Phantom Quest Corp.
It's a four episode OVA focused around a ghost exorcism service set in 90's Japan. It feels more like a really extended series pitch, but it was still fun to watch.
Characters / Story(?)
Normally, I would probably discuss a bit of the stories, but all four were essentially the same story with some slightly different window dressing changes. The episode opens with the spectre/monster doing its thing, Ayaka is rudely awoken by lots of alarm clocks, she investigates, things aren't quite what they seem, Ayaka and team work to stop the real problem, and everything ends happily until they realize they didn't make a cent. It's not a terrible formula for the show, as it has a rather western feel to their approach than most anime. However, it also makes for a rather predictable show.
Fortunately, the monsters/spectres are usually entertaining enough on their own that it helps the central characters play well off them. There's not a lot of variation, but every little bit helps. Sometimes things can be really serious, lighthearted, or just rather humorous. An example of this would be the vampire in the first episode that has gone anemic, and he runs a tea shop because he loves to collect tea cups. Not anything spectacular, but it helps inject life here and there during the course of the four episodes.
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I guess I'll briefly address the characters, since they were more important than any overarching story between episodes.
Ayaka was the leading lady, and she was supposed to be an early/mid 30's woman that (
irresponsibly) runs an exorcism service. She's quite vain at times, and she has an appearance complex when it comes to people saying the word "old." HOWEVER! She also fights spirits with her
lipstick stick that turns into a lightsaber. Yes. Her makeup is used as a deadly weapon. AWESOME. She would also get drunk routinely, and she loved to perform karaoke, regardless of she was in an appropriate location or not. She was capable as a protagonist, but it was a little unfortunate that most of her defining characteristics were really interchangeable jokes. The only time she really seemed to open up a little as a character were in the third and fourth episodes in brief moments with another character.
Karino was a cop from the "U Division," which I can only assume has something to do with paranormal activity, and worked in tandem with Ayaka and her jobs. They never really delved deep into explaining any of it. He felt much like a father personality, and he seemed to just be a few years older than Ayaka. They weren't exactly strong romantic interests (
), but
they had a believable relationship between friends/workers that had known each other for several years. I really lament that he wasn't on-screen more, because he had a really warm presence that made the scenes he was in feel really pleasant. He had some really great comedic moments, and I wish we could have learned a bit more about him and his job.
The remaining four characters weren't terribly well fleshed out. The little boy (I think his name was Manuro or something), was the average "kid taking care of the adult" type, and mostly did the leg work on computers researching stuff for Ayaka's job. He would also be the one giving her a hard time about them not making any money or her more
crazy behavior she indulged in. The other three were just differently gifted character types that were in an episode when it was necessary for them. They were pretty much the equivalent of James Bond's gadgets, only with faces. The man was an exorcist, the woman was a spirit reader, and
the young lady would create fire when she got scared. Yeah, that's basically all you need to know. They weren't awful, but they weren't really anything that made you want to see them more often than you did.
Presentation
PQC looked pretty nice, all things considered. There were moments where it was obvious that they had put less effort into the background art, the animation might look shoddy for a bit, or they'd hang a few seconds too long on a still shot, but it could really shine when it wanted to. But then they would have
moments where it was completely irrelevant visuals that they put more effort into. I don't get it, but I guess they had... some kind of reason behind it. I'd almost be tempted to say they reached the final episode with a much larger sum of money left in the budget than they imagined, so they went all out. The key animation looked quite nice during the final fight, and there was much more effort put into the movements of everything in general.
Regularly, though, things were well acceptable. They
weren't pushing any envelopes with any designs, much of the settings and costumes looked rather generic, and the visuals for any kind of supernatural energy/event would best be described as "stock." I don't know if it was played this safe because of budget, if this actually was originally done as a pitch, or if they just didn't have any grander ambitions for the work, but it doesn't really hurt or help it. It just feels very safe.
The music tended to vary much more than the visuals. Sometimes, it would be spot on and have a great, moody jazz or an appropriate electric guitar for their respective times. However, there were moments where it felt like they were trying to fill a vacuum of dead air with looping noises that didn't match the visuals at all. The worst offender was when the group was busy evading capture in the last episode, yet there was a very serene/mysterious 10 second looping piece playing over it. It doesn't completely ruin the show when it happens, but it is extremely noticeable.
I won't speak much to the voice acting, as I don't speak japanese, but I found Ayaka and Karino's actor's to be the real standouts. Ayaka's VA nailed her older, yet somewhat ditzy personality, and she did a spectacular job with the drunk scenes, as Ayaka was
prone to bouts of karaoke. Karino's VA really felt like a perfect match for the age of the character. He had a well-worn but spirited sound to his delivery, and it made his character really endearing, despite not being on screen a whole lot.
Final Thoughts
PQC was a rather predictable piece, but it was still fun. There were enough quirks and spins on traditional elements that it helped give it a distinct flavor, but it wasn't enough to truly set it apart from its contemporaries in a significant way. It's still a fun watch, and I'd still recommend looking into it some time if you were interested.