CaptainofIndustry
Member
I just played the game for a few hours on ps4 and am really enjoying it. Played mostly death match (blast?) and really liked the maps. I really like the simplicity of the game and hope that it thrives.
The shielding ability is a huge advantage for the rebels. The Falcon can basically take 0 damage with it. Falcon shield then ram slave one = 3% damage to falcon and killed slave one plus 6000 points for killing slave oneI apologize for probably having been on your team. I was barely scraping 1:1 most games, and some getting down in the 4-9 when you could tell the other team was coordinated.
Then I started playing fighter squadron or whatever, and never had a game where I wasn't in first place, and would go 20k-15a-1d on a regular basis.
Btw the empire is severely outgunned in that mode. The interceptor and regular tie fighter get eaten alive.
Endor sure looks cool, but man is it an awful map to play on for walker assault
Loving the game but i'm getting the same vibe as all other FPS games I play...which is I will never be good and this game will not cater to casual fps gamers.
The WA balance is complete shit, it's a shame how badly they caved to people whining in the beta.
The shielding ability is a huge advantage for the rebels. The Falcon can basically take 0 damage with it. Falcon shield then ram slave one = 3% damage to falcon and killed slave one plus 6000 points for killing slave one
The WA balance is complete shit, it's a shame how badly they caved to people whining in the beta.
Now empire can't win, it's pretty much the opposite of beta.
Has anyone run into an issue in Walker Assault where they can't use Orbital Strikes on Walkers? I tried doing this tonight and the icon just turned red when I tried to place my strike on the AT-AT.
I know this was kind of OP in the beta, but it seems odd that they would remove it completely. Lowering the damage would've been better.
Ah, thanks. I'll try that now.You have to place the marker on the floor in front of the walker. They also nerfed the damage and instead of it doing the incredible damage it did before it does about 10% now. Still good but not a big deal.
YepSupremacy > Walker Assault
Learn it. Love it.
Supremacy > Walker Assault
Learn it. Love it.
Lol I just had a match of walker assault where two guys on the other side went 40+ and 11 or so.
There is so much cannon fodder in this game
everyone i played with runs by control points. At least walker assault I don't feel totally useless if do an objective, hell there was a match where all I did was shoot down y-wings.This is truthfact. Supremacy is much much better than Walker Assault
So far my time in Supremacy has been spawn, homing missile die, spawn, homing missile, die. Then rinse and repeat that for about 10 minutes.
Supremacy > Walker Assault
Learn it. Love it.
Yeah, its terrible. Horrible sightlines and so many crappy bushes and trees and shit to get tangled up on as you try to maneuver.
Game is really a dud after the initial glow wears off.
Hey there are a few of us actually enjoying the game.If only people hit this wall sooner. I'm glad I did.
The details on the OT are kind of hard to follow, so if someone could help --
How does the card system work, precisely? Are there any consumable cards at all, or are they all unlockable + upradeable with no worries about consuming them and needing new ones of the exact same thing?
I'm so, so burned out on consumable card nonsense after the barrage of Garden Warfare -> Titanfall -> Halo 5 -> Rise of the Tomb Raider.
I hate, hate, hate this new trend of common/rare/legendary/whatever-the-fuck consumables that just add stress and annoyance to my multiplayer experience.
Supremacy > Walker Assault
Learn it. Love it.
There are a handful of cards (4?) that come as Charges. You spend a charge to use it. You can pick up charges on the battlefield. You can't buy them with real money, and they're an incredibly minor part of the game.
Everything else is permanent.
Ok, but you still have the *card* itself, it's jus that it needs to be charged in game through collectibles?
Everything else are permanent modifiers? How many total are we talking about, 50+? Maybe I can handle it.
I know this sounds petty and overreactive, by the way But the shoehorning in Tomb Raider was just the straw that broke the camel's back IMO.
Hey there are a few of us actually enjoying the game.
I haven't even played Overwatch since it hit.
So all the cards like the Cycler Rifle and Thermal Detonators are permanent, and operate ingame in a cool down timer. There are a few Charges, such as Ion Shots, that take a charge every time you use it to boost your main gun. You can pick up single charges on the map, or spend your earned credits to buy packs of 10 charges for about what you make on a bad round.
I don't even use any of the charge cards, and I still clean up.
『Inaba Resident』;185890844 said:Heroes vs Villains is amazing.
If someone told me this was real gameplay before I played it on my own PC I would have called them a liar.
Game is beautiful OMG
Game desperately needs to switch sides after a win and scramble on map change