Splatoon | Spoiler Thread

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Abilities:
- you get one main ability per gear (excluding weapons)
- stars indicate how many sub-abilities your gear can have
- sub-abilities will become unlocked on your gear once you get enough EXP for gear
- you can add more sub-ability slots and re-roll abilities with Super Sea Snails (you can make 1-star gear usable)
- sub-abilities are random
- you can special order gear, but the abilities won't be the same
- sub-abilities can be stacked (don't know anything about diminishing returns)
- some abilities glow when in use in-game (underneath your special weapon meter)
- (not confirmed) only 13 of he 24 abilities can be sub-abilities

I think that is everything.
That's true, but those strategies aren't mutually exclusive.
That's what I said. I said you need both employed at the same time.

And I'm saying the other team got dominated because Andre rushed to the middle.

Sure, one person got through, but you can see it wouldn't make much of a difference. Even of the other team had everyone super jump to that person. Enemy ink is an obstacle like unclimbable walls, but one you can change.
I don't think this is a good example to look at. Pub stomps without a strategy being employed aren't helpful.

He also took a long time to get to the middle so I'm not sure why you're giving him props for that.
I wouldn't call that a pub stomp. Sure they got pushed back into the spawn, but they held their ground as well as they can. The scoreboard makes it clear Neal (NWR) and Andre (GameXplain) did most of the work when you subtract the 300p win bonus. And there's the fact that it was a 55:34 score.

Yea, he did take a bit long to get to the middle, but he was the first to get there and painted on the enemy's half of the middle part of the map quickly. If the enemy team wants to get there, they would have to paint over that.
 
Apologies if posted, but, from last night's Mariners-Red Sox game:

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[IMG]http://www.terrisus.com/pictures/splatoon.jpg[/IMG]
 
These guys are just messing around in the Dojo mode:
https://www.youtube.com/watch?v=94OxAH6haQY

They made a sort of race track which is neat. It also seems the game will not accept a tie for the final score lol.

--------------------
Turns out this is slightly wrong.
(1->2) 700 > (2-3) 1,600 > (3->4) 2,600 > (4->5) 3,650 > (5->6) 4,800 > (6->7) 6,000 > (7->8) 7,250 > (8->9) 8,600 > (9->10) 10,000

That would mean 45,200 EXP in total is needed to reach lvl 10.

Only numbers confirmed there are 700, 1600, 2600, 6000, and 10000.
Turns out that level 4 to 5 requires 3,700 EXP. I'm guessing the 7,250 number should be 7300.

So it could be off by about 100 or so EXP.
 
I wouldn't call that a pub stomp. Sure they got pushed back into the spawn, but they held their ground as well as they can. The scoreboard makes it clear Neal (NWR) and Andre (GameXplain) did most of the work when you subtract the 300p win bonus. And there's the fact that it was a 55:34 score.
You're right. Watching it again I overstated the win but it still wasn't close and they definitely couldn't hold their ground. Regardless I still don't think you can learn much from that.

Yea, he did take a bit long to get to the middle, but he was the first to get there and painted on the enemy's half of the middle part of the map quickly. If the enemy team wants to get there, they would have to paint over that.

There was someone above him in a seemingly much better position painting over his work and more who could have slowed him down and covered more ground. It makes me wonder which path is better at the beginning.

He beat most people there I thought? And he did so with having a Special ability, which most of the others didn't, which gave him a big advantage

He beat the other team (although the pink person above him at the beginnig was there when he got to the middle) but that doesn't mean he was fast.

These guys are just messing around in the Dojo mode:
https://www.youtube.com/watch?v=94OxAH6haQY
I love that music

I think it is still outside the lobby.
I could've sworn I heard them say you could in the direct. I guess I heard it wrong.

Apologies to anyone I told otherwise.
 
Some Turf War gameplay by someone from a French site:
Urchin Underpass: https://www.youtube.com/watch?v=UR5zA3bTK9M
Blackbelly Skatepark: https://www.youtube.com/watch?v=NQ18jBwZ50g

The D-Pad commands for North Americans are the worst.

PAL English gets "Over here!" and "Nice!" while NTSC English gets "C'mon!" and "Booyah!". The French commands in the above videos are the same as the PAL English ones except in French.

"C'mon!" is in no way an alternative to "Over here!". C'mon is something I would imagine is something people will use when you are getting a bit frustrated with your team and you're telling them "to get their shit together".
 
Some Turf War gameplay by someone from a French site:
Urchin Underpass: https://www.youtube.com/watch?v=UR5zA3bTK9M
Blackbelly Skatepark: https://www.youtube.com/watch?v=NQ18jBwZ50g

The D-Pad commands for North Americans are the worst.

PAL English gets "Over here!" and "Nice!" while NTSC English gets "C'mon!" and "Booyah!". The French commands in the above videos are the same as the PAL English ones except in French.

"C'mon!" is in no way an alternative to "Over here!". C'mon is something I would imagine is something people will use when you are getting a bit frustrated with your team and you're telling them "to get their shit together".

I thought it said "to me" instead of "over here" in the PAL version of the testfire. I could be remembering wrong though. But I agree it's better then the US versions of the shoutouts. Any word if we're able to customize those shoutouts in the full game?
 
When this was announced at last year's e3 I was fairly excited, but as we get closer to launch I'm less and less interested. The game reminds me of some of the shooters that were on the dreamcast, most specifically Outtrigger.

I like the art and the colorful graphics, but the gameplay looks retro in a really bland way.
 
When this was announced at last year's e3 I was fairly excited, but as we get closer to launch I'm less and less interested. The game reminds me of some of the shooters that were on the dreamcast, most specifically Outtrigger.

I like the art and the colorful graphics, but the gameplay looks retro in a really bland way.
What do you mean by retro?
 
When this was announced at last year's e3 I was fairly excited, but as we get closer to launch I'm less and less interested. The game reminds me of some of the shooters that were on the dreamcast, most specifically Outtrigger.

I like the art and the colorful graphics, but the gameplay looks retro in a really bland way.

Consider trying it out during the next Test Fire session. The game is a riot.
 

It just reminds me of some of the Japanese arcade type games that game out during the Dreamcast era. The sort of thing that was fun to play in really short bursts (or at real arcades), but didn't really work on consoles.

Obviously this is just my personal sentiment, and I know a lot of people really liked games like Outtrigger on Dreamcast. But back in the day the arcade shooters that I started playing on that console were probably the catalyst for me moving on to what I considered to be meatier shooters on the PC.

Again, I really like the art, and some of the single player footage that I seen looks like a typical (fantastic) Nintendo platformer. I'm just slightly less interested in the multiplayer, since last year's e3 reveal.
 
When this was announced at last year's e3 I was fairly excited, but as we get closer to launch I'm less and less interested. The game reminds me of some of the shooters that were on the dreamcast, most specifically Outtrigger.

I like the art and the colorful graphics, but the gameplay looks retro in a really bland way.

well of course you were going to get quoted a lot ;p


but yeah try out the testfire. the gameplay is anything but bland.
 
well, the Mariners are owned by Nintendo, so Nin ads are always there. Good to see it though.

Oh, I know - although it probably would've made sense for me to state that in that post :þ

But, just an unusually bright and colorful advertising board see at a Baseball game, and really stood out.
So, yay, Splatoon advertising.
 
It just reminds me of some of the Japanese arcade type games that game out during the Dreamcast era. The sort of thing that was fun to play in really short bursts (or at real arcades), but didn't really work on consoles.

Obviously this is just my personal sentiment, and I know a lot of people really liked games like Outtrigger on Dreamcast. But back in the day the arcade shooters that I started playing on that console were probably the catalyst for me moving on to what I considered to be meatier shooters on the PC.

Again, I really like the art, and some of the single player footage that I seen looks like a typical (fantastic) Nintendo platformer. I'm just slightly less interested in the multiplayer, since last year's e3 reveal.
I see. Thanks for explaining. To each their own!

I have never experienced a shooter on the Dreamcast or in arcades (those were exclusively KOF and Marvel vs. Capcom machines to me) and my experience with Splatoon was incredible.
 
Well it's quite obvious it isn't OP, so I probably don't need to hear someone say it to believe it.

Tell that to the guy who is convinced the game is broken and won't buy it because he managed to cheese noobs during the Testfire with it lol.

Still can't get over that :D

This is cool. So I assume you can just click everything on there if you want instead of physically walking to each thing? This way the devs are having their cake and eating it too. People can have a straight up menu or actually treat it as a hub world.

This is the Nintendo Land team. The plaza works the same way.

I thought it said "to me" instead of "over here" in the PAL version of the testfire. I could be remembering wrong though. But I agree it's better then the US versions of the shoutouts. Any word if we're able to customize those shoutouts in the full game?

It did. it was "To Me!" in the Testfire.
 
Someone posted a screenshot of his female character with the comment "waifu" on Miiverse.

Miiverse was a mistake
 
Game ends
Wanna continue?
Yes
Go back to lobby
Pray everyone else chose Yes too
Still have to wait for lobby to fill, 5 seconds tops
Lobby full
Next match

Unfortunately this happening is very rare at the moment, but it shouldn't be once the game is actually out!
 
I thought it said "to me" instead of "over here" in the PAL version of the testfire. I could be remembering wrong though. But I agree it's better then the US versions of the shoutouts. Any word if we're able to customize those shoutouts in the full game?
Yea, you're right. It is "To me!".

I feel like people would have told us if it is customizable. Also, I don't really get why all 4 sides of the D-Pad don't have messages attached to them.
 
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