Plinko said:
Yes, that's exactly what I'm saying. You do realize what a demo is, right? A tech demo (short for demonstration) is the perfect name for this. It gives you a small sample of games (with a small number of cups) instead of leagues, tournaments, or other deep modes. This game was specifically made to demonstrate the PS Move capabilities. It was NOT made to give a deep gameplay experience. This is almost no different than Wii Sports Resort's single-player mode--you blaze through the competition in matches and it gets harder as you advance.
This type of offering would have been acceptable in the NES or Genesis/SNES days due to cartridge restrictions. This game is on a Blu-ray. There is no excuse for not offering these types of deeper modes. You can put all the laughing smiley faces you want on it--there's a reason reviews for this game are average and magazines like Edge are giving this game a 6. Reasonable people can see this.
I don't think everybody gushing over this game is a fanboy. I think the people saying that this game shows a gigantic leap over Motion+ are fanboys.
If you ever took the time to read my other posts you would see that I, too, really like this game. I've played table tennis, disc golf, and bocce non-stop for days. I just see this game for what it is--a glorified tech demo that I define as shallow because I don't see a few cups as being a "deep" gameplay experience.
Someone doesn't understand the word "depth".
Rarely do you hear people talk about video games and "depth" without speaking about mechanics in tandem. Depth refers almost exclusively to a games learning curve and it's complexity.
In this case, we're talking about the ability to learn, over time, to correctly hit a ping pong ball, apply spin, and defend different types of hits. These all factor into the depth available for said game. If you take the mechanics of this game and place them into a dedicated Table Tennis game, with some convoluted league system, it is still just as deep as it was before, the difference being the re-playability and reward system for a single player experience. But the mechanics are still the same. Simply putting on another layer of 'campaign' to it doesn't give them game "depth".
Devil May Cry and Ninja Gaiden aren't "Deep" because the offer many game play modes. They are "deep" because they have a combat system that will reward players for learning the intricacies of it.
Sports Champions is not a "shallow" game. The lack of any kind of story, or league, or anything else does not make it "deep". Your hyperbole is a joke, and your view on this matter absolutely reeks of contrived nonsense. Your preconceived opinions with references to these types of
games is absurdly transparent.
Also, the technology is different from motion plus. Positional data makes all the difference in the world. This is easily observable to anyone who is accustomed to playing Wii Sports Tennis and picks up Table Tennis on Move. Instantly observable, even.