Hey, let's put infantry turrets in bushes. It barely even shows up with a scan pulse, and can shoot from practically out of range of it anyway unless it is behind a tree from their angle, so they have to remember exactly what bush it was in and shoot it from super far away while hoping one of us don't catch them out. We'll also put infantry turrets on a high walking planks so it isn't visible from the ground, but it can somehow still shoot downward through the planks it is resting on. That way they have to remember exactly which plank it was on and somehow get up into the trees and find a clear shot from far away for the homing shot that they must have to be able to see it and lock on, all while hoping none of us catch them out while doing it. And hell, half of us will hide in the bushes, too, since we have perfect camo. We'll also have 2 of us hold on to orbital strikes so that while our bazillion Y-Wings are bombing we can utterly eviscerate the AT-AT in seconds. It takes a bit of controlled aiming, but we don't have to worry since we always have a hero on the ground to fuck shit up for us no matter how many times they kill the heroes. Truly this is genius game balance. They could deactivate uplinks if they were more skilled, but clearly we are more skilled. Such great game design.