Buy a Titan ZWhat? They are moving to double precision calculations? How are we gonna run it in decent framerates?
Buy a Titan Z
The single player portion of this is meant to be this year , right ?
Basically. If it were the official launch (or near) then there'd be some cause for concern. A bleeding edge alpha build that they were still working on even leading up to the start of the stream...not so much.
So in a shorter period of time with less money and hype, Eliteangerous has managed to put out several alphas into the hands of backers that are more polished than this and play well.
Also you can just buy the game without spending thousands of dollars on pixel ships and microtransaction currency purchases. I think I'll stick with that.
So in a shorter period of time with less money and hype, Eliteangerous has managed to put out several alphas into the hands of backers that are more polished than this and play well.
Also you can just buy the game without spending thousands of dollars on pixel ships and microtransaction currency purchases. I think I'll stick with that.
Wow, you seem like a really nice guy. "Those people" are the ones dedicated enough to the game to get a ticket for an event like that.Did you see most of them when the camera panned around? It was like watching a virgin convention. I hope those people don't represent the average folks that will play this game.
Elite: Dangerous is not as ambitious, large-scale or immersive as Star Citizen is. You can just buy this game as well for $40, you don't have to buy additional ships (which are only there to support development).
I still am, even if it meant only releasing it as pre alpha buggy solo free flight only first ( ie first part of the event ).So, who was that that was so sad earlier about the DFM not releasing until the end of the month/start of next month?
People keep pointing the scale differences out but at this point they haven't even shown their actively working on the really ambitious stuff ( the mmo) so comparing ED to what we have seen of SC ( hangar and DFM) is not a terrible comparison.
I've a niggling voice in the back of my head that SC being the darling of Crowd funding and the great hope of PC tech heads is stopping any criticism heading their way.
I think the biggest concern is not that the final game will turn out to be a buggy mess, as I'm sure it won't. My biggest concern is that the game will not be delivered on time, and my definition of on time with this game is already somewhere late 2015.
People keep pointing the scale differences out but at this point they haven't even shown their actively working on the really ambitious stuff ( the mmo) so comparing ED to what we have seen of SC ( hangar and DFM) is not a terrible comparison
Heh, my definition of on time is 2016.
The game was originally estimated as end of 2014 though.
That's like comparing the building of the foundation of the Burj Khalifa and a 600 ft. skyscraper and concluding the other skyscraper will be taller because they can start adding floors faster.
The game was originally estimated as end of 2014 though.
The single player portion of this is meant to be this year , right ?
The game was originally estimated as end of 2014 though.
Which was a stupidly optimistic goal.
It also had an original budget of just a few million, now that's over $40 million.
Yeah, but by dynamically setting your expectations, the game will always be 'on time'. I mean, if I expect this before 2019, I normally won't be wrong.
The original planned budget was 22-25 million. Most of it would come from investors though.
Before 2019 is a good goal.
Wasn't CRs last game delayed by like two years?
Yeah, but by dynamically setting your expectations, the game will always be 'on time'. I mean, if I expect this before 2019, I normally won't be wrong.
@Danthrax
I think February-March 2015 is more realistic for Squadron 42 first 10 missions.
I never expected the beta to be out sooner than Q4 2015/Q1 2016 due to the above, if it's delayed any further than that I'll probably get worried.
Elite: Dangerous is not as ambitious, large-scale or immersive as Star Citizen is. You can just buy this game as well for $40, you don't have to buy additional ships (which are only there to support development).
Elite: Dangerous is not as ambitious, large-scale or immersive as Star Citizen is. You can just buy this game as well for $40, you don't have to buy additional ships (which are only there to support development).
A scientifically accurate 1:1 scale, seamless Milky Way galaxy using a mix of procedural generation and artist direction - to generate a vast number of star systems (around 100 billion) according to current scientific data, with additional cosmic phenomena like black holes, supernovas, etc.
just like the last two Elite games you will be able to seamlessly freeform enter and fly through full 1:1 scale planet atmospheres and land on their surface full with living cities and wildlife in an expansion within the first year post-release.
Yes, just like in all the previous Elite games you will be able to manually dock with space stations seamlessly..Additionally to simply flying into a station's door, in E you'll have to fly and land your ship onto the landing pad within the station.
People keep pointing the scale differences out but at this point they haven't even shown their actively working on the really ambitious stuff ( the mmo) so comparing ED to what we have seen of SC ( hangar and DFM) is not a terrible comparison.
I've a niggling voice in the back of my head that SC being the darling of Crowd funding and the great hope of PC tech heads is stopping any criticism heading their way.
Well, those are my realistic expecations also. I just think Chris has to be a bit more generous when setting dates, because delaying will hurt more in the long term than the late delivery in itself.
I would beg to differ having read through this page:]
Personally I think it was a big mistake to show the game live. They should have realized at least a few days ago that the DFM will probably not be ready for an on-stage-live-demo. Just record a few multiplayer matches and show 30 minutes of gameplay. Or if CR really wanted some live gameplay, only show some basic stuff, like he did in the beginning in the single player demo. I reckon we won't get a decently playable version before the end of May.
Also it would have been better if security kicked out those idiots in the crowd constantly yelling at the stage.
Wow, you seem like a really nice guy. "Those people" are the ones dedicated enough to the game to get a ticket for an event like that.
that would be a big mistake since it would go against everything roberts stands for and has promised for the game. the transparency and see how a game is build from the grounds up has being a pretty big part of the campaign. People will bitch anyway and if anyone expected a polished alpha of .. well anything more idiot he.
I really dont see whats more complex about star citizen but please tell me (as im a backer too), other than their priorities are reversed, Star citizen wants to focus on immersion of walking around and climbing in your ship, before space flight, while Elite focus on space flight before walking. In the end, both will be similar, but one will have a much larger scale with newtonian physics simulation of all objects (not just the ship).
I doubt that this game will be final before 2016.The game was originally estimated as end of 2014 though.
What? They are moving to double precision calculations? How are we gonna run it in decent framerates?
So... 64 bit only?
SC is already using only a 64bit exe for memory address space, that's not a new stipulation.
Hopefully!So... 64 bit only?
Then what are we talking about with Double precision calcs?
It will practically just mean that you will be able to see things farther in the distance, and they will have the potential to look much better.
Hopefully!
I don't get how more precise floats lets you do that.
Has any game ever used DPC? I am trying to look it up.
Has any game ever used DPC? I am trying to look it up.