Iced_Eagle
Member
Wingman just said on chat that we MIGHT see some dogfighting tomorrow from the upcoming module, MIGHT. Now I'm definitely tuning into the livestream
Hmmm... Now the question is, how can I pull off watching a 4 hour live stream while at work? The way they worded it in the letter made me feel like there would be some new info about dogfighting there. Hopefully they give us a sneak peek!
Can anybody explain this game to me? I've been reading through the site and I simply don't understand what's to do in the game.
There are two games technically
- Squadron 42 - Full single player campaign, branching storyline, etc.
- Star Citizen - Persistent universe sandbox
You need to play through Squadron 42 to enter Star Citizen (well... technically you could become a pirate and forego citizenship and could theoretically not do the campaign, but that has consequences in the sandbox)
As for what to do in the game... What do YOU want to do? It's a sandbox game. Want to get a pirate ship and go do some highway robbery? Go for it! Want to become a space racer? That's there. Want to salvage derelict and destroyed ships for goods like in Firefly? There's a ship for that. Want to smuggle illegal trade goods like Han Solo? Yup, you guessed it, you can do that.
It's all about providing an immersive, persistent universe to participate in. Everyone will do something different, and what's cool is that it all takes place in the same universe.
Man... if I were them I'd stop making goals and start focusing on actually making the game and using the extra money to refine everything else.
You can't put too much on your plate.
The stretch goals are just to give rewards that are doable in the development schedule they have. Adding these ships aren't adding months per ship onto the dev timeline or anything like that. It's all very doable in the rough timeline they have set. Plus, the extra money is going towards hiring more people to work on the game which helps with the amount of content they have to create.
Eventually they'll have to start making stretch goals post-launch features I imagine, but considering we won't get the finished game for almost 2 years, they have some time to work on everything.