like to stack Special Charge Ups with the DS loadouts, since both have excellent specials that I want to have available often. I feel that the main weapon is fairly balanced overall, whereas the subs are great without requiring much modification to them.
In regards to the perk sets that you have currently...
I feel like Speed Set or Balanced Set 1 would be the sets that I want to go into ranked with if I'm using a DS. Once I got better at managing my ink and range with CJS, I no longer needed Ink Savers to help my ink output, nor did I need Special Charge Ups to make sure I got Kraken. I guess you've gotten to that point as well with the DS loadouts. In which case, the move speed bonuses are going to help the most.
I would actually try Sploosh-O-Matic with Defense Set, Balanced Set 2 or NZap Set and see how that turns out.
If you have any questions about my response or would like for me to elaborate on anything else, please let me know!
I'm probably dumb, but when do Splatfests happen? I just got the game yesterday so I don't know stuff.
Don't know how anyone could pick Hotaru at this point.
Official art for the next JP Splatfest: Perfect Body vs Perfect Mind.
Isn't callie the dumb one though.Official art for the next JP Splatfest: Perfect Body vs Perfect Mind.
BTW it hasn't been mentioned anywhere but Splatoon is pretty much the best selling exclusive game of 2015. Especially after those Halo numbers came out nothing can really beat it.
Yup, I do have super stacked SSU set I feel like the big swim speed boost helps me maneuver around enemies faster, and it also speeds up my Kraken which is invaluable. It also gives me semi-Ink Resistance since I can sometimes swim fast enough over enemy ink to skip over it and not slow down by much. I've tried switching out the shirt for my Squidstar Waistcoat a few times, but then I really feel the lack of speed and cold blooded doesn't help me out much I think. I mainly built this set as a way to help me deal with chargers, but it certainly helps me against other loadouts too.Yeah I noticed for one of your CJS sets you basically just stack almost nothing but swim speed which I assume is for helping your positioning and keeping your range against weapons you can't win against in close quarters. I feel like I always need at least a main's worth of run and swim speed now, it's hard keeping up otherwise. And I don't really feel the need to use special charge up with the CDS considering how easy it is to build killer wail already. Better to use those slots for something else. And I've tried the splish before but can't adjust to that short range lol It requires a completely different play style to what I'm used to. Thanks for the response!
Isn't callie the dumb one though.
Wait, did they swap their colors? Marie doesn't put her hair down.
The tower only moves when you're standing on it with the RM and you have the splatzone captured. Ultimate Splatoon.