Baconsammy
Banned
No offense Moby but you've really put on some weight. I'm mention it only bcause I'm concerned.
SteakSandwichXtracheese
No offense Moby but you've really put on some weight. I'm mention it only bcause I'm concerned.
I'll try to replay it again sometime soon.
Here's some insta-tips I can try to offer, however.
*tips*
Hope all of this helps!
SteakSandwichXtracheese
Here's the thing with Deadly Descents.
The idea is wonderful. A challenging course where the danger is highly thematic is a welcome addition to the franchise. The problem is the execution.
I feel that they had a few good ideas with the survival elements (the wing suit), which were gameplay concepts that were fundamentally change the way you play the game. They had a design meeting and wrote "wing suit" and "pick axe" on the white board, and then some guy said "we need 5 more." So they come up with headlamps, solar panels, oxygen tanks and so on, putting those at the same level as the wingsuit. The problem comes when those changes do not alter the way your character controls or plays.
Let's go down the list.
Wing Suit: Gives you a Mario World glide ability, for the first time giving you control of your trajectory after the jump. Useful in every track.
Ice Picks: Gives you the ability to maneuver around ice. Useful in some tracks.
Oxygen Tank: Does not give a new skill. Instead a new skill is given to your opponent (the mountain), to be countered with the press of a button. Useless on any other track.
Solar Panels: Does not give a new skill. Instead a new skill is given to your opponent (the mountain), to be countered by avoiding certain areas. Useless on any other track.
Headlamp: Does not give a new skill. Instead a new skill is given to your opponent (the mountain), to be countered by memorizing a path. Useless on any other track.
Pulse Goggles: Does not give a new skill. Instead a new skill is given to your opponent (the mountain), to be countered by... equipping an item. Useless on any other track.
So as you can see, the great majority of the upgrades you get are gimmicks so specific that they don't add anything to the core mechanics. How about a hookshot to grapple and swing vertically from cave ceilings or horizontally using trees? Or a snow bazooka to shoot opponents down (since shoving was removed in this iteration)? Things like that would be useful in almost every course.
As it is though most of the gimmicks are unimaginative. Even the ice picks were kinda gimmicky, as the only way to make their use mandatory was swiss cheesing the mountain with death holes. There's literally tiny death holes in the middle of the course that are impossible to avoid unless you know they're there. One of the basic design rules of SSX games has always been to only have death pits on the extreme edges of the terrain, a rule that had to be broken to make ice picks meaningful.
I have the most fun at the game when I avoid the gimmicky gear along with the courses associated with them, and never find any use (or fun) in them after the mountain that was custom made around the gimmick.
They definitely retconned it for some reason, it used to stand for snowboard super cross if memory serves. Maybe they're going to make a Freekstyle reboot next!
Oh yeah everyone forgot about that right, well not me!
Does anyone else think they retconned the name of SSX to "Snowboarding, Surfing, Motorcross" so that if the game is successful they can make spinoffs like a SSX off road racing game using some of the characters and stuff?
Not me, I'd take a new Freakstyle in an instant.
Dear EA,
The rewind mechanic in racing games was created so a single screw up wouldn't ruin your entire race, and to make the racing experience more pleasant and less frustrating.
The way it is implemented in this game, where when you rewind other racers keep going forward past you, and you get a time penalty on top of that, MAKES NO GODDAMN SENSE. You may as well not have bothered since you seem to have completely missed the point.
Sincerely,
Neuromancer
PS Despite all my bitching I do actually like the game lest I appear to be an ogre.
Does anyone else think they retconned the name of SSX to "Snowboarding, Surfing, Motorcross" so that if the game is successful they can make spinoffs like a SSX off road racing game using some of the characters and stuff?
SSX is SuperSnowCross.
I mean... the damn song stated "Super SX [SnowCross] is like a cold war going downhill..."
you are correct. i don't know what they're talking about. it's what they say in the first ssx.Huh, isn't SSX = Snowboard Supercross? Pretty sure it is.
Huh, isn't SSX = Snowboard Supercross? Pretty sure it is.
I think the reason the rewind feature doesn't follow the same concepts as other racing games is that this game is about perseverance. Learning routes, trick locations, jumps, ect via replaying the stages. You set the rewind feature to rewind not just you but the ghosts you race against (as well as the time) and you are opening the game up to be exploited in a single run. You miss a line that your friend hit perfectly for his insanely fast time, you shouldn't be able to rewind, manage the same line or find an even better line that throws you into the lead. The entire game would devolve into rewinding an entire run until you get it right instead of actually learning from your mistakes and earning your superior run in a single attempt.
I mean, I guess they could have put a larger restriction on Rewinds to prevent such exploitation, but personally i mainly use it for the big wipeouts that take longer to get up than rewinding to a safer point would or I just restart in general but otherwise I am personally OK with it.
so now that it's out, does ssx have real online? or is it asynchronous? i haven't kept up with it. mine just came in the mail so i will play it when i get home.
It does have "real online" in that you can see other people being on the same track at the same time, but you're all just trying to get the best time or score you can before the event is over. It's pretty much like TrackMania's online multiplayer; you're never actually racing anyone directly head-to-head.
Couldn't they have just not inluded a rewind feature, like the previous SSX games?
is anybody preferring the classic controls option? i played through the demo a few times and found the new controls pretty difficult to get used to and i'm curious as to whether the classic controls would work better for an ssx veteran. i've got nothing against the new ones, as they seem pretty intelligent, but it's hard to break old habits.
Just don't use it then?
well they took out the option of resetting.
That is true. I'm wondering if rewinding was done primarily to facilitate the placing of Geotags, amongst other things.
Speaking of this. If you rewind and place a geotag, do you still take the point penalty? It seems like by binding geotag placement to the rewind function, if you plan on placing a geotag you better not also plan on getting a good score/time on a run. The only exception being if you know exactly when you want to place the tag, you can trigger the slow-mo real quick with the rewind and then just press X, and not take the penalty.
Speaking of this. If you rewind and place a geotag, do you still take the point penalty? It seems like by binding geotag placement to the rewind function, if you plan on placing a geotag you better not also plan on getting a good score/time on a run. The only exception being if you know exactly when you want to place the tag, you can trigger the slow-mo real quick with the rewind and then just press X, and not take the penalty.
I find the rewind is only useful in the deadly descent courses. There it's helpful because you don't have to start the whole run over from one mistake. It's near useless in any competitive challenge.
I think the reason the rewind feature doesn't follow the same concepts as other racing games is that this game is about perseverance. Learning routes, trick locations, jumps, ect via replaying the stages. You set the rewind feature to rewind not just you but the ghosts you race against (as well as the time) and you are opening the game up to be exploited in a single run. You miss a line that your friend hit perfectly for his insanely fast time, you shouldn't be able to rewind, manage the same line or find an even better line that throws you into the lead. The entire game would devolve into rewinding an entire run until you get it right instead of actually learning from your mistakes and earning your superior run in a single attempt.
I mean, I guess they could have put a larger restriction on Rewinds to prevent such exploitation, but personally i mainly use it for the big wipeouts that take longer to get up than rewinding to a safer point would or I just restart in general but otherwise I am personally OK with it.
Anyone who's trying to place Geotags while also trying to set a good race or trick score is flat out doing it wrong, in my opinion, which you also mentioned. The best way/time to place Geotags is while messing around, and that's the same time to seriously hunt them down.
There are times when I hunt down Geotags just to piss my friends off. Haha. I literally do not quit until I've cleaned them up on any given track.
is there a freeride mode so you can go down tracks at your leisure?
also, are any tracks connected like the big mountain in ssx 3 or on-tour?
man, i'm stoked for this game, but they really didn't do a lot of things i want out of an ssx game. it's really bittersweet. i hope they listen to us more when/if they make a sequel.no and no
But explore is basically free ride, you can pick a race event and just go along your merry way
is there a freeride mode so you can go down tracks at your leisure?
also, are any tracks connected like the big mountain in ssx 3 or on-tour?
Playing this makes me want to just dig out my old copies of SSX3 or Tricky instead. :/
Just a warning for everyone who loves bottomless pits as much as I do. You're going to LOVE the final race! Not only are bottomless pits everywhere, but your visibility is severely limited due to the "weather". It's like the developer combined all the worst parts of this new SSX into one gant ball of FAIL.
Enjoy!
Couldn't they have just not inluded a rewind feature, like the previous SSX games?
Playing this makes me want to just dig out my old copies of SSX3 or Tricky instead. :/
You don't even have to imagine it, you can just watch this: http://www.youtube.com/watch?v=hpadVFHGZN4 (Although I guess that by "HD" you don't just mean high definition, but also modern visuals.)