Matix said:Eh...
Jerkface said:It won't match MGS4 for graphics but I bet it's just as fun!
gofreak said:I'd love to think every game could look as good as MGS4, but, the comment is a little odd to me. The environment in the MGS4 demo was not what made it a standout. In fact the environment was arguably the weak spot, technically. So saying that might not be saying as much as they'd likeMGS4's visuals are a product of far more than accomplished rendering, also, although it has that in spades too.
That said, I'd expect SC4 to also be a standout visually.
SolidSnakex said:What amde MGS4's backgrounds impressive was more about how they felt alive. Sort like how Kojima describes of having "sets" as in backgrounds that are just there but you can't manipulate them at all vs having a natural world which is what MGS4's goal is.
You mean those dates MGS 1-3 mechanics? Good thing MGS 4 is taking a total different direction in gameplay-terms.123rl said:Better graphics than MGS4? LMFAO!! :lol
And even if it was/is better graphically then MGS gameplay>Splinter Cell gameplay anyway
123rl said:Better graphics than MGS4? LMFAO!! :lol
And even if it was/is better graphically then MGS gameplay>Splinter Cell gameplay anyway
123rl said:Better graphics than MGS4? LMFAO!! :lol
And even if it was/is better graphically then MGS gameplay>Splinter Cell gameplay anyway
Sam gets discharged from TE after his daughter's death; he can't get his mind off her murder, and his preformance suffered due to it. After being discharged, Sam gets word that the drunk driver wasn't really a regular truck driver: he was a hitman for a Saudi Arabian terrorist organization. This Saudi Arabian group recently was able to bribe someone within TE for a knoc list of all undercover TE agents. Using the knoc list the terrorist group was able to locate Sam's family and kill off his daughter.
Sam later finds out that the terrorist organization has infiltrated TE and has been influencing its management. They were able to fire Sam's team, including Lambert.
In order to get information on this terrorist organization, Sam must enter the high security prison system the "drunk driver" is being held in and interrogate him for information. The prison is a huge complex, and Sam must use all his skills to delve deep into the complex, which even has underground bunkers for high security prisoners; guilty of bank robberies, Sam becomes a high security prisoner.
After news of Sam's escape from his cell reaches the "new management" at TE, Splinter Cells are sent into the prison to track down Sam and eliminate him. In order to survive, Sam must now fight against the heavily armored prison guards as well as the Splinter Cells who have secretly entered the prison.
Without his field equitment, Sam is forced to use all his espionage skills. His only hope of dealing with the Splinter Cells is to capture one and take his equitment. Only after capturing one of the Splinter Cells does Sam uncover the truth. The Saudi Arabian organization has plans to plant a dirty bomb in New York City's maze of subway systems; this plot has the potential to kill thousands of people and contaminate the city. With a vast amount of planted evidence, the terrorist organization plans on framing the attack on China, thus forcing the world into another world war.
In order to prevent this war, Sam must find the prisoner, interrogate him, and then break out of the prison. Next Sam will be faced with his biggest challenge yet: infiltrating TE itself.
olimario said:Chaos theory looks better than MGS3.
You're really proud of that arent you?PhoenixDark said:Make it happen Ubisoft.
Raiden said:You're really proud of that arent you?
Good, you should be.
olimario said:Chaos theory looks better than MGS3.
Yes with its models and characters, no on its basic-level design, Lighthouse level>Plant. Yet again cant talk about MGS 3 though.123rl said:Technically, maybe. But artistically, MGS2 and 3 are far better
123rl said:Technically, maybe. But artistically, MGS2 and 3 are far better
and we all know artistically > technically123rl said:Technically, maybe. But artistically, MGS2 and 3 are far better
gofreak said:And don't get me wrong. MGS4's environments aren't weak - just if I had to rank elements in order of merit, they wouldn't be top of the list. It's all relative.
TheDuce22 said:I think some of you missed the memo. MGS 4 doesnt look that great since whats his name said it could be done on the 360.
GI: Your devotion to the Sony hardware is very understandable given that history. But do you think that there could have been a chance that the series could have gone multiplatform if the Xbox or GameCube versions of the games had been bigger hits?
Kojima: ItÂ’s a difficult question to answer, because multi-format is not what I like to do in terms of game development. I believe that all hardware has good points and bad points. With the rivals of this hardware battle, that grows, meaning that the game industry grows. If game hardware is integrated to one, and games are integrated to one, then we die, same as nature. So what I thought was that I wanted to create a game for the PlayStation, specifically using the PlayStation and what the PlayStation could do. Same for the Xbox. I would like to create games for the Xbox, to take advantage of what the Xbox is the most capable of doing.
For instance, Metal Gear Solid 2 was specifically created for PlayStation 2, because the PlayStation 2 was capable of creating transparent polygons. Alpha - meaning combinations of transparent polygons was what gave them the idea to express rain and wind using the PS2. So it was suitable for users to play using the PlayStation format. When it was converted to Xbox, thatÂ’s a little different, because there is a change there of the expression. ItÂ’s not as complete, because it was designed specifically for the PlayStation 2.
I should not say anything bad about our competition, but look at Splinter Cell 2, the Xbox version looks really great, but the PS2 looks a little odd, with choppy graphics. I think that is not loyal to the loyal game fans. I donÂ’t want to do that kind of thing.
So for Metal Gear Soild 4, we have already started the project for the PlayStation 3 platform. We would like to concentrate specifically on what we could do just for the PlayStation 3. For example, if I was to create Metal Gear Solid 5 or another title for the Xbox 360, I would create solely for the 360, taking advantage of the hardware, and would not convert to PlayStation 3, because that will not be a very good conversion. Another example is the Revolution. I will try to create a title specifically taking advantage of the Revolution hardware.
So it wasnÂ’t the hardwareÂ’s fault for the conversion edition of the Xbox game, or the GameCube version of the Twin Snakes. It didnÂ’t do as well as people thought because it was a conversion. It wasnÂ’t created for that machine. If Metal Gear Solid was created specifically for GameCube or Xbox, the result would have been a lot different.
Raiden said:Yes with its models and characters, no on its basic-level design, Lighthouse level>Plant. Yet again cant talk about MGS 3 though.
123rl said:Better graphics than MGS4? LMFAO!! :lol
And even if it was/is better graphically then MGS gameplay>Splinter Cell gameplay anyway
it's like comparing simulation racers (GT) with arcade racers (burnout).. they are totally different and fun in their own wayLakitu said:Seriously, both series have their own merits, I'm just sick of all this SC vs MGS crap.
So am i but i just cant stand MGS fanboys who scream its all good inc the level-design, yeah i know i should not compare the two, but in many ways i have more lets say ehm "respect" for all of the three's Splinter Cell's level-designs then any MGS so far.Lakitu said:HAY GUYS LETS COMPARE A LEVEL DESIGN OF A 2001 GAME COMPARED TO THE LEVEL DESIGN OF A 2004 GAME LETS COMPARE GOLDENEYE TO HALO, HALO HAS BETTER GRAPHICS
Seriously, both series have their own merits, I'm just sick of all this SC vs MGS crap.
Who do you work for Sony?Doc Holliday said:Konami Coders > Ubisoft coders
Ps3 > xbox 360
Konami art team > Ubisoft art team IMO
MGS4 wins....
As you can tell im bored at work
shpankey said:I know I was the first to bring this up in the original thread, but these screens make it look like Riddick.
As far as the MGS 3 graphics... I can't believe so many people oogle over them... everything is washed out and green. It reminds me of the Quake 2 color palette, where everything in it was shit brown... except it's all greeen in MGS3. Then there was the crappy textures on everything. Ugh. That and the perspective you had to play from just gave the overall look a big meh from me.
shpankey said:As far as the MGS 3 graphics... I can't believe so many people oogle over them... everything is washed out and green. It reminds me of the Quake 2 color palette, where everything in it was shit brown... except it's all greeen in MGS3. Then there was the crappy textures on everything. Ugh. That and the perspective you had to play from just gave the overall look a big meh from me. Splinter Cell's graphics wiped the floor with it imo.