Heres something Ive been thinking about lately, but havent thought to put it to words: Why is it that was see less weathering and detailing in typical drawings than we did in a older, pre-digital age of anime? Take this basic shot of a net gun in Cowboy Bebop.
The accentuating lines arent some labored addition, and the shots of the gun later scale the detailing down or erase them for ease in animation as one would expect.
Im not really referring to the kind of detailing youd only see in a lavish big budget production, but rather the simple kind that gives the normal subject of a drawing some character. I understand that the more detail something has, the rougher it is to animate, but as with the example above it just seems like an extra bit of spice. I liked that taste! I think its easy to say that productions dont get the time and budget that they used to and, as a result, dont have the luxury of small details, but it almost seems more like a fundamental shift in design. Or maybe a technique that never graduated to a new generation? Im curious, because this is something thats synonymous with an older look and something Im quite fond of. Perhaps this is just a symptom of the larger, industry-wide design shift towards cleaner looking anime? It's almost like the detailing is less gone, and more replaced with (subjectively) less attractive digital filtering alternatives, as opposed to a more hand drawn look.
I know Im by no means the first to bring this up or anything. Any production level junkies have something to say about this to a pleb?
Its worth noting that its not entirely absent in modern titles. And when it does show up, its striking and memorable:
David Production generally seems to put their character art over animation and it results in some nice detailing; I really love the look of Stardust Crusaders. And the bit of scuffed mechanical equipment that Meow's father used in Space Dandy stood out in the otherwise clean looking aesthetic of the show.
Shangri-La