So its his job to translate dev speak notes to 'Gamer' friendly notes? And he won't post the dev written patch notes because we won't understand it? Oh dear.
Even the patch notes are casualSo its his job to translate dev speak notes to 'Gamer' friendly notes? And he won't post the dev written patch notes because we won't understand it? Oh dear.
Even the patch notes are casual
Wow sad to say but this game is so dead or dying out already, can't find a single match of droid run on a Friday evening.
So its his job to translate dev speak notes to 'Gamer' friendly notes? And he won't post the dev written patch notes because we won't understand it? Oh dear.
Even the patch notes are casual
Even the patch notes are casual
What system?
Really? There are 75k people playing on PS4 right now, and it's the middle of a work day in North America. Where do you live?PS4, generally having trouble finding full games at certain times of day as well. Population isn't great.
Really? There are 75k people playing on PS4 right now, and it's the middle of a work day in North America. Where do you live?
Even the patch notes are casual
Wow sad to say but this game is so dead or dying out already, can't find a single match of droid run on a Friday evening.
PS4, generally having trouble finding full games at certain times of day as well. Population isn't great.
1) It's Droid Run!
2) It was still afternoon when you posted
Are you trying to play with the Jakku map enabled? If so, that's the problem.
Eh, the Rebels only have it easy it the Imperials are straight up idiots. Which is the case most of the time. Otherwise they can set up a defensive position and hold the Rebels back for ages.
Droid run is great.
Yeh I am, why is that causing a problem?
Droid run is great.
Yeh I am, why is that causing a problem?
Holy shit Jakku is hilarious. Six games, with half as the Rebs and half as the Imps.The Rebels slaughtered the Imperials, and as an Imperial, we won only like one game.
That map is tailor made to one side.
What's crazy is that despite the horrible balance, the actual map forces people to go to the objective and not play it so much as a TDM. It's probably due to how they can treat it as such and still contribute instead of going off the beaten path and wasting their efforts.
Shame there is absolutely no balance with this Jakku shit, or it would have been the perfect example of how to do the bigger modes.
Try getting into a game with only the normal maps enabled. The problem is that not everyone has Jakku, only people that pre ordered. So it's limiting your games to other people that have it enabled.
I disabled it and get back into other modes instantly.
Well, not really. Devs aren't tech writers--they aren't always the best to go to when determining what is important for customers to know vs what isn't. They can tell you how the feature/software works, but in terms of customer value, that's usually more a product/tech writing evaluation.
I sympathize with the guy--translating user stories/"dev speak" into release notes is something tech writers have to work with regularly. Still is beyond hilarious to me that they only have one qualified technical writer/communicator, though.
lol
They can write technical dev speak, but only takes what, 10 seconds to write the 'casual' version of a note after it? I'm sure they are capable of doing that. But guess we need someone to fill in the role of qualified technical writer/communicator for patches!
Even then, someone from the Battlefront community would happily translate that out for us that wouldn't be able to understand it if they only released the dev notes.
And then there is also the chance details or things might be missing or mistranslated through trying to make it too casual, we won't know about it.
Up to the point that the only thing we are left with is:
"Stability has been improved".
I would like to hear an example of a dev note that would be really hard to translate to something customers would be able to understand.
Oh yeh that worked thanks, was actually thinking no one was playing today!
Gotta say though, really hate this paying for charges system, why can't I just use my ability without paying for more charges? I'm spending all my credits after a game just to restock my ability card, it's an endless cycle of wasting credits.
lol
Technical writers/communicators would be out of a job if it were that easy to communicate or write up release notes for software
Recently, our company had a "bug bash", where teams work as much as they want for 48 hours to squash as many bugs. It's kind of a competition for our Engineering dept. We always let the devs or product owners write up notes for this, but honestly? We (Technical Writing) usually end up rewriting ALL of them. Remember, even for release notes, language is language--syntax, grammar, etc. are not inherent things that everyone knows how to use. Simply moving one word, or omitting a word, can change the entire meaning of a note.
Next year, we're just going to tell them to not bother writing up notes--we'll write them ourselves. Saves us time.
Someone who specializes in a specific field/subject will be more effective 99% of the time compared to when a jack-of-all-trades is tossed into a situation.
EDIT: As for an example, I have no idea which dev method they use, how their user stories are written, etc. But with Agile, the entire methodology is to be as efficient, fast, and fluid as possible. No design specs are written--the user story states the user's need, the acceptance criteria just says "it needs to do X and Y" and then the devs figure out how they want to tackle it. This can be frustrating even for Tech Writers, because we looooove having specs and design details to go off, but they're not always available. So instead, you stay closely integrated with the team as they work and glean info that way.
If an outsider is coming into that situation, where a user story may not specifically state how a feature is to be implemented--yeah, it can take longer than 10 seconds.
No it's more like "I changed the mul value on the hitbox collision system whereby if a player is hit by a ray generated by the explosive system it now does a check to see if the player health var is == or != an amount and if above said amount the mul value increases" that's the kinda stuff they need to convert to human speak
I'm guessing you're a technical writer, thanks for the insight! But man, it's all so convoluted! I understand having someone who specializes in a certain area to be more efficient then someone that can do more then one job. But I think the whole process of writing patch notes could be simplified somewhat.
I'm guessing a user story is like a bug discovered or feature request that is created by a non dev (or a dev) and passed onto the dev with the ability to change or create it? Something like "Reduce weapon X damage by 10%" as a "X needs to do Y"?
That's the part that needs translating or rewritten? For the dev? Or its what the dev does to make those changes, and the notes he make of how he did those changes are what gets rewritten? Isn't the user story enough information as a patch note?
As a Battlefront player, I want the DL-44 to be balanced so I do not feel unfairly killed by it.
Acceptance Criteria:
-Reduce damage of DL-44 by 25%
As a Battlefront player, I want the DL-44 to be balanced so I do not feel unfairly killed by it.
Acceptance Criteria:
-Reduce damage of DL-44
As a Battlefront player, I want the DL-44 to be balanced so I do not feel unfairly killed by it.
Acceptance Criteria:
-Reduce damage of DL-44 by 25%
Product Owner: "We tried 25% but it was too much. Reduce to 20%"
Developer: "Done--damage reduced to 20% instead."
Product Owner: "Thanks!"
No it's more like "I changed the mul value on the hitbox collision system whereby if a player is hit by a ray generated by the explosive system it now does a check to see if the player health var is == or != an amount and if above said amount the mul value increases" that's the kinda stuff they need to convert to human speak
I find it impossible to believe they are making the guy on paternity leave do the patch notes. Then also having him tweet out guilt trip tweets. WTF.
Wait, they're doing that? Why?
I find it impossible to believe they are making the guy on paternity leave do the patch notes. Then also having him tweet out guilt trip tweets. WTF.
Random thought: What's up with the collectibles being diamond shaped? Seems so bland and unrelated to Star Wars. They could have made them so many different things such as Jedi Holocrons, mini ships, sabers, or even level-specific items/statues.
I realize the collectibles are an irrelevant part of the game, just seems like it would have been pretty simple to make them Star Wars-y in nature.
Reaching 3rd round of WA as a rebel with both walkers at around 90% health. Grabbing an airspeeder. Town cable both of them, giving the win to the rebels.
Feels like I just cheated lol
I have a game breaking Bug something when I have normal char my r1/l1 and triangle don't work until I die once. Very annoying in hero vs villain. Any idea ?
Wow ok thanksI think it's a common bug with the new patch
What is the best way to take down a airspeeder that does the cable-stuff? My aim with the Ion Torpedo is too slow If I'm close to it
- Audio gets distorted/noise after 20/30 min
- graphical bugs on interface. Can't see gun stats