Hey guys, wanted to pop in here to touch on a few things Ben mentioned, along with sharing the info I had talked about in the chatroll earlier, so here are a few quick notes on the P-72's current working spec:
-Centerline gun removed, replaced with an Intake system. P-72 would be able to naturally recharge its Boost fuel now.
-Hardpoints would be 4 fixed S1's. This should lead to comparable damage against the Merlin, but no more ammo restriction of the main gun.
Overall, you'll have a faster, stronger alpha-strike ship than a Merlin, but you'll also need to be more active in managing your Power/Heat in the ship if you're trying to maintain fire with all 4 guns at once. You'll have the resources to use these weapons, but you'll also have the capability of overtaxing them, with the associated drawbacks that may bring.
A big goal with planning out the P-72 was also to make sure whatever choices we made for the design would also help grow these ships as their own platform. We've locked in a few cleanly interchangable aspects for these ships, so while there's just the P-52 nad P-72 now, we're in a better position going forward to explore more options for these snub craft.
Lastly, and to echo Ben's remarks, just because something is sold stock with more racing-leaned parts does not mean that's all it can ever do. There's going to be so much more you'll be able to do with your ships long-term when you start replacing the stock components a ship comes with. What any ship comes with off the lot is just the start of what you'll be able to do as things shape up.
That... and the Archimedes just looks amazing...