Different weapons prefer different skills. Run speed is good on splatlings since they have to stand to charge and don't swim very often.
What weapons do you use?
Tentatek Splattershot
Splash-o-Matic
Sloshing mashine
Wanna like to get into Splatling as well.
Now I'm searching for a good skill set for each of these weapons
I have to mention that I mostly play turf war
I don't really play Splash or Sloshing Machine but there's probably other people here who can give you advice on those.
For Tentatek, Swim Speed and Run Speed are both good. I'd go for either a bunch of swim or a mix of both. You might also want to go for a bit of damage up because if opponents run defense up it can turn Tentatek from a 3-shot kill into a 4-shot. Ink Resistance can also be helpful for high mobility builds and Cold-Blooded is just a good ability in general.
For Splatlings you want to run mostly the same abilities except for swim speed. Splatlings have high strafe speeds already and since you can't fire immediately after swimming you'll want to use normal running for most of your positioning. Ink Resistance is good here as well since shooting your feet if you get stuck takes more time than with non-charging weapons. There aren't any Cold-Blooded shirts with Run Speed sub ability biases, so you might want to consider Damage Up to help if enemies stack tons of defense up. Ink Recovery and Special Charge can also work.
You scummed a 3 star gear?! You're a brave pikablueI ordered the vest and Spyke got the first two subs. I save scummed the last one.
Spyke coming through.
I feel like I'm the only guy now who likes Splatlings but still doesn't have Sonic incarnate.
The Japanese Splatoon twitter has been updating with promo images and descriptions of various clothing brands in anticipation of the upcoming tournament. So far they've only done about half the main brands in the game, so I'm hoping they keep updating to do all of them.
https://twitter.com/SplatoonJP
I main the zink mini and go for lots of special charge up/reduced charge loss (not sure what people usually call this one? The one where when you die you lose less of your special charge meter) instead of run speed I do tend to put more run speed up when I use the heavy deco though. Though if I had more gear with run speed up I'd probably use it...
I know it would take The Pokemon Company, but I hope the February splatfest is Pokemon Red vs Pokemon Blue for the VC releases.
I know it would take The Pokemon Company, but I hope the February splatfest is Pokemon Red vs Pokemon Blue for the VC releases.
Teammate tries to take rainmaker to the right side of our base in Kelp Dome when we have 70-nothing lead -> Gets splatted right next to our goal -> The rest is history.
3 of the other team was dead and all of us were covering the middle @_@
TPC would never allow it which really sucksI know it would take The Pokemon Company, but I hope the February splatfest is Pokemon Red vs Pokemon Blue for the VC releases.
I ordered the vest and Spyke got the first two subs. I save scummed the last one.
Rainmaker is the only mode where people can literally throw a match due to stupidity.Teammate tries to take rainmaker to the right side of our base in Kelp Dome when we have 70-nothing lead -> Gets splatted right next to our goal -> The rest is history.
3 of the other team was dead and all of us were covering the middle @_@
A teammate of mine tried pretty hard to throw a match on Kelp rainmaker earlier today, too. Just trying to make our way out of the intersection on the left side of the base, an enemy activated kraken and started to go after a teammate who was carrying the RM. Said teammate proceeds to run away through our base right by the cone where the kraken finally caught up to and killed him. Since the RM shield appeared I couldn't easily reach the enemy to take him out afterward, though fortunately I did manage to grab the rainmaker and beat a quick retreat over the added block that lets you get back into mid quickly. If that guy's team had superjumped to him quickly enough post-kraken, they would have had an easy dunk. I get you don't want to die, but....agh.
Option to put special on L please. I keep hitting it when trying to turn quickly in close quarters.
It's not fine, ever. The amount of times I've effectively committed suicide by triggering Instrike with my N-Zap in the middle of a firefight is too many to mention.I will complain about this until the game dies. It's super annoying whenever you have a game-changing Bubbler, and you try to make a quick reaction with it, but instead your finger doesn't catch the stick properly and you just move the camera. It's fine for things like Inkstrike or Killer Wail, but for reactionary stuff it's a pain...
I'm honesty baffled Nintendo of all companies would relegate an important button to a stick button.
Even more shocking is that there is no alternative button wharsoever. Most Nintendo games usually have multiple buttons that do the same thing, but not Splatoon. >_>
Absolutely agreed with Ahnez and others before on the controls, as the L Button (or the ZL Button for the original Classic Controller) would have been perfect for activating specials instead of having to press the stick. But most importantly (for me), when so many Wii U games offer multiple control setups, the (relative) lack of such options is surprising, especially for a game that's quite customizable. Personally, even after logging in over 150 hours, I'd rather play the game like this:
While the content patches have ended, I hope we can get another update for additional controller options.
How would you Super Jump? Or use Inkstrikes? Or use Beacons? Or Recon?
How would you Super Jump? Or use Inkstrikes? Or use Beacons? Or Recon?
That's slower than how it works currently and the diagram doesn't even have a button mapped for super jumps.a map pops up, point a reticle at the map, press A
a map pops up, point a reticle at the map, press A
Not to mention that aiming with the IR pointer is about a thousand times laggier than gyro or sticks.
I feel like it would be faster because I could keep my eyes on the TV. I hate having to swing my head down to look at the gamepad and bring my hand off the controls to tap a spot on the map when I want to super jump or fire an inkstrike.
I feel like it would be faster because I could keep my eyes on the TV. I hate having to swing my head down to look at the gamepad and bring my hand off the controls to tap a spot on the map when I want to super jump or fire an inkstrike.
How would you Super Jump? Or use Inkstrikes? Or use Beacons? Or Recon?
So, after a long time, I suddenly started playing Splatoon again today. Like, I stopped playing a few weeks after launch because I got really busy. But now I'm back in and shit. There are so many new maps and weapons.
And Moray Towers. Awww, man. Moray Towers. I love that map right now.
Unless the reticle scrolls really fast I don't think it'll be faster than just pressing where you want to go. Additionally the button to jump to spawn is always in the same place (bottom right corner), so you don't even need to look at it to press it.I feel like it would be faster because I could keep my eyes on the TV. I hate having to swing my head down to look at the gamepad and bring my hand off the controls to tap a spot on the map when I want to super jump or fire an inkstrike.
This works for Pikmin 3 because the game pauses when you want to go into high level mode to look for your captains or around the map. I don't think pausing the game for everyone so that 1 player does a super jump will be a tenable idea, nor do I like the idea of fumbling with the wii remote + nunchuk and gamepad with no pausing.With the GamePad on the desk or table in front of you.
Tell us more :OSo, after a long time, I suddenly started playing Splatoon again today. Like, I stopped playing a few weeks after launch because I got really busy. But now I'm back in and shit. There are so many new maps and weapons.
And Moray Towers. Awww, man. Moray Towers. I love that map right now.
This works for Pikmin 3 because the game pauses when you want to go into high level mode to look for your captains or around the map. I don't think pausing the game for everyone so that 1 player does a super jump will be a tenable idea, nor do I like the idea of fumbling with the wii remote + nunchuk and gamepad with no pausing.
Well I mean, I wouldn't want to play Smash Bros with sideways wiimote either =/Sideways Wiimote is a controller option for Smash Bros. and you complain about this?
With the GamePad on the desk or table in front of you.
Teammate tries to take rainmaker to the right side of our base in Kelp Dome when we have 70-nothing lead -> Gets splatted right next to our goal -> The rest is history.
Save Scumming basically involves creating a copy of your save data from a USB drive to the Wii U’s internal memory. Save data on USB always takes priority over the internal memory, so the game will only read that data. From this point, you can spend all your money on Spyke re-rolls to try and get the gear you want. If you fail to get it, you simply copy the data from the Internal memory, which was a perfect copy before you spent all your money, back over the USB Drive data, and try again.How do you save scum?
Do you play charger exclusively?
Tell us more :O
Maybe EskimoJoe uses the Custom Jet Squelcher.
Ancho-V is indeed crazy :X I actually don't like going through the middle that often thanks to the fan platforms being the main way in to the enemy base.
Nah, I forget which one I use. The gold one, I think. It shoots really rapid fire and stuff. I don't remember the names, sorry, haha. But I just think it's a super fun map. I like the verticality of it. Maybe I'm biased because I've only played like five times and I won it each time.
^^^Ancho-V Games is really fun, too.
How would you Super Jump? Or use Inkstrikes? Or use Beacons? Or Recon?
Like this, with the Wii U GamePad propped up nearby:This works for Pikmin 3 because the game pauses when you want to go into high level mode to look for your captains or around the map. I don't think pausing the game for everyone so that 1 player does a super jump will be a tenable idea, nor do I like the idea of fumbling with the wii remote + nunchuk and gamepad with no pausing.
I'm going to need a more compelling argument than "I don't like holding the gamepad" to justify getting rid of all that interesting and unique gameplay / strategy for different control schemes. IMO, conversations about whatever changes to Splatoon's controls would be better saved for when we know what type of controllers the NX will use, because alternatives to the current setup I'd consider short-sighted and don't fully realize the bigger repercussions those changes would cause.
Sorry I forgot to elaborate on how the rest of the game's mechanics would work with the Wii Remote Plus and Nunchuk: had to leave for work in the morning. It's mostly preferring pointer-styled aiming, the ergonomics of Wii-based controllers, and not having to move my hand/fingers away from the buttons to the touch screen.Is using a slightly wider Wii U Pro controller really that horrible?
But to be fair, I can't deny that this *might* work but I can't imagine how looking to the side or slightly down is so much more preferable or different from looking down at your hands. Like what problem are we solving through this? And it always comes back to "I don't like holding the gamepad".
Like this, with the Wii U GamePad propped up nearby:
For Super Jumps/Beakons, hold the + Button on the Wii Remote Plus to translate your cursor from the TV to the Wii U GamePad touch screen. I say "translate" because you move the cursor through IR-pointing, even though you're still physically aiming toward the sensor bar near your TV. To confirm the jump, press Z (the squid button).
For Inkstrikes, this is similar to pulling off Super Jumps: however, since you activate your special by either shaking the Nunchuk or pressing up on the +Control Pad, your cursor is already "translated" to the GamePad. Launch the Inkstrike at your designated location with B (the main weapon button).
For the above, you still have the option of tapping on the GamePad screen.
As for pinging teammates with "C'mon!" or "Booyah!", hold the - Button and tilt the Control Stick up or down, respectively.
Sorry I forgot to elaborate on how the rest of the game's mechanics would work with the Wii Remote Plus and Nunchuk: had to leave for work in the morning. It's mostly preferring pointer-styled aiming, the ergonomics of Wii-based controllers, and not having to move my hand/fingers away from the buttons to the touch screen.