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SPLINTER CEll 4 (Next-Gen): Rival MSG4 Graphics (Info + Screen Inside)..

In addition, Berube thinks that the Splinter Cell 4 environments are shaping up to be more realistic than those seen in the infamous Metal Gear Solid 4 trailer.


ruh roh
 
Those are Xbox screens, and I'm sure the actual Splinter Cell next-gen game will be released simultaneously on multiple platforms.
 
I'd love to think every game could look as good as MGS4, but, the comment is a little odd to me. The environment in the MGS4 demo was not what made it a standout. In fact the environment was arguably the relative weak spot, technically. So saying that might not be saying as much as they'd like ;) MGS4's visuals are a product of far more than accomplished rendering, also, although it has that in spades too.

That said, I'd expect SC4 to also be a standout visually, given the pedigree of the series. If it didn't come close to or match MGS4, I'd wonder what could.
 
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christ people just buy a ps3 if you want the games, and/or get an xbox 360 (and vice versa) if you want the games I cant believe grown adults piss and moan over "$300 -$400" dollar systems like its a lifelong unchangable 1 choice only investment.
 
I expect Splinter Cell 4's graphics to be superiour to MGS 4 actually, if you look at SC 3 djezus it looks better then most of 360's launch titles(well not exactly but you get my point)
 
gofreak said:
I'd love to think every game could look as good as MGS4, but, the comment is a little odd to me. The environment in the MGS4 demo was not what made it a standout. In fact the environment was arguably the weak spot, technically. So saying that might not be saying as much as they'd like ;) MGS4's visuals are a product of far more than accomplished rendering, also, although it has that in spades too.

That said, I'd expect SC4 to also be a standout visually.

What amde MGS4's backgrounds impressive was more about how they felt alive. Sort like how Kojima describes of having "sets" as in backgrounds that are just there but you can't manipulate them at all vs having a natural world which is what MGS4's goal is.
 
SolidSnakex said:
What amde MGS4's backgrounds impressive was more about how they felt alive. Sort like how Kojima describes of having "sets" as in backgrounds that are just there but you can't manipulate them at all vs having a natural world which is what MGS4's goal is.

Agreed - things blew up nice and soforth - but any criticism I've seen levelled at the MGS4 has always revolved around things like environmental texturing etc. In fact I'm sure that's an area we can look to for the improvement Kojima talks about aiming for.

When I talk about the "environment" here, I mean the buildings, the streets etc. Not talking about environmental effects like the lovely lovely wind/debris/dust etc.

And don't get me wrong. MGS4's environments aren't weak - just if I had to rank elements in order of merit, they wouldn't be top of the list. It's all relative.
 
I've said it before, if there is anyone that can beat MGS4 visually its the Ubisoft Splinter Cell team. I'm really looking forward to the next gen versions of the next Splinter Cell.
 
Better graphics than MGS4? LMFAO!! :lol

And even if it was/is better graphically then MGS gameplay>Splinter Cell gameplay anyway
 
123rl said:
Better graphics than MGS4? LMFAO!! :lol

And even if it was/is better graphically then MGS gameplay>Splinter Cell gameplay anyway
You mean those dates MGS 1-3 mechanics? Good thing MGS 4 is taking a total different direction in gameplay-terms.

I love MGS i really do(duh) but you should have just said MGS in its whole package>any SC :D
 
123rl said:
Better graphics than MGS4? LMFAO!! :lol

And even if it was/is better graphically then MGS gameplay>Splinter Cell gameplay anyway

just wondering. Are you really laughing your ass of?

This is a serious question, I just wondered if people really LTFAO if they read something they do not agree with. Or is it just a very poor and stupid defense mechanism to write that?

Ah well, the mysteries.
 
Sam gets discharged from TE after his daughter's death; he can't get his mind off her murder, and his preformance suffered due to it. After being discharged, Sam gets word that the drunk driver wasn't really a regular truck driver: he was a hitman for a Saudi Arabian terrorist organization. This Saudi Arabian group recently was able to bribe someone within TE for a knoc list of all undercover TE agents. Using the knoc list the terrorist group was able to locate Sam's family and kill off his daughter.

Sam later finds out that the terrorist organization has infiltrated TE and has been influencing its management. They were able to fire Sam's team, including Lambert.

In order to get information on this terrorist organization, Sam must enter the high security prison system the "drunk driver" is being held in and interrogate him for information. The prison is a huge complex, and Sam must use all his skills to delve deep into the complex, which even has underground bunkers for high security prisoners; guilty of bank robberies, Sam becomes a high security prisoner.

After news of Sam's escape from his cell reaches the "new management" at TE, Splinter Cells are sent into the prison to track down Sam and eliminate him. In order to survive, Sam must now fight against the heavily armored prison guards as well as the Splinter Cells who have secretly entered the prison.

Without his field equitment, Sam is forced to use all his espionage skills. His only hope of dealing with the Splinter Cells is to capture one and take his equitment. Only after capturing one of the Splinter Cells does Sam uncover the truth. The Saudi Arabian organization has plans to plant a dirty bomb in New York City's maze of subway systems; this plot has the potential to kill thousands of people and contaminate the city. With a vast amount of planted evidence, the terrorist organization plans on framing the attack on China, thus forcing the world into another world war.

In order to prevent this war, Sam must find the prisoner, interrogate him, and then break out of the prison. Next Sam will be faced with his biggest challenge yet: infiltrating TE itself.

Make it happen Ubisoft.
 
123rl said:
Technically, maybe. But artistically, MGS2 and 3 are far better
Yes with its models and characters, no on its basic-level design, Lighthouse level>Plant. Yet again cant talk about MGS 3 though.
 
gofreak said:
And don't get me wrong. MGS4's environments aren't weak - just if I had to rank elements in order of merit, they wouldn't be top of the list. It's all relative.

Yah as far as textures go it wouldn't be ranked at the top. I think the goal for other developers should be making a world as believable as MGS4's instead of worlds that could be done this gen except without the graphics quality. Most at the moment are just adding more textures and polys to backgrounds and thats it.

TheDuce22 said:
I think some of you missed the memo. MGS 4 doesnt look that great since whats his name said it could be done on the 360.

GI: Your devotion to the Sony hardware is very understandable given that history. But do you think that there could have been a chance that the series could have gone multiplatform if the Xbox or GameCube versions of the games had been bigger hits?

Kojima: ItÂ’s a difficult question to answer, because multi-format is not what I like to do in terms of game development. I believe that all hardware has good points and bad points. With the rivals of this hardware battle, that grows, meaning that the game industry grows. If game hardware is integrated to one, and games are integrated to one, then we die, same as nature. So what I thought was that I wanted to create a game for the PlayStation, specifically using the PlayStation and what the PlayStation could do. Same for the Xbox. I would like to create games for the Xbox, to take advantage of what the Xbox is the most capable of doing.

For instance, Metal Gear Solid 2 was specifically created for PlayStation 2, because the PlayStation 2 was capable of creating transparent polygons. Alpha - meaning combinations of transparent polygons was what gave them the idea to express rain and wind using the PS2. So it was suitable for users to play using the PlayStation format. When it was converted to Xbox, thatÂ’s a little different, because there is a change there of the expression. ItÂ’s not as complete, because it was designed specifically for the PlayStation 2.

I should not say anything bad about our competition, but look at Splinter Cell 2, the Xbox version looks really great, but the PS2 looks a little odd, with choppy graphics. I think that is not loyal to the loyal game fans. I donÂ’t want to do that kind of thing.

So for Metal Gear Soild 4, we have already started the project for the PlayStation 3 platform. We would like to concentrate specifically on what we could do just for the PlayStation 3. For example, if I was to create Metal Gear Solid 5 or another title for the Xbox 360, I would create solely for the 360, taking advantage of the hardware, and would not convert to PlayStation 3, because that will not be a very good conversion. Another example is the Revolution. I will try to create a title specifically taking advantage of the Revolution hardware.

So it wasnÂ’t the hardwareÂ’s fault for the conversion edition of the Xbox game, or the GameCube version of the Twin Snakes. It didnÂ’t do as well as people thought because it was a conversion. It wasnÂ’t created for that machine. If Metal Gear Solid was created specifically for GameCube or Xbox, the result would have been a lot different.
 
Raiden said:
Yes with its models and characters, no on its basic-level design, Lighthouse level>Plant. Yet again cant talk about MGS 3 though.

HAY GUYS LETS COMPARE A LEVEL DESIGN OF A 2001 GAME COMPARED TO THE LEVEL DESIGN OF A 2004 GAME LETS COMPARE GOLDENEYE TO HALO, HALO HAS BETTER GRAPHICS

Seriously, both series have their own merits, I'm just sick of all this SC vs MGS crap.
 
Konami Coders > Ubisoft coders
Ps3 > xbox 360
Konami art team > Ubisoft art team IMO

MGS4 wins....

As you can tell im bored at work
 
Lakitu said:
Seriously, both series have their own merits, I'm just sick of all this SC vs MGS crap.
it's like comparing simulation racers (GT) with arcade racers (burnout).. they are totally different and fun in their own way
 
Lakitu said:
HAY GUYS LETS COMPARE A LEVEL DESIGN OF A 2001 GAME COMPARED TO THE LEVEL DESIGN OF A 2004 GAME LETS COMPARE GOLDENEYE TO HALO, HALO HAS BETTER GRAPHICS

Seriously, both series have their own merits, I'm just sick of all this SC vs MGS crap.
So am i but i just cant stand MGS fanboys who scream its all good inc the level-design, yeah i know i should not compare the two, but in many ways i have more lets say ehm "respect" for all of the three's Splinter Cell's level-designs then any MGS so far.

Especially Chaos Theory which has very impressive scenery imho.
 
I know I was the first to bring this up in the original thread, but these screens make it look like Riddick; and I don't like that (I much prefer the look of SC: CT over Riddick).

As far as the MGS 3 graphics... I can't believe so many people oogle over them... everything is washed out and green. It reminds me of the Quake 2 color palette, where everything in it was shit brown... except it's all greeen in MGS3. Then there was the crappy textures on everything. Ugh. That and the perspective you had to play from just gave the overall look a big meh from me. Splinter Cell's graphics wiped the floor with it imo.
 
shpankey said:
I know I was the first to bring this up in the original thread, but these screens make it look like Riddick.

As far as the MGS 3 graphics... I can't believe so many people oogle over them... everything is washed out and green. It reminds me of the Quake 2 color palette, where everything in it was shit brown... except it's all greeen in MGS3. Then there was the crappy textures on everything. Ugh. That and the perspective you had to play from just gave the overall look a big meh from me.

Someone hasn't seen the direct feed.
 
^^^ I was talking about MGS 3, not 4. I love the graphics of part 4, other than how Snake's face looks and some of the textures are kind of plain and generic. Everything else was jaw dropping to the extreme.
 
shpankey said:
As far as the MGS 3 graphics... I can't believe so many people oogle over them... everything is washed out and green. It reminds me of the Quake 2 color palette, where everything in it was shit brown... except it's all greeen in MGS3. Then there was the crappy textures on everything. Ugh. That and the perspective you had to play from just gave the overall look a big meh from me. Splinter Cell's graphics wiped the floor with it imo.

Well, uh I dunno, might it be because it's in a jungle?
 
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