I must say that I don't really miss the hacking and lock picking minigames, hacking especially was a chore, lockpicking was ok but don't really care. Maybe a different sort of game would've worked better but it's definitely not something that would make me rate this game down....especially when it does so many things right. The "sound" gameplay is good enough, and even though there isn't a sound bar, the ambient noises have an effect on how much the enemies can hear you. You cannot approach any opponent at full speed or bust a light without them not noticing even when crouching, anything more slows the game down (as it did in pre Double Agent games).
The humour and NPC dialogues during interrogations though, that's something I miss and feel makes this worse, I also miss the EMP gun and split jump. With Blacklist, I think they missed an opportunity for having Mass Effect style crew conversations and insights on previous missions because right now what we have is just one short conversation per mission.
The humour and NPC dialogues during interrogations though, that's something I miss and feel makes this worse, I also miss the EMP gun and split jump. With Blacklist, I think they missed an opportunity for having Mass Effect style crew conversations and insights on previous missions because right now what we have is just one short conversation per mission.