Got 3 in-game pet codes from the raptr Q&A event to hand out. Quote to see and post which one is already used.
Redeem at:
https://my.perfectworld.com/redeemkey/sto
Got 3 in-game pet codes from the raptr Q&A event to hand out. Quote to see and post which one is already used.
LT13RB1
Redeem at:
https://my.perfectworld.com/redeemkey/sto
On July 12th, Cryptic Studios released its season six update to its multiplayer online video game, "Star Trek Online". Months in the making, the update had been largely welcomed by the micro transaction game's customer base which had grown increasingly agitated over a lottery system mechanic implemented late in 2011. The mechanic was installed across all of Cryptic Studio's properties by Perfect World Entertainment (PWRD) after the company was acquired by the Chinese based firm.
After the rumor of possible action by European authorities, prior to the update, Perfect World retooled its lottery system to provide "losing prizes" in the form of several virtual currencies to accompany the possibility of winning the grand prize. This retooling was accepted by enough of the customer community that complaints against the lottery-like system have regressed sufficiently, such that government intervention seems unlikely at this time. Additionally, one of the virtual currencies featured among the "losing prizes" are now a key ingredient in the online game's newest content upgrade.
At the heart of the update is the improved congealing of players into their own personally run factions or guilds, a system made popular by market leader Blizzard-Activision's (ATVI) "World of Warcraft". Consequently most major online games feature these factions in one form or another because of their potential sales generation. For "Star Trek Online", the official term used for these player managed groups is "fleet". Players can join fleets of their choosing and work together to build fleet bases for both in-game play benefits as well as bragging rights. Cryptic's developers have reported that the fleet base construction system will take at least seven months minimum to reach the biggest space castle currently available, meaning a consistently high revenue stream until at least early 2013.
While building space castles in the galactic sand sounds quaint, behind all of this is a very complex system which grinds up a massive amount of virtual currencies. Some of these are purchasable directly from the game's online store, others have to be earned by playing the game or acquired from other players. It would seem that after all the grief around its lottery system, Cryptic has decided to take the soft sale method in generating new revenue. It took an extended amount of time in-game to research and produce hard sales numbers related to the new fleet base system, in part because the game features both the equivalents of a Forex and NYSE and each have to be utilized in the building project.
So what is the bottom line? Calculations indicate that Cryptic should generate roughly $2.4M, or $.05 EPS, on sales directly attributable to the update over the next seven months. This number does assume several important factors: 1) that online players seek the greatest price efficiency during their castle construction, 2) players trade for some of the virtual currencies among one another rather than direct buy from the online store where they are higher priced, and 3) that all construction costs increase in a uniform pattern through each successive tier.
Sales were computed based off released construction costs for both the first and second tier castles, with projected costs calculated for the third through fifth tiers based on some limited release data. The assumption was also made that approximately 1,000 fleets would each seek top tier construction with an additional 25,000 small scale "personal" fleets likely achieving the first tier. While "Star Trek Online" does not disclose its total player numbers, approximately 138,000 recently "liked" the game on their Facebook (FB) page, the results of an online contest hosted by the game. Given that players will not be entirely efficient in construction and that more castles may be built than projected, sales will likely be higher than currently estimated.
Approximate tier construction costs were $35, $116, $233, $466, and $699 USD respectively for castles one through five (for detailed calculations see the comments section). Given that the last castle builds upon successive renditions, each top tier building is worth potentially $1,550 in sales for Cryptic. This value could rise further should virtual currencies become scarcer. Not bad for a "free to play" video game.
It should come as no surprise that the first tier castle is priced near $35 USD. Turbine Incorporated's (TWX) "Dungeons and Dragons Online," the current measuring stick of free-to-play games, released its most recent update late June priced at $30 as a digital-only download. Turbine and Cryptic will be duking it out later this year when Cryptic releases "Neverwinter" a multiplayer online video game which is also micro transaction driven and in direct competition to Turbine's product. Whether or not two free-to-play games utilizing the same source material can be supported by one fan community has yet to be seen.
Cryptic has announced that a seventh content upgrade to "Star Trek Online" is due by year's end.
For the powered artifact, should you try to turn it into a console?
New Features:
Mine Trap
This is a new 20-man event, lasting 20-30 minutes, available from the PvE queue at any time.
Level 50 Klingon and Starfleet officers can work together to defend the local population of Romulan refugees from a terrible threat that has escaped from the remains of the Tal Shiar base buried under the surface.
Instruct locals to take refuge in the local homes
Fortify buildings
Protect homes from the threat
Escape town
Rendezvous with shuttles and make your escape
Earn both Romulan Marks* and Fleet Marks as a reward.
Play during the Reputation* or Fleet events for bonus rewards.
*Romulan Marks and Reputation system will be in a later update.
Azure Nebula Rescue
This is a new five-man, 12 minute space event that is available from the PvE queue at any time.
This is a cross-faction mission, so level 50 Federation and Klingon Defense forces fight together against the Tholians.
Tholian forces have set up bases in the Azure Nebula, and have captured several Romulan ships.
The players rescue the ships by disabling the tractor beams holding them in place.
But the Tholians will not sit idly by while you free their captives.
Larger ships have higher point values, but are more heavily guarded.
Rewards are variable based on how many ships are rescued and how valuable the ships are.
Ships will continue to spawn until the time limit is up.
There is a new title for rescuing a certain undisclosed number of ships.
The Vault: Ensnared
This is a new five-man, 15 minute event that is available from the PvE queue at any time.
The event is playable by mixed level 50 Starfleet and KDF teams.
Players will attempt to save the Vault from Tholian attackers.
Tholians attack the Vault and plan the ensnare it in their webs.
Players will attempt to save Reman ships from the initial Tholian assault.
Then keep the Tholians from forming a web around the Vault.
Finally the players will defeat the main Tholian battle group.
Rewards will be given based on player performance which will be tracked by the following:
Number of Reman ships saved.
Number of sections of the Tholian Web kept from being completed.
Completing the optional objective.
Into the Hive
This is a new STF event that is available from the queue at any time.
The event is playable by mixed Starfleet and KDF teams.
The "normal" difficulty version is for levels 45-50.
The Elite version is only for level 50 players.
Level 50 Starfleet and KDF players can team up to attempt to defeat the Borg Queen.
Disrupt the Uniplexus by defeating drones assigned to it maintaining the system.
Upload a new virus to the collective keeping them from responding to your attack on the queen.
Face the Borg Queen in battle, in all her assimilated glory.
The rewards granted will be augmented by completing optional objectives.
General:
Flight Deck Officer Duty Officers that are designed to reduce the cooldown of Boarding Parties now correctly reduce the cooldown.
Added an option so that the aim camera does not zoom into the character model while in RPG mode.
All standard commodities can now be purchased in stacks of 100.
General graphics updates.
General server stability updates.
Foundry:
A new behavior has been added for NPC Groups: Patrols!
You can place points for the groups to patrol to and around.
A new NPC Group has been added for enemy encounters: Mugato
There are now error messages for searching and selling on the exchange, mailing items, and accessing the dilithium exchange that say "You cannot access this while previewing a mission in the Foundry."
Added messaging to PvP and PvE queues while in Foundry preview that indicates that they are disabled.
UI:
It is now possible skip logout and go directly to character select!
A button has been added to the game menu to go to character selection.
The slash command is /GotoCharacterSelect.
Duty Officer UI updates:
Added a confirmation popup to assignments that permanently remove Duty Officers.
Assignments window: Current Sector was renamed to Current Map to better match the actual functionality.
Duty Officer list and filters have been hidden on the Request Duty Officers window when there are no new Duty Officers.
Only the Traits and Species filters are shown on the Brig and Passenger lists, since the others are superfluous.
Chat window updates:
Chat input is now focused when pressing '/' or ';' while the chat window is minimized.
Selecting Private Message on a player while chat window is closed will now open the chat window.
Pressing enter to select auto-fill items from the chat entry field will now complete the line it is trying to auto-fill.
Attempting to Challenge a player through the chat UI will now open the Challenge request window.
Chat Channel Admin updates:
It is now possible to display only players that are currently online.
Added a 1000 character limit to the chat channel Description and Message of the Day fields.
Added paging and searching the list of chat members when using admin for private chat channels.
Improved the bulk buy popup.
Added left and right arrows to slider to adjust amount by 1.
Max bulk buy amount is now displayed.
Current Count is now a text entry so that an exact value may be typed in.
The total price for the selected amount is now displayed.
Updated the visual look of the PvE queue window.
Status: This column displays an image if you are queued for the mission.
It also displays an error if you are not in the right type of craft.
It also displays cooldown timer if there is one.
Region: This column displays whether this is a Ground or a Space mission and has an associated image to indicate which one it is
Reward: This column shows the type of reward(s) the mission grants.
Challenge: This column shows an icon for how difficult the mission is: either normal, moderate, or difficult.
# Players: This column shows the number of players needed to launch the queue.
Bank updates:
Double-clicking on an item in any bank; Account, Character, or Fleet; will move the item to the inventory.
Double-clicking on an item in the inventory while any bank window is open; Account, Character, or Fleet; will move the item to the bank.
The account bank now has Deposit All and Withdraw All buttons that will deposit and withdraw the maximum possible amount of Energy Credits.
Tray tooltips will now indicate the maximum number of targets it can affect.
Added a ship rename button to the Starship Selection window.
It is now possible to load just the outfit of a saved costume in the tailor and apply it to the current costume.
Made the mail window wider by default and increased size of Date and From columns.
Improved comparative tooltips for ship weapons.
It will now try to compare weapons based on what type they are, eg. Beams vs. beams.
Added Shield Regen Rate to ship status window.
Note that this only works while in space.
Items that are unequippable due to class or rank now display the failed requirement in red.
Removed the unnecessary "Show unowned parts" checkbox from the Fleet Emblem tailor.
Contact Dialog windows: Added an icon next to completed missions to indicate they are ready to turn in.
Missions in your In Progress Journal tab now display the rewards you will receive when you complete them
Added a message on the main C-store screen letting users know that the C-store is disabled on their current server.
This pretty much only affects test servers, like Tribble and Redshirt.
There's a button to view upcoming Fleet events in the calendar in the Fleet Event window.
The Assets tab now resizes according to the inventory window size.
It is now possible to drag power icons for active Bridge Officer skills from the status window to power tray.
Removed the unnecessary stat Stealth Range stat from character status window.
This is a display change only; the stat doesn't and hasn't ever affected players.
Mission tracker updated:
Added buttons for "Open in Journal" and "Turn In".
The "Turn In" button will replace the transwarp button.
Resolved an issue that caused upper and lower Uniform colors to be linked in the tailor.
Adjusted the sizes and layout of several windows to work better with French and German text.
Friend location will now display "in the Foundry" when a friend is in the Foundry.
Known Issues:
Deploying hangar pets causes all power levels to increase.
This is not working as intended.
In the Mine Trap event, broken doors do not draw if you have low graphics.
Cutscenes and audio for the new content are still works-in-progress.
Foundry: Pop-up dialogs are being counted as Objectives.
Some NPCs you are escorting may follow a little too closely to you.
They seem to have forgotten the concept of "personal space".
Events and STFs accessed through the PVE Queues may not yet grant you the proper rewards upon completion.
When Borg adapt to your weapons, the 'Adapted' text is upside-down.
Hey all. I just re installed the game and i am a bit lost. I have a 21 level tactical character.
I see they added starfleet academy and duty officers plus a bunch of stuff. i was thinking of maybe starting a new character? or should i push trying to remember what i am doing with the one i have? Any suggestions?
Feel free to contact me in game nayba@vlodril (i see they are still using the weird nickname system).
Might need to start a character in this.
king@camelpope
is the name I'm using
Starfleet
I might come back to this game as F2P for a bit, haven't played since way back. Nice to see its still got some sort of player base.
Is there any reason i am d/l with about 20k out of m 3 megabytes per second line.. this is ridiculous. Haven't been able to log in yet.. i am at 5% of the 800MB file.
Is there any reason i am d/l with about 20k out of m 3 megabytes per second line.. this is ridiculous. Haven't been able to log in yet.. i am at 5% of the 800MB file.
So how long of a wait am I going to look forwards to being able to play because of patches? Downloading the torrent from the official website while at work and its about 4gb, I'll transfer it to my desktop at home but my internet is junk, I'm afraid I'll be patching all week. 800mb will probably take 6-8 hours or so.
Getting 786k down speed at work, at home I'll be lucky if I hit 60kps.
Alright, I guess my handle is Sonata Dark@sonatadark. Starting with an Engineering character.
If you're planning on playing this game for quite some time, like 5 months or more, would you guys recommend paying the subscription fee?
Ok, that's cool. I'm thinking maybe a 3 months sub to start. No way in hell I can level up all my characters in a month. Thanks.What you can do is pay a sub for a month or three, level up all your characters within that time, and you'll have permanent access to most of the perks of a sub even after your sub expires. Those perks include a respec token upon ranking up, extra bank and inventory slots, extra bridge officer and ship slots, and probably some other things I've forgotten. If you don't want to deal with a recurring sub that you'll have to cancel, you can try to find a cheap retail copy of the game and use the included code for a free months of sub time. The extra inventory slots really do help out a lot.