Space Patrol Luluco 1
Really enjoyed this. Definitely caught shades of KLK's episode 4, which is fine - that was one of KLK's rare peaks, IMO. Luluco's definitely less manic, though, which I also kind of appreciate. Imaishi's other stuff is very blunt instrument about what it wants you to find funny, and while Luluco's still kinda guilty of assuming absurd things are inherently hilarious, the format means it doesn't really stick too long to any one gag, and for the most part, they hit. "Space cheating" is the definition of standard Imaishi humour but something about that really made me chuckle.
Disliked how it kept belabouring the 'normalcy' of Luluco's life, though. The whole first minute of the episode feels ham-handed and pretty irrelevant since it still tells us basically nothing about Luluco herself. When she mourns the loss of her 'ordinary life', it's not something we have any context for, really, so that too is out of place.
All that said, found it pretty charming and quite fun. Gonna stay on top of this.
Oh, and the ED is amazing.
Diamond is Unbreakable 1
A solid introductory episode, and right off the bat. Purely from a visual presentation standpoint, this show stands miles above Stardust Crusaders. The bold outlines on the characters are really eye-catching stuff, and the show itself seems to be having a lot more fun with its' usual devices - the visual onomatopoeia often acting as more interactive elements of a scene rather than just, well, what they are.
I appreciate how generally distinct the show immediately feels, compared to its' predecessors. The stills used to identify characters as they appear, the record scratches in scene transitions, they all have the makings of something (appropriately) much hipper than anything that's come before. The town of Morioh itself lends to a more unique atmosphere to the show, and while it hasn't fully committed to familiarizing us to the setting too much (though using Jotaro as a vehicle for entry was smart in this regard), there's something neat about how compact everything feels.
As a protagonist, Josuke doesn't make a huge splash. How he reacts to things are pretty polarized, either he's reasonable and easy-going, or he's, well, losing it over his hair, and while it's funny, it makes it kind of hard to immediately place him like you could Joseph or (as much as I don't like him) Jotaro. I'll say that Crazy (sorry, Shining) Diamond is immediately a far more interesting stand to see in practice than Star Platinum ever was, and already it's presented some of the more interesting (if somewhat gruesome) applications of that ability.
Was hoping that some of the show's new sense of style might translate to how they depict stand battles, though. It's a complaint I've held since Stardust began, but the way that the anime's depicted the simple act of 'x punches y a lot' comes across as static and at this point, a bit tiring. A bit unreasonable to hope for, I guess, but it'd be nice if straight-up fights in the show could be more dynamic or at least have the same sort of fun within the obvious constraints that other aspects of the production seem to be having.
also: the rearrangement of Stardust Crusaders is amazing. Music was ace, in general.