Splinter Cell is a series that fits in a weird niche for me. It's an IP that I hold very near and dear to my heart, and I reminisce about many great stories playing the first few games on the original Xbox. Yet, it's a series that I'd never put in my Top Ten - and lately, I've grown less and less excited for each consecutive release.
Recalling the first game - it was a re-imagining of the stealth genre, and brought a whole lot of awesome to it. It was a graphical showcase, controlled great, and was a reason to buy a console. While Pandora Tomorrow was more of the same - a rushed sequel, IMO - the third entry re-invigorated the series, and the genre, all over again. Once more, Ubisoft made Splinter Cell a showcase title for the Xbox, and it just absolutely nailed most everything.
The IP is home to some absolutely incredible suspense - some missions are an absolute perfect blend of story, stealth, suspense, music, dialogue, gameplay, choice... the works.
But Double Agent and Conviction have really watered down the series. And then Blacklist's original reveal officially made me stop caring. I remember texting my friend when it was first shown that Ubisoft had officially destroyed one of our favorite series. See, this friend is who I "share" Splinter Cell with, as it was his anxiousness on his birthday that got me excited for it so many moons ago.
But, then the incredible happened - Blacklist started getting some positive reviews. The critics like it, and gamers like it. GAF likes it. So I decided I've spent money on worse things, and pulled the trigger on the X360 version in an effort to avoid UPlay and in the case I hated it and wanted to trade it in.
Incredibly, it's actually pretty dang good.
Like... this feels like Splinter Cell! Right off the bat, though, I think it's worth throwing out my disappointments. No hacking and no lock picking are big ones. No great NPC conversations. Forced action sections. And the biggest one - way less of a dependence on darkness and a more forgiving "sound" system. These are - unquestionably - big deals; and it's because of the reasons that this new entry will never live up to the original or Chaos Theory.
But it also does a lot right. You get a surprising amount of choice. Which direction to go. Which gadget to use. Which takedown to select. Which path to follow. The controls are tight - and while the Uncharted-esque segments are a little goofy, I really like the vertical play of a lot of the missions.
The gadgets are a lot of fun, and they work. The suspense is right up there... I just finished up a mission that started on the roof in the rain, dodging snipers... Incredibly atmospheric. The flashing light from the sky, the blinding white of a construction zone.
The story is generic, but pretty entertaining so far. Dialogue is pretty good. Characters are very likeable. I miss Ironside; I really do. That man was a PERFECT casting choice, and just nailed the delivery of his lines. He was Fishcer. But if things had to change, and I know they do, the new guy isn't too bad. There's even a fair bit of humor sprinkled in that actually made me chuckle.
The levels are beautiful. The game is obviously running on old tech on old hardware. I miss the "ZOMG" visuals of the first few games - but there are definitely moments of real beauty. And the variety is really great.
Most of all - it's fun. Too many games layer so much on that I lose track of why I'm doing anything. Splinter Cell Blacklist is a back-to-the-basics affair that keeps me engaged and entertained, and that's what I want.
***
I'm only about four or five hours in right now, but I'm having much more fun that I thought I would. But I suppose what frustrates me most is that for as good as it is, I miss how great it once was. I hope that this is a stepping stone to making the next-gen Splinter Cell entry a developer centerpiece, and a AAA affair that re-invigorates the stealth genre like it once did a decade ago.