To be fair, it plays those in-game as the sides complete objectives.
It's no DL-44 or A-Wing issue, but dangit, it's mine.
To be fair, it plays those in-game as the sides complete objectives.
I expected the challenges where you have to kill enemies using melee and the shock blaster to be a huge pain in the ass, but I actually had a blast. The Scout trait was really helpful for sneaking up on enemies.
I'm expecting literally nothing.
Well...for the first time tonight, I had more kills than deaths... I still can't believe it. I just played the Droid Run all night and had a blast. I really like Endor as a map. Almost no lag tonight (on the xbox one). Maybe I should stick to the smaller types of game.
Yeah, team balancing seems non existent in this.
Maybe it is when a fresh batch of players start off in a few rounds, but once one team keeps winning more as the other players on the other team leave because they lost a match, that starts the ball rolling for the good players staying on the winning team and the losing team always has new players (good and bad) coming in, seeing they are getting destroyed by the team full of good players and quitting out, and the cycle repeats until there isn't enough players to start a game on the losing team.
I stayed on the losing team through a whole map cycle to see how it works, and yeah this is my conclusion. I even got the most kills on the losing team a few times, more then the winning team! But not one single win. 8 games on WA, so every map played twice (rebels and imperials).
Is this how it worked in the beta? Did players complain they wanted to stay on the same team of players each round?
Finally completed the diorama! Holy crap, I need a small break now.
It's aight.is it beautiful
Well doneFinally completed the diorama! Holy crap, I need a small break now.
Yeah, team balancing seems non existent in this.
Maybe it is when a fresh batch of players start off in a few rounds, but once one team keeps winning more as the other players on the other team leave because they lost a match, that starts the ball rolling for the good players staying on the winning team and the losing team always has new players (good and bad) coming in, seeing they are getting destroyed by the team full of good players and quitting out, and the cycle repeats until there isn't enough players to start a game on the losing team.
I stayed on the losing team through a whole map cycle to see how it works, and yeah this is my conclusion. I even got the most kills on the losing team a few times, more then the winning team! But not one single win. 8 games on WA, so every map played twice (rebels and imperials).
Is this how it worked in the beta? Did players complain they wanted to stay on the same team of players each round?
I'm getting really tired of being one-shotted by the DL-44 DICE
The jawa shotgun wins pretty much every time. Of course it is just about useless if you aren't pretty much in melee distance.It's literally impossible to beat a DL-44 in close combat unless you're against an absolutely woeful player.
It's literally impossible to beat a DL-44 in close combat unless you're against an absolutely woeful player.
Thanks, bro!Well done
anyone think they will add classic conquest as a future gamemode?
How is that mode?anyone think they will add classic conquest as a future gamemode?
conquest would be a welcome addition.. have they said they're adding new modes? there's already like 28 modes, i'm not sure how many we need. we need more maps for existing modes.
There's too many uninteresting modes. Seems artificial padding for "content." I'd rather they cut most of the modes and enhance the most popular ones.
i think you're right, but nobody would agree on which modes to keep. its tough to remove modes once you've put them out there. maybe they could just use stats to ditch the least played modes .. droid run and hero hunt would be my guesses
How is that mode?
Is it that one that is like supremacy but with three points and tickets?
I think it ends in like 10 minutesToday is the day the contest ends, right? Maybe we'll get info tomorroooooooooooooooooow
Four new modes in the season passconquest would be a welcome addition.. have they said they're adding new modes? there's already like 28 modes, i'm not sure how many we need. we need more maps for existing modes.
Four new modes in the season pass
So....... they're still giving this as reply to questions about DLC:
https://twitter.com/eastarwars/status/684782741297102848
So....... they're still giving this as reply to questions about DLC:
https://twitter.com/eastarwars/status/684782741297102848
are we assuming there will be no new patch until the first DLC drops?
Yep Droid Run and Hero Hunt have no thought put into them at all. Total throwaway modes.
You're joking, right? Hero Hunt I get because it's sorta broken, but Droid Run is just Domination, a classic mode in any shooter. For the most part, the modes in this game are all extremely interesting and play very different from one another. Just because you might not like them does not make them "throwaway".
You're joking, right? Hero Hunt I get because it's sorta broken, but Droid Run is just Domination, a classic mode in any shooter. For the most part, the modes in this game are all extremely interesting and play very different from one another. Just because you might not like them does not make them "throwaway".
It's loosely based on Domination, but has a horrible victory mechanic, same as Hero Hunt.