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STAR CITIZEN, Chris Roberts' (Wing Commander) New Game [$25 million funded]

duckroll

Member
One's 5 dollars less than the other. I've seen Kickstarters do this, where there's a special low price tier for getting certain rewards, but there's a limited number. In theory, early adopters all buy in at the $30 mark, then people who come later are stuck with the $35 one, like a pre-order discount, with lots more pre-. In practice, fans get confused and pay for the more expensive one with the assumption it's better than the cheaper entry.

In general though, I've got all sorts of bad vibes from this project. When I first heard about the game it sounded like he had full funding already, but his investors wanted to play a fake Kickstarter game to "gauge interest".

I'm surprised there's a wildly ambitious space game being promised without anyone referencing Battlecruiser 3000.

Yeah, but what's happening here is that there is a $30 limited tier, a $35 limited tier, and a $40 unlimited tier. Kinda lol imo!
 

androvsky

Member
Yeah, but what's happening here is that there is a $30 limited tier, a $35 limited tier, and a $40 unlimited tier. Kinda lol imo!

Yeah, it's a bit much. Overall though, I think the site isn't that bad, compared to some of the more over-zealous Kickstarters I've seen. The expanding sections help, I think. Instead of a giant wall of text, it's a giant wall of captioned pictures.

If you have elected to receive a refund in case that the initial fundraising goal will not be reached on or before November 10, 2012 from all deposits and other investments, then CIG will proceed to refund such deposit promptly to you, less processing cost and third party fees.
Still, I ain't touching this 'till it hits Steam or GoG. Since they're not bound by Kickstarter rules, I wouldn't be surprised if the real investors kick in to push it over the edge anyway, to make up for the site being down for days.
 

duckroll

Member
I sure hope the game gets made. I would love to play it for sure. I'll gladly pay 60 bucks for this if it's available at retail in stores or on Steam. I'm not going to back it at this stage though. Too many uncertainties, and while a developer trying to do the entire crowdsourcing thing on their own to be free from Kickstarter's fees and cutting out another middle man is a noble ambition, the way they've handled it so far just rubs me the wrong way.
 

KKRT00

Member
There is no way in hell that this game wont be made now, too much recognition and too much press is going on. Its just matter how much funding will they get, so how ambitious it will be at launch.

I think that 30$ for ability to be in alpha and beta is good price even if someone is on edge.
 
D

Deleted member 22576

Unconfirmed Member
You guys are gonna be so sad when were flying high in our spaceships. There's gonna be some real can kicking and arm folding. It's gonna be soouuur.
 

Zaptruder

Banned
To Robert's credit, that pitch video was pitch perfect.

Made me unload $125 anyway.

That's after repeated futile attempts to throw money at him.
 

Zabojnik

Member
To Robert's credit, that pitch video was pitch perfect.

Made me unload $125 anyway.

That's after repeated futile attempts to throw money at him.

Ditto. They fucked up the launch of the fundraising campaign, otherwise I really don't see any major reasons for complaining. You're buying a dream anyway, it's the nature of the thing.
 

Grief.exe

Member
Draft FAQ just got posted, answers some good questions:

http://www.robertsspaceindustries.com/draft-faq/

Can you explain the stretch goals?

The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences.

Can you tell me about the different ships?

We’re working on concept art right now that will show you the different levels of ships! For now, imagine the sort of ship advancement you encounered in Privateer or Freelancer, with the Aurora being the basic ship and others being improved or more specialized craft. The top-of-the-line ship in our pledge campaign is the RSI Constellation, which is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!

Why Direct And No Publisher?

Publishers are useful in the old physical distribution world, but the Internet is the great equalizer. Notch didn’t need a publisher to reach 20-million Minecraft fans. Riot games didn’t need a publisher to reach 30-million League of Legends players, and Wargaming.net didn’t need a publisher to reach 20-million World of Tanks gamers. If we were building a big “AAA” console game it would be crazy to try without a publisher. But we want to build a PC game and publishers increase costs because of their need to recoup their sizable overhead cost. We want to make sure all the money raised goes directly to the development of the game. So we’re throwing ourselves on the mercy of the PC gamers out there that share our vision and passion for the platform and the space combat genre to raise money outside of the “cartel” of traditional publishers. The game will cost less, be more creatively pure, and, most importantly, be built for the real “core” audience – not some corporate suit worried about including all the casual gamers.
 

Keasar

Member
Draft FAQ just got posted, answers some good questions:

http://www.robertsspaceindustries.com/draft-faq/

The top-of-the-line ship in our pledge campaign is the RSI Constellation, which is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!

I guess that is as big as they will go? And here I was dreaming about being the captain of my own kickass carrier.
Star-Citizen1-610x340.jpg


"Action stations." :(
 
I guess that is as big as they will go? And here I was dreaming about being the captain of my own kickass carrier.
http://media.edge-online.com/wp-content/uploads/edgeonline/2012/10/Star-Citizen1-610x340.jpg[IMG]

"Action stations." :([/QUOTE]

I imagine that you can get a carrier, you'll just have to earn it.
 

Grief.exe

Member
I imagine that you can get a carrier, you'll just have to earn it.

Ya I would have to agree, there will be bigger ones but you have to play through the game. The guys who pledge more just get a significant advantage both in credits and in ship.

If you read into exactly what he stated there:

The top-of-the-line ship in our pledge campaign is the RSI Constellation, which is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!

This implies that it is the best ship available in the pledge campaign, not in the game.
 

Keasar

Member
Ya I would have to agree, there will be bigger ones but you have to play through the game. The guys who pledge more just get a significant advantage both in credits and in ship.

If you read into exactly what he stated there:


This implies that it is the best ship available in the pledge campaign, not in the game.

Oh, I know it was for the pledge campaign, but so far I have just heard of mentioning this medium sized ship or "You will be able to control your own Millenium Falcon-thingie." Havent heard much mention about larger ships.
 

sp3000

Member
Oh, I know it was for the pledge campaign, but so far I have just heard of mentioning this medium sized ship or "You will be able to control your own Millenium Falcon-thingie." Havent heard much mention about larger ships.

A massive ship won't be that exciting to fly if you think about it. Unless you are going for a tactical rts sort of gameplay
 

Keasar

Member
A massive ship won't be that exciting to fly if you think about it. Unless you are going for a tactical rts sort of gameplay

Was thinking more it would be in the style of Nexus or Bridge Commander when helming a larger ship. And knowing I was the captain of a huge ship would be exciting enough for me. :)
 
Was thinking more it would be in the style of Nexus or Bridge Commander when helming a larger ship. And knowing I was the captain of a huge ship would be exciting enough for me. :)

Having the game move into a Homeworld style interface whenever in control of a carrier? Almost too incredible of an idea.
 

Keasar

Member
Having the game move into a Homeworld style interface whenever in control of a carrier? Almost too incredible of an idea.

Now that you mention it, would actually be pretty cool if you gave movement commands by using the giant holographic display on the bridge shown in the trailer. Interact with it and you focus the camera on it and it shows a abstract version of the field around with your ship in the middle and then you, like Homeworld, give it a movement order to control where to go. This when doing tactical maneuvering. When doing more large-scale movement like system to system, a simple map showing different stars or the local system you are in would be enough and you select your destination.

reach-out.jpg
 

ekim

Member
They should move to kickstarter rather quickly. If the pledges keep coming as frequent as the last days he doesn't even reach the 2 million $.
 

DieH@rd

Banned
They should move to kickstarter rather quickly. If the pledges keep coming as frequent as the last days he doesn't even reach the 2 million $.

Their main site is dead again, but twitter feed is reporting that they will soon reach 1 million. They will collect 2 mill without a problem. I will most probably pledge in a week or two.

edit - $932,304, 10,478 pledges, 46.6% funded in a week.
 

DocSeuss

Member
Having the game move into a Homeworld style interface whenever in control of a carrier? Almost too incredible of an idea.

I have described this to friends as my dream game in the past. First-person stuff for exploring the stations, a la Deus Ex, fighter stuff like TIE Fighter or whatever for fighters, and Homeworld-style interface for the huge ships.
 

duckroll

Member
Funding is advancing at a snail's pace. Not using kickstarter will never make sense to me.

It seems like their plan was to go on their own so they don't have to pay the % fee for Kickstarter to host their fundraiser. But instead of investing on a solid platform designed to meet the requirements of such of a funding process, they used a free wordpress plugin instead, and probably have the site hosted on a cheap server.

This just goes to show that you usually get what you pay for. Kickstarter might take a cut, but you're also paying for stability, peace of mind, and much higher visibility among an audience who are actually interested in funding stuff.
 

epmode

Member
This is the kind of thing that would rival Obsidan's project for me (TAKE MY MONEY ALREADY) but my initial impressions of Star Citizen's pitch have soured on the whole thing. I'm down for the bare minimum and I'm not even sure I'll stick with it.

Regroup and relaunch, please. And if this is being funded by anyone other than the crowd sourcing, I'm going to need a lot more transparency on that front.
 

Grief.exe

Member
The site being down in the 1st 48 hours is what most likley hurt them the most right now

Yep statistically that's when they make the most money.

They reported that they were on track to beat the record for most funded on the first day before the site went down.
That trend means they should have made about 1.5 million in the first day and a half. At least 2 million by the second or third day.
 

Frank

Member
Now that you mention it, would actually be pretty cool if you gave movement commands by using the giant holographic display on the bridge shown in the trailer. Interact with it and you focus the camera on it and it shows a abstract version of the field around with your ship in the middle and then you, like Homeworld, give it a movement order to control where to go. This when doing tactical maneuvering. When doing more large-scale movement like system to system, a simple map showing different stars or the local system you are in would be enough and you select your destination.

reach-out.jpg

Ha. This image reminded me. While I am all for a new space sim (I need one in my veins right now!) there are certain particularities about this one which make me not be an early adopter.

One would be the mood & art direction. It's classic space-sim, that is to say it's "US Navy in space". Which is nice, and connects well with a lot of childhood experiences - but really, I've seen it, I've played it, I've been there. Let's do something new? It's not like the well of ideas just goes dry when it comes to space, ships & hard science fiction.

The second would be all the holodisplays in the pitch video. While I understand working with a small team & something of a budget, stretching the image of a screen over a sphere (and sometimes, not even this) does not make a holodisplay. That was so bloody obviously amateurish that it kind of cast a shadow on the rest of the art - is it more about cutting corners then delivering what needs to be delivered?

And the third would be the whole shebang about the funding, and going around Kickstarted and all that. Again, they go for cheap solutions (with a not-so-great justification) instead of the good ones.

So, I don't know. I want a space sim, but I don't want Red Baron/US Navy in space & cheap solutions. I'm slightly confused.
 
Ha. This image reminded me. While I am all for a new space sim (I need one in my veins right now!) there are certain particularities about this one which make not be an early adopter.

One would be the mood & art direction. It's classic space-sim, that is to say it's "US Navy in space". Which is nice, and connects well with a lot of childhood experiences - but really, I've seen it, I've played it, I've been there. Let's do something new? It's not like the well of ideas just goes dry when it comes to space, ships & hard science fiction.

The second would be all the holodisplays in the pitch video. While I understand working with a small team & something of a budget, stretching the image of a screen over a sphere (and sometimes, not even this) does not make a holodisplay. That was so bloody obviously amateurish that it kind of cast a shadow on the rest of the art - is it more about cutting corners then delivering what needs to be delivered?

And the third would be the whole shebang about the funding, and going around Kickstarted and all that. Again, they go for cheap solutions (with a not-so-great justification) instead of the good ones.

So, I don't know. I want a space sim, but I don't want Red Baron/US Navy in space & cheap solutions. I'm slightly confused.

Twas just an alpha footage. I would not be too bothered by things like hologram graphics and what not.

BUt the other stuff is looking good and your hesitation is waranted. I donated 35 bucks non-refundable because I really want to see this game come in to light. I do not even play space sims but I feel that the PC needs this kind of game. I will play whatever product is given to me and I am confident it will be of quality.
 

Perkel

Banned
Ha. This image reminded me. While I am all for a new space sim (I need one in my veins right now!) there are certain particularities about this one which make me not be an early adopter.

One would be the mood & art direction. It's classic space-sim, that is to say it's "US Navy in space". Which is nice, and connects well with a lot of childhood experiences - but really, I've seen it, I've played it, I've been there. Let's do something new? It's not like the well of ideas just goes dry when it comes to space, ships & hard science fiction.

The second would be all the holodisplays in the pitch video. While I understand working with a small team & something of a budget, stretching the image of a screen over a sphere (and sometimes, not even this) does not make a holodisplay. That was so bloody obviously amateurish that it kind of cast a shadow on the rest of the art - is it more about cutting corners then delivering what needs to be delivered?

And the third would be the whole shebang about the funding, and going around Kickstarted and all that. Again, they go for cheap solutions (with a not-so-great justification) instead of the good ones.

So, I don't know. I want a space sim, but I don't want Red Baron/US Navy in space & cheap solutions. I'm slightly confused.

You don't even make sence to me. This pitch was all about small details. You noticed that their display is not holographic but you didn't saw things like a lot of moving things on ship, you missed that it will be physic based flight, you missed that you can go from bridge to hangar to space without loading, you missed their fantastic fully animated cockpits and you missed probably that this is only work of very small team in year time.

But let's focus on this sphere display because that is most important part about immersion.
Sarcasm aside, that pitch trailer was fucking amazing in therm of immersion.

I hope they will reach 2 mln because i want space opera sim game.
 

Frank

Member
Twas just an alpha footage. I would not be too bothered by things like hologram graphics and what not.

BUt the other stuff is looking good and your hesitation is waranted. I donated 35 bucks non-refundable because I really want to see this game come in to light. I do not even play space sims but I feel that the PC needs this kind of game. I will play whatever product is given to me and I am confident it will be of quality.

Sure, that's why I said "particularities". Just a few things which scratched me the wrong way. I understand their context.

The second part of your reply - I'm not sure what you're on about. While I agree they need to develop a "product", as a potential customer I am allowed not to care about that too much, and focus a bit on my own needs. Which are not addressed by what I see.

I am not interested in (only) quality. It's perfectly needed, agreed, but taking enjoyment out of something only because it's well made -- sounds almost like the erotic dream of an artisan. And I'm not here for that either.

And I do have this weird reaction in my gut when reading your words - are you trying to sell me "putting money on the product"?
 

Zaptruder

Banned
This is the kind of thing that would rival Obsidan's project for me (TAKE MY MONEY ALREADY) but my initial impressions of Star Citizen's pitch have soured on the whole thing. I'm down for the bare minimum and I'm not even sure I'll stick with it.

Regroup and relaunch, please. And if this is being funded by anyone other than the crowd sourcing, I'm going to need a lot more transparency on that front.

Is the pitch the problem, or simply site and crowd-funding choice issues?

Because you really shouldn't let the latter affect what you think of the former.

As far as I can tell, this is probably the most polished pitch video of a videogame seeking crowd funding to date; it's well into development and shows off actual assets running on an actual engine at an extraordinary level of detail.

Despite the bungling on the funding side of things, that video makes me feel extremely confident that they can achieve most of what they're setting out to do; because it's already shown you that they've actually produced something (rather than just reassured you with their reputation and smooth kickstarter campaign).

It looks like they'll need more content; and content at that fidelity looks expensive... but hey, that's why they're asking for so much money.


If we use credentials and kickstarter campaigns as an indication of the professionalism used to give us an indication of the quality of the final product... it seems that we've gone out of our way to throw out the baby with the bathwater here in ignoring the pitch video and its contents; in lambasting the less than optimal crowd funding campaign that they've run so far.

(Although I quoted Epmode specifically, I'm really addressing all the doubters with this post. Can someone point me to a pitch video for a crowd funding game showing off more complete assets then what Christ Roberts and RSI produced here?)
 

Grief.exe

Member
The second would be all the holodisplays in the pitch video. While I understand working with a small team & something of a budget, stretching the image of a screen over a sphere (and sometimes, not even this) does not make a holodisplay. That was so bloody obviously amateurish that it kind of cast a shadow on the rest of the art - is it more about cutting corners then delivering what needs to be delivered?

Really?

You don't know, maybe they threw together holo screens to get the video out there. It is pre alpha, that kind of stuff happens to art assets.
Just seems like a really strange thing to care about. especially since it will have no effect on the actual gameplay. None.

Hey guys. I don't feel like funding. When they went over the ships cafeteria they were eating stroganoff. Its just so amateurish to serve stroganoff, so I'm not going to fund the game.

Its a fallacy but stroganoff and your holo sphere have about the same effect on the overall game...nothing
 

Frank

Member
Really?

You don't know, maybe they threw together holo screens to get the video out there. It is pre alpha, that kind of stuff happens to art assets.
Just seems like a really strange thing to care about. especially since it will have no effect on the actual gameplay. None.

Hey guys. I don't feel like funding. When they went over the ships cafeteria they were eating stroganoff. Its just so amateurish to serve stroganoff, so I'm not going to fund the game.

Its a fallacy but stroganoff and your holo sphere have about the same effect on the overall game...nothing

:) Yeah, yeah. Let me say the word "particularities", again. It was just something so obviously cheap that it hit me more than the rest. Allow me to have my opinion, I'm not encroaching yours.

Maybe this detail jumped out a bit more for me because the rest, while good quality in execution, is very poor in imagination. Aside from the promises about the open world, nothing was fresh - just higher res than what has been done before.

And this lack of imagination also shows up when getting the answer to "how will the holodisplays look in our pitch movie?"
 

epmode

Member
Is the pitch the problem, or simply site and crowd-funding choice issues?

Because you really shouldn't let the latter affect what you think of the former.
The pitch video is excellent. I'm concerned about:

The awful site which seems to have been used so they can avoid a 5% fee and allows them to take money before the 30 days are even up.

The incredibly vague and unrealistic stretch goals which have been somewhat clarified.

The lack of information on the third party funding. I need more assurance that the game will be adequately funded to completion and that these mystery investors will keep their hands off the game development.
 

Zaptruder

Banned
The pitch video is excellent. I'm concerned about:

The awful site which seems to have been used so they can avoid a 5% fee and allows them to take money before the 30 days are even up.

The incredibly vague and unrealistic stretch goals which have been somewhat clarified.

The lack of information on the third party funding. I need more assurance that the game will be adequately funded to completion and that these mystery investors will keep their hands off the game development.

Those are fair enough concerns, but the nature of the game is somewhat open ended. It's unlike a single player RPG or adventure game where the features and stories intertwine and necessarily need to be wholly funded from the outset in order to achieve the actual vision.

It seems like they'll take as much as they can get to build as many of the features as they want to as soon as they can. If they don't reach the stretch goals, then those additional features will come later. If they don't reach the target, then they'll have to reduce the project in scope (no SP campaign?)

There are a number of vectors they could take funding... personally, I think they should do the Minecraft/Overgrowth style alpha preview funding with continuous addition of features.
 

epmode

Member
There are a number of vectors they could take funding... personally, I think they should do the Minecraft/Overgrowth style alpha preview funding with continuous addition of features.

Yeah, I like this method for certain games and it would probably work well here. The game looks pretty far along at the moment even if it's probably not very well optimized, and the constant discussion as features are added can really build a fanbase.

The only real issue I see is the campaign mode, which had better not be half-assed in comparison to the freeform mode.
 
Sure, that's why I said "particularities". Just a few things which scratched me the wrong way. I understand their context.

The second part of your reply - I'm not sure what you're on about. While I agree they need to develop a "product", as a potential customer I am allowed not to care about that too much, and focus a bit on my own needs. Which are not addressed by what I see.

I am not interested in (only) quality. It's perfectly needed, agreed, but taking enjoyment out of something only because it's well made -- sounds almost like the erotic dream of an artisan. And I'm not here for that either.

And I do have this weird reaction in my gut when reading your words - are you trying to sell me "putting money on the product"?

Yeah I was in a rush when i wrote that reply earlier so it is kinda jumbled and shitty.

In regards to this:

"And I do have this weird reaction in my gut when reading your words - are you trying to sell me "putting money on the product"?"

I am personally investing 35 bucks just so that the idea of the product which has been pitched has a chance at getting some light. I feel that the video presented combined with passion from the game creator will create a product I would like to play. So I am kind of investing blindly, yes, even "putting money on a product" as you put it. I fail to see how one would give these guys money otherwise... There has to be some small leap of faith (the future is can be uncertain).

If you do not like the idea or even aesthetic vision then there is not much I can say to persuade you
 

KKRT00

Member
Dunno how Minecraft/Overgrowth model would work for ambitious and high end game like this. Both games are/were made by one/few people, instead of big team like Star Citizen.
Remember that their goal is 14m$ with sponsors, not 2m$ from crowdfunding.
 

epmode

Member
Dunno how Minecraft/Overgrowth model would work for ambitious and high end game like this. Both games are/were made by one/few people, instead of big team like Star Citizen.
Remember that their goal is 14m$ with sponsors, not 2m$ from crowdfunding.

How much bigger is Star Citizen's team than something like Firefall or Mechwarrior Online? Firefall in particular is very ambitious and the closed alpha/beta has been a good time.
 

Zaptruder

Banned
Dunno how Minecraft/Overgrowth model would work for ambitious and high end game like this. Both games are/were made by one/few people, instead of big team like Star Citizen.
Remember that their goal is 14m$ with sponsors, not 2m$ from crowdfunding.

It would work on top of investor and crowd funding and be used to build continuous hype and feedback and iteration.

Plus the amount of money that has been paid to Notch for Minecraft development is something any team would be happy with.
 

KKRT00

Member
It would work on top of investor and crowd funding and be used to build continuous hype and feedback and iteration.

Plus the amount of money that has been paid to Notch for Minecraft development is something any team would be happy with.

Problem is, that they need probably those 6-7m$ to get to alpha, and Notch started to charge from the first, broken builds and kept charging for 2 years. Its not the same scale of development.

But i dont doubt that they could still provide some kind of 'kickstarter' model like Grimdawn is doing on their site, after this initial funding.
 

Grief.exe

Member
Looks like they are going to break $1,000,000 today.

I'm sure plenty of media outlets will cover it, generating more hype.

They stated that Chris was going to do a Reddit AMA very soon about this game, reddit is insanely popular and that will generate awareness as well.

Hopefully they will get a bump in revenue.
 

Zaptruder

Banned
Problem is, that they need probably those 6-7m$ to get to alpha, and Notch started to charge from the first, broken builds and kept charging for 2 years. Its not the same scale of development.

But i dont doubt that they could still provide some kind of 'kickstarter' model like Grimdawn is doing on their site, after this initial funding.

What they've shown off, they could already release to an enthusiastic subset of fans for testing and feedback. It has enough features to do stuff in it (get in ship, pilot ship, shoot lasers, good enough!)

They've already used millions to get to this point, so it seems sensible to use this point to get further.

Of course the Minecraft/Overgrowth alpha funding model couldn't work for a large scale ambitious game like this; if it weren't already at the stage that it's been shown to be at.
 
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