Gowans007 said:The office lasers part is driving me crazy
NZNova said:This game E47'd my xbox...
yeah, co-op is really fantastic. I want more maps.Net_Wrecker said:Co-op is a blast. Seriously, some of the best co-op this gen. The characters look so badass even in the ridiculous gardener, or janitor looking outfits. Double Mark & Executes, clearing rooms, helping your partner with distractions, etc. So much fun.
I really hope they release like 8-10 more maps for Deniable Ops. Hunter/Infiltration is so good. Scratches the Terrorist Hunt itch like only LVU Campus in Rainbow Six Vegas 1 did.
painey said:So I just beat the single player on realistic difficulty, and didn't get the achievement. great. I'm not playing through levels again so I just have to hope they patch it.. doubt it though.
NotTheGuyYouKill said:
Najaf said:When playing through co-op with a stranger, the first few times I got to the dual breach doors I just broke out the crow bar. We would then bust through the door and be looking at 6+ guys staring at us. I would then think to myself, 'I guess we were supposed to use the ol' under the door mark move there, huh?'
So I started becoming more aware, and you would think I was lying, but every single time we came up to one of those doors in the future that I actually thought to look under, there was nobody. Because my patient co-op partner had no mic, and was always hovering right over me as I checked the next room out, I became a little conscious of this. So, the next one we come to I break out the crowbar without looking, and sure enough; 6+ guys looking us in the face.
Not once, through the entire co-op campaign did we do the whole take down a whole room after dual breaching with mark and execute sexiness. Every time I checked, there was just a hallway. Every time I didn't for the most part, it was a room full of guys. We would go sloppy style on them with our alternate automatic weapons and make a real mess of things. The odds played out pretty strange there for sure.
Gowans007 said:The office lasers part is driving me crazy
Chrange said:I just use the sonar goggles outside the door, then if it picks up anyone I look under and mark.
Chrange said:I just use the sonar goggles outside the door, then if it picks up anyone I look under and mark.
u can do that in co-op toofrontieruk said:Not played any of the co-op story but in sp you could mark people from the sonar view, that not the case in co-op?
frontieruk said:Not played any of the co-op story but in sp you could mark people from the sonar view, that not the case in co-op?
Plus marking dudes under the door goes towards that challenge that takes forever.Chrange said:I find it hard to determine who I should kill versus not kill via M&E using the sonar. Placement in the room relative to obstacles, etc...
cluto said:Plus marking dudes under the door goes towards that challenge that takes forever.
TripOpt55 said:I am replaying on Realistic and I think I'm enjoying it more this time. I think it's the combination of knowing a bit of what's coming and having a better handle on the gadgets plus the more challenging part, but I'm pulling off some really cool stuff and it feels pretty cool when you do it. Also, trying to chip away at some of those PEC challenges, but some of them will take a while.
Hopefully, I actually get the achievement when I finish it on Realistic since it seems a few people aren't getting it in this thread.
Ten-Song said:Grrrr... I know I'll get it eventually, but every time I mess up going for the "Perfect Hunter" achievement, I just get super pissed. I was at the last part of the first map, and I had FOUR damn people left, and I miss a head shot on a guard due to my own impatience. Poopturd the guard comes running and then the reinforcements come in. FUCK!
VibratingDonkey said:Thatmission sure wasn't very great at all. I've heard it's the only mission like that though. (?)Iraq flashback
LabouredSubterfuge said:Holy fucking shit!! So that co-op stuff's a bit good eh??
Even better would be to play with a a friendly Gaffer. I've only played the first mission of the co-op story campaign and can't wait to play the second.
yes, that's the only one.VibratingDonkey said:Thatmission sure wasn't very great at all. I've heard it's the only mission like that though. (?)Iraq flashback
frontieruk said:the guys who've listed as wanting other gaffers playing are listed in this thread
That works? Ha, nice. That was the quickest way through the beams in the bank in Chaos Theory as well.EekTheKat said:I think the first time I posted about this I hid it by too many spoilers.
Trytaking a guy hostage as a body shield and dragging him along with you through the laser beams.
Worked wonders for the second set at least, where they pretty much set up this exact scenario.
frontieruk said:Not played any of the co-op story but in sp you could mark people from the sonar view, that not the case in co-op?
A STUNT to promote the release of an XBox game ended with people diving for cover, fearing for their lives.
Police were called to Viaduct basin in Auckland after reports of terrified pubgoers cowering under tables after a man threatened them with what turned out to be an imitation pistol.
Colocho said:I'm loving this game. There's something about climbing through a window, grabbing a guy then executing 4 other guys while using the guy as a shield that is just indescribable.
Colocho said:I'm loving this game. There's something about climbing through a window, grabbing a guy then executing 4 other guys while using the guy as a shield that is just indescribable.
LordPhoque said:Wow, thismission is just embarassing.Iraq
Anyway, the game is good so far, I enjoy it, it feels more like a spin-off than a old fashioned Splinter Cell game, but honestly, after 4 "classic" entries in the series, it's not that bad to have some change. Graphics are pretty good so far, nothing impressive, sometimes a little dated, but still decent by 2010 standards I guess, thanks to the very good lightning engine.
For now, story is nothing amazing, but it's decently written. I wish the 24 vibe I'm having was stronger.
What I would have liked is more interaction with the levels. The gameplay offers enough possibilities but it does not use the environnement enough. Would have been nice to be able to hide in closets, etc.
DrBo42 said:I completely agree with you that they could do more with the environment interactivity, but THIS is the first thing that came to mind? :lol WTF?