You might want to check the brightness settings of your TV, because that game was never *that* dark for me. And my TV tends to be way too dark even when properly set up.skyfinch said:Also, really miss proper night vision goggles. These sonar ones always distort the image every so often and that can be very disorientating, especially since the game is so dark in areas. I got trapped in a damn air vent and had to restart because I couldn't see where I was going. When I finally figured it out, the exit was 2 feet away from me. :lol
skyfinch said:These sonar ones always distort the image every so often and that can be very disorientating, especially since the game is so dark in areas.
*regarding the PEC challenges. Has anyone completed the one where you have to distract an enemy by disabling a camera? How and where can yo do this?
zero margin said:OT a bit, took yesterday off from this to finish reading the Splinter Cell Conviction book (which has a very different story) and I liked it, pretty fun reading. Might have to get Endgame now after I finish the game.
JambiBum said:Endgame is pretty much the same book except that it is told from Hansen's point of view instead of Fisher's. I don't think the story is that different from the game asthe outcome of the story and the characters are of course different but it does stay with the same theme. Endgame is worth reading if you want a different perspective but if you want a different story you won't be getting it.you're still being hunted by 3E and Grim still sets you up in a way
REV 09 said:played 6 missions of the sp last night. i'm really liking it so far, except for some of the stuff in missions 4 & 5. I like that you can be stealthy in the game, but if the shit hits the fan you can effectively fight back. i do wish that the next sc takes the new gameplay additions and pushes them into a slightly more stealthy direction...i miss the knife, stealth suit, and the goggles. i will say that the pacing has been really good thus far.
i can't wait to dive into co-op though. Overall, it's solid and a step in the right direction.
zero margin said:Oh yeah, yeah it gives like a 10 page preview at the end of conviction for it, I actually kind of like the idea of the other perspective though I'm sure it's going to be filled with how in awe they are ofwhich could get old.Fisher
yeah, that was awful! why not save just after the cut-scene?Ricker said:If I have to talk to that secretary one more time,i`ll break everything in the house,can`t past that part yet so I gave up last evening...goddamn stuff on timers,can`t stand stuff like this much anymore.
Ricker said:If I have to talk to that secretary one more time,i`ll break everything in the house,can`t past that part yet so I gave up last evening...goddamn stuff on timers,can`t stand stuff like this much anymore.
This is exactly what I came to say.Ricker said:If I have to talk to that secretary one more time,i`ll break everything in the house,can`t past that part yet so I gave up last evening...goddamn stuff on timers,can`t stand stuff like this much anymore.
Gowans007 said:This is exactly what I came to say.
Here right now for the tenth time.
Game design 101 put your checkpoints after cutscenes.
Loving the fame but Christ Ubi!
JambiBum said:They aren't really in awe too much. Hansen is actually a pretty good character. They actually mention him in the co op campaign. I'm hoping that after Sam's story is done that if they continue with the SC franchise that they use Hansen. He is basically Sam's equivalent just younger. Doesn't quite have the experience of Sam but that isn't too big of a problem.
I'm assuming that Sam will have one more game to hunt downThen he will be done.The group that starts with a M. Can't for the life of me remember the name
I'm pretty sure that you can jump up into the ceiling at that part and hide for a little.TheVisualizer said:yeah that part got me too until I smartened up
To beat it I ducked behind the her desk and snipe the first guy then run around the corner and throw a frag grenade down the hall as soon as the other two come running out, I guess multiple flashbangs might be able to get you thru there without killing them?
It's 18 minutes long. I was *very* frustrated by the end and I didn't want to skip the credits, in case there was a cutscene after the credits roll.Barakov said:That might of been the longest credit sequence I've ever seen.
Was there one?DJ Lushious said:It's 18 minutes long. I was *very* frustrated by the end and I didn't want to skip the credits, in case there was a cutscene after the credits roll.
no. there is some dialogue but audio only.miladesn said:Was there a one?
Nooo, I have to sit through that thing again now :/.S1kkZ said:no. there is some dialogue but audio only.
miladesn said:Was there one?
And the audio, whileS1kkZ said:no. there is some dialogue but audio only.
Don't worry about it. The audio ends and then the credits still go for another 8 minutes. :lolmiladesn said:Nooo, I have to sit through that thing again now :/.
Splinter Cell: Conviction has virtues, and we may even get around to discussing them, but "incessant guard dialogue" is not among them. These people never shut their Goddamned mouths. Ever. Until you shoot them. The new game's emphasis on brutal murder has been decried in some corners, but players will appreciate the ability shut four of these douchebags up simultaneously
(CW)TB out.
Ricker said:If I have to talk to that secretary one more time,i`ll break everything in the house,can`t past that part yet so I gave up last evening...goddamn stuff on timers,can`t stand stuff like this much anymore.
Loxley said:
Ricker said:If I have to talk to that secretary one more time,i`ll break everything in the house,can`t past that part yet so I gave up last evening...goddamn stuff on timers,can`t stand stuff like this much anymore.
EekTheKat said:You can.grab a guy as a body shield and just drag him along with you through the beams and it won't trigger the machine gun turret.
I was kind of surprised that it worked, but it's a nice nod tothe old splinter cell laser traps where you had to use a body that had the proper ID tag to pass through it
ToyMachine228 said:Finished the game for the first time just now. Wow. Probably my favorite Splinter Cell so far beating out Chaos Theory. I like the new direction a lot. The storyline is MUCH improved over previous games. Everything is there. Plot, presentation, good characters, good voice work, everything. What I'm most impressed with however is the sound track. The soundtrack is fucking awesome. One of the best soundtracks in recent memory. The music did a great job of conveying the emotions and feelings Sam and the player should be feeling at any particular time. A lot of truly badass moments scattered throughout the game.
What happens if you decide to "Spare" Reed?
Also..."I already have one" during the credits...:lol
Definitely playing again. Probably starting tomorrow. I'm pissed I don't have anyone to play Co-Op with. None of my friends have picked it up.
ToyMachine228 said:Finished the game for the first time just now. Wow. Probably my favorite Splinter Cell so far beating out Chaos Theory. I like the new direction a lot. The storyline is MUCH improved over previous games. Everything is there. Plot, presentation, good characters, good voice work, everything. What I'm most impressed with however is the sound track. The soundtrack is fucking awesome. One of the best soundtracks in recent memory. The music did a great job of conveying the emotions and feelings Sam and the player should be feeling at any particular time. A lot of truly badass moments scattered throughout the game.
What happens if you decide to "Spare" Reed?
Also..."I already have one" during the credits...:lol
Definitely playing again. Probably starting tomorrow. I'm pissed I don't have anyone to play Co-Op with. None of my friends have picked it up.
DJ Lushious said:It's 18 minutes long. I was *very* frustrated by the end and I didn't want to skip the credits, in case there was a cutscene after the credits roll.