Star Wars Battlefront will not have ironsights

As far as third person shooters go:

I like aiming down sights ala gears of war. Blind fire is largely useless except for the shotty.

But compare it to a game like Warhawk that has no fine aiming mode and that game is very hard to hit people. Maybe not the best example, though.
 
As an old CS veteran i like both (no ADS and with ADS) and can play both but i hoped that it would be rather "Star Wars Battlefield 5". Since we have not seen any real gameplay i'm still optimistic and looking forward to the game but i'm on the side of people who don't mind a more "realistic/ tactical shooter" Star Wars, with vehicles and stuff.

Let's wait for first proper footage.
I also keep forgetting that there is 3rd person mode which makes it more logical to keep ADS out.
 
ADS is the proper way to shoot a gun. Hip firing is only done in movies, video games or by people who don't know what they're doing. Seems strange that they would go this way.

A lack of realism is strange... In a videogame-ass videogame based on a non-realistic science-fantasy movie?
 
Many are happy with this, but I am not. I was hoping they were going to push it in a more realistic direction (like Battlefield), including awesome squad gameplay, tactical stuff, etc. But with the 3rd person and lack of ADS it seems like it's going to be a pretty casual game.

What?
 
I don't get what's the big issue with not having ADS. I mean the other games didn't either outside of the sniper rifle and I'm sure the case will be the same here. Considering practically every shooter now has ADS isn't it a nice change to try something different? Can't believe people are genuinely losing interest because they can't zoom. Your loss.

SmdezDZ.gif
 
I don't get what's the big issue with not having ADS. I mean the other games didn't either outside of the sniper rifle and I'm sure the case will be the same here. Considering practically every shooter now has ADS isn't it a nice change to try something different? Can't believe people are genuinely losing interest because they can't zoom. Your loss.

Moving two sticks at the same time is hard, breh
 
Many are happy with this, but I am not. I was hoping they were going to push it in a more realistic direction (like Battlefield), including awesome squad gameplay, tactical stuff, etc. But with the 3rd person and lack of ADS it seems like it's going to be a pretty casual game.
Counter Strike, Resistance, Halo... All casual games. Whew. Call of Duty confirmed hardcore gamers only.
 
My only concern is that without ADS, we might not get tight controls on a controller.

The last TPS I played without ADS was Warhawk. I just don't want combat like that where its awkward as hell.
 
My only concern is that without ADS, we might not get tight controls on a controller.

The last TPS I played without ADS was Warhawk. I just don't want combat like that where its awkward as hell.

My guess is that they'll still have zoom on all weapons, it'll just be an "older" style where it only affects the camera and maybe lowers aiming sensitivity, rather than raising the weapon and actually increasing its accuracy.
 
My guess is that they'll still have zoom on all weapons, it'll just be an "older" style where it only affects the camera and maybe lowers aiming sensitivity, rather than raising the weapon and actually increasing its accuracy.
If that's the case then I'll have no more worries.
 
ADS is the proper way to shoot a gun. Hip firing is only done in movies, video games or by people who don't know what they're doing. Seems strange that they would go this way.

It's a video game. Based on Science Fantasy. What's realistic and what's fun is not necessarily the same thing. I'm not saying realism is boring in every case, but there's something to be said for having variety.
 
ADS is a plague upon gameplay and generally limits the movement options and also the gunfights in games. It turns practically every game into the same thing.

Im a huge fan of getting rid of this feature.
 
Or

Or

Or

Maybe, the fact that they stuck to their guns (no pun intended) and decided a 'modern mechanic' is not needed in every game, which harkens back to the days where people didn't fucking stand still/or move at a slow pace whilst shooting thier guns.

PREACH IT
 
I think ADS mechanics can be good as a fair trade of accuracy vs maneuverability. Maybe some games don't get the balance right, but that doesn't mean the concept is inherently flawed. The hate for it to the point it should just stop existing has always seemed very excessive and unreasonable to me.
 
ADS is a plague upon gameplay and generally limits the movement options and also the gunfights in games. It turns practically every game into the same thing.

Im a huge fan of getting rid of this feature.

But that's also what it makes it a tough decision when in a close fight and ads tension:

do i ADS in direction where i think the enemy is coming from but are pretty limited in movement and view of my surrounding
or
do i run around the corner, attacking/searching for him (but having to risk using hip fire on contact which is not that accurate).
 
I don't get what's the big issue with not having ADS. I mean the other games didn't either outside of the sniper rifle and I'm sure the case will be the same here. Considering practically every shooter now has ADS isn't it a nice change to try something different? Can't believe people are genuinely losing interest because they can't zoom. Your loss.

SmdezDZ.gif

If ADS was included then people who don't want it can refrain from using it and those who do want it can use it if they like. Then everyone would be happy. I see no problem in having the choice. The same goes for third person and first person view.
 
ADS should be a design choice. Not a requirment.

I personally love each of their own reasons and welcome the fact that Battlefront is sticking to its roots.
 
But that's also what it makes it a tough decision when in a close fight and ads tension:

do i ADS in direction where i think the enemy is coming from but are pretty limited in movement and view of my surrounding
or
do i run around the corner, attacking/searching for him (but having to risk using hip fire on contact which is not that accurate).

Heres the same situation without ADS

Do I stick to my current location and hope that the area this enemy is coming from is the one im viewing

Or

Do I run away from the situation and try to find a better location

Or

Do I run towards him guns a blazing hopin my superior movement and superior aim allow me to grasp victory in the manliest way!

youre excited because ADS gimps you in close range and RNG weapon spread fucks up any chance you may want to use a weapon in hipfire

If ADS was included then people who don't want it can refrain from using it and those who do want it can use it if they like. Then everyone would be happy. I see no problem in having the choice. The same goes for third person and first person view.

Game controller has limited button space. Also if the game isnt designed around ADS, theres practically no reason to include as all it does is add extra developement time to your schedule, and it also might confuse players whose fps experiences might be cod or modern battlefield who will see the ADS and assume that it will be similar to Battlefield and COD. Theyll try to play in those styles and most likely get destroyed
 
People slamming ads will be salty as hell when they announce this game will have a more accurate aiming style that slows down movement for the accuracy trade off.

ADS was good from a balancing standpoint. You want to aim better and be more accurate? Well then you have a limited view and limited movement.

Without ads, cod would have been riddled with people running around with knives or shot guns. It's about balancing the game.
 
Many are happy with this, but I am not. I was hoping they were going to push it in a more realistic direction (like Battlefield), including awesome squad gameplay, tactical stuff, etc. But with the 3rd person and lack of ADS it seems like it's going to be a pretty casual game.

Plus "squads" are only 2 people.
 
But that's also what it makes it a tough decision when in a close fight and ads tension:

do i ADS in direction where i think the enemy is coming from but are pretty limited in movement and view of my surrounding
or
do i run around the corner, attacking/searching for him (but having to risk using hip fire on contact which is not that accurate).
That's not an interesting decision, though.

You do the first one, there are two cases:
- The enemy walks out into your tiny-ass little FOV and you mow him down (because your gun is basically already trained on him, and if he were to return fire he'd have to slow himself down and use ADS, making him a sitting duck unless he's literally like 5x as fast of a shot as you are)
- The enemy walks out somewhere else, you don't see him, and he mows you down because you had no way of knowing.

You do the second one, there are two cases:
- You go around the corner, and he's waiting for you, zoomed right in using ADS. This is an inverse of the first scenario; you have no chance unless you're 5x as quick of a shot as him.
- You go around the corner, and neither of you is prepared, so you both start firing inaccurate, RNG-based shots, and who lives and who dies is literally determined by a random number generator instead of any skill or tactics.


In all cases it reduces to "Do I win? [Yes/No/Flip a Coin]" because ADS mechanics have the explicit effect of diminishing the effect of reflexes and reducing the impact of tactical movement/shooting on the outcome of a given fight.

In a non-ADS game where you're in the same scenario, all of those decisions that you're making are kept intact, but 'deciding to focus on where you think the enemy might be coming from' is a gamble that doesn't automatically decide whether you win or lose the fight; it makes things a matter of whether or not you have the first-shot advantage and an extra half-second or so to react to what the enemy does. The lion's share of the competition is decided after you engage each other in combat, and not before.
 
People slamming ads will be salty as hell when they announce this game will have a more accurate aiming style that slows down movement for the accuracy trade off.

ADS was good from a balancing standpoint. You want to aim better and be more accurate? Well then you have a limited view and limited movement.

Without ads, cod would have been riddled with people running around with knives or shot guns. It's about balancing the game.
ADS works incredibly well for COD from a game design standpoint, but it severly limits game design.

Basically, every player turns into the heavy or the sniper from TF2, incredibly slow moving players who are afraid to move up because movement is bad in those games. Its why campers became a huge problem because those games literally teach you to only play defensively. This leads to objective based games to be poor as players are afraid to get into objectives.
 
Heres the same situation without ADS

Do I stick to my current location and hope that the area this enemy is coming from is the one im viewing

Or

Do I run away from the situation and try to find a better location

Or

Do I run towards him guns a blazing hopin my superior movement and superior aim allow me to grasp victory in the manliest way!

youre excited because ADS gimps you in close range and RNG weapon spread fucks up any chance you may want to use a weapon in hipfire

That's legit. Just wanted to say that ADS is not just a stupid addition to fps games and everybody is just standing in ads mode.
Still love playing CS 1.6 and GO from time to time or TF2. But i also like Battlefield (not a fan of COD).
I'm still open minded for DICEs Star Wars game and can't wait for first proper gameplay footage.

Its why campers became a huge problem because those games literally teach you to only play defensively.
ADS ddin't introduced "campers" or camping behavior. If you move in CS, your aim is also worse than in still position.

But i don't want to argue that "ADS=good, no ADS=bad". Just that both can work if properly done.
 
hype train is taking forever to get to e3 make this thing go faster we need to see battlefront in action everyone is getting antsy
 
That's legit. Just wanted to say that ADS is not just a stupid addition to fps games and everybody is just standing i ads mode.
Still love playing CS 1.6 and GO from time to time or TF2. But i also like Battlefield (not a fan of COD).
I'm still open minded for DICEs Star Wars game and can't wait for first proper gameplay footage.
It works well in certain games, but from a game design standpoint it severely limits what you can do with the game. Theres a reason why the complaint of every game with an ads gets compared to a "cod clone" its because all the games have to play the same because of the ADS mechanic.
 
Faith slightly restored in DICE.

Now, how are they going to handle equipment and classes.

So far everything looks like a call back to Battlefront 1 (my favorite) with some elements of 2.
 
It sounds just as bad as people that won't play the game without ADS. Or that EVERY FPS somehow needs ADS.

Get off your ADS high horse.

It sounds worse, the people saying they won't buy it because it doesn't have ads are not making sweeping generalisations and they're not putting others down because of their preference. The vast majority of sanctimonious posters are in favour of no ads, they don't just say they're glad that it isn't included, they go as far as to label anyone that enjoys that feature as a clueless, young CoD fan. That was my main issue, not the lack of ads.

I would never not buy a game because it doesn't feature ads, it just gets added to the list of negatives in my head. Is it near the top of my personal negatives? No, I loved the L4D games, but I also love Arma and the Battlefields (although they have never lived up to 2 imo). I don't like Star Wars very much, so I have to look at other features in this game to encourage me to purchase.

If people don't want to buy a game because it doesn't feature ads, it doesn't give you the right to act like a snob to them, and the snobbish attitude in this thread is definitely leaning one way.
 
ADS works incredibly well for COD from a game design standpoint, but it severly limits game design.

Basically, every player turns into the heavy or the sniper from TF2, incredibly slow moving players who are afraid to move up because movement is bad in those games. Its why campers became a huge problem because those games literally teach you to only play defensively. This leads to objective based games to be poor as players are afraid to get into objectives.

I don't like the insinuation that because a game the ADS, it doesn't have strategy. Inca understand if people just said hey don't like what ADS does to an online shooter, but it serves its place. A game like battlefield is all about tactics, defend an objective, and flanking to take an objective. Just because a game has ADS doesn't ruin the game. If you're someone who stands in the open using ADS and you get picked off, that's the players fault.

Both styles serve a purpose, but to say one is better than the other is elitism. They are both two different styles for two different types of players. The fact that this game doesn't play like that is a huge turn off, to the point that I probably won't get the game.
 
It works well in certain games, but from a game design standpoint it severely limits what you can do with the game. Theres a reason why the complaint of every game with an ads gets compared to a "cod clone" its because all the games have to play the same because of the ADS mechanic.

Get off your high horse. Not every game with ADS plays just like CoD. And it doesn't cripple game design. Just because you don't like it doesn't mean it's not a good feature that is integral to the balance of certain games.
 
I don't like the insinuation that because a game the ADS, it doesn't have strategy. Inca understand if people just said hey don't like what ADS does to an online shooter, but it serves its place. A game like battlefield is all about tactics, defend an objective, and flanking to take an objective. Just because a game has ADS doesn't ruin the game. If you're someone who stands in the open using ADS and you get picked off, that's the players fault.

Both styles serve a purpose, but to say one is better than the other is elitism. They are both two different styles for two different types of players. The fact that this game doesn't play like that is a huge turn off, to the point that I probably won't get the game.
Your ingoring the fact that ADS SEVERELY LIMITS THE GAME DESIGN. It literally turns every game it has been in into a COD paced game.

It isnt t say that ADS doesnt work or isnt fun, but it does entirely push it into a very specific game design mold that a lot of people are sick of and dont want in fps games anymore

It is a fact that movement and dodging become incredibly more important in non ads games. It is a fact that 1 on 1 fights become more then just whoever has the twitchier aim in a non ads game. It is a fact that games without ADS have a much higher skill ceiling then those without it. The last one is the most important one, people want a high skill ceiling in games as they want to feel like they are getting better.
 
Game controller has limited button space. Also if the game isnt designed around ADS, theres practically no reason to include as all it does is add extra developement time to your schedule, and it also might confuse players whose fps experiences might be cod or modern battlefield who will see the ADS and assume that it will be similar to Battlefield and COD. Theyll try to play in those styles and most likely get destroyed

I don't understand how a controller having limited button space is a problem in reference to including ADS.
 
I don't understand how a controller having limited button space is a problem in reference to including ADS.
If ADS is optional, and your controller is already plugged up like every other modern FPS, it could be a simple ting where there isnt enough buttons on a controller for an optional addition.
 
If ADS is optional, and your controller is already plugged up like every other modern FPS, it could be a simple ting where there isnt enough buttons on a controller for an optional addition.

I'm confused. What option addition are you talking about?

Also having ADS does not determine the pacing of an FPS game. There are games like Red Orchestra 2 which use ADS and are not as fast paced as Call of Duty. That's like saying every game without ADS is as fast paced as Unreal Tournament.
 
Your ingoring the fact that ADS SEVERELY LIMITS THE GAME DESIGN. It literally turns every game it has been in into a COD paced game.

It isnt t say that ADS doesnt work or isnt fun, but it does entirely push it into a very specific game design mold that a lot of people are sick of and dont want in fps games anymore

It is a fact that movement and dodging become incredibly more important in non ads games. It is a fact that 1 on 1 fights become more then just whoever has the twitchier aim in a non ads game.

No, it doesn't. No, it doesn't literally turn every game it has into a COD paced game.

The other things you keep saying are debatable at best.
 
Your ingoring the fact that ADS SEVERELY LIMITS THE GAME DESIGN. It literally turns every game it has been in into a COD paced game.

It isnt t say that ADS doesnt work or isnt fun, but it does entirely push it into a very specific game design mold that a lot of people are sick of and dont want in fps games anymore

It is a fact that movement and dodging become incredibly more important in non ads games. It is a fact that 1 on 1 fights become more then just whoever has the twitchier aim in a non ads game. It is a fact that games without ADS have a much higher skill ceiling then those without it. The last one is the most important one, people want a high skill ceiling in games as they want to feel like they are getting better.
That is hilarious, because every year battlefield and cod sells 20+ million copies combined.

It sounds like your problem isn't with ADS, it's with modern shooters. Realistic shooters needs ADS because, and keep up with me on this one, THAT IS HOW war is done. It sounds like you don't even like that style of game because you can't run around, full speed, dodging, and having a one on one struggle. That is not the allure of those games. It never has been and it never will be. So, tell me how the existence of ADS in realistic war shooters dampens the enjoyment of you playing a game that is never even going for that style. You're a funny person to talk to. Really cant wait to see what you say next about this.

I understand that ADS and hip fire is different and that they require different games to play. But to belittle a very solid and very good genre of FPS is ignorant of you, especially when the games you are describing already exist. Enjoy those and let us enjoy ours.
 
I'm confused. What option addition are you talking about?
People are asking why it isnt in the game, even if it does nothing at all, they like to have it as an option.

This is a response to that, lets just say they replaced ADS with the 3rd to first person switch button, where would that leave a space for ADS? It could be as simple as that.

Also, no iron sights doesnt mean ADS is gone, it could just mean itturn into. 3rd person zoom function. Well have to see how it works
That is hilarious, because every year battlefield and cod sells 20+ million copies combined.

It sounds like your problem isn't with ADS, it's with modern shooters. Realistic shooters needs ADS because, and keep up with me on this one, THAT IS HOW war is done. It sounds like you don't even like that style of game because you can't run around, full speed, dodging, and having a one on one struggle. That is not the allure of those games. It never has been and it never will be. So, tell me how the existence of ADS in realistic war shooters dampens the enjoyment of you playing a game that is never even going for that style. You're a funny person to talk to. Really cant wait to see what you say next about this.

I understand that ADS and hip fire is different and that they require different games to play. But to belittle a very solid and very good genre of FPS is ignorant of you, especially when the games you are describing already exist. Enjoy those and let us enjoy ours.

MY GAME SELLS MORE SO THEREFORE ITS THE BEST TAKE THAT!

Also, Star Wars is not a realistic military campaign, and to say that Battlefield or COD are realistic military sims is hilarious. You wanna argue that with Arma, then sure, but COD and Battlefield are not veryr ealistic. Remember, we are playing video games.

And Im not belittling anyone or anything, just stating undeniable facts. ADS cripples the skill ceiling in games. And while this may not matter to you, a lot of people do actually care about this stuff.
 
No roll
No cover system
No ADS
Basically a TPS (FPS pointless with TPS)
Lower play count

My hype has sunk, I wanted a big Star Wars game with tons of players, characters, weapons and vehicles in a FPS view.

EDIT: So if the no roll is true, its just going to be a strafe fest..
 
This is just not true. Not every game needs it, that would be a depressing state of affairs, but to say every game with the feature turns into a CoD paced game is just ignorant.
Give me a console shooter with ADS that didnt essentially turn into a COD clone. Yes there will be pc games where this isnt the case, but on consoles, this entirely true
 
People are asking why it isnt in the game, even if it does nothing at all, they like to have it as an option.

This is a response to that, lets just say they replaced ADS with the 3rd to first person switch button, where would that leave a space for ADS? It could be as simple as that.

Also, no iron sights doesnt mean ADS is gone, it could just mean itturn into. 3rd person zoom function. Well have to see how it works


MY GAME SELLS MORE SO THEREFORE ITS THE BEST TAKE THAT!

Also, Star Wars is not a realistic military campaign, and to say that Battlefield or COD are realistic military sims is hilarious. You wanna argue that with Arma, then sure, but COD and Battlefield are not veryr ealistic. Remember, we are playing video games.

And Im not belittling anyone or anything, just stating undeniable facts. ADS cripples the skill ceiling in games. And while this may not matter to you, a lot of people do actually care about this stuff.

This will be my last response to you because ou sound childish and argue as if you are one. I didn't say "my game sells better so it's better take that." You said people hate ADS and are sick of it. I just said there are 20+ million sales that say ADS is not crap and that it actually is good game design.

Also, aiming down sights, taking cover, and camping/flanking is more realistic gun combat than running around dual wielding and blasting people while jumping up and down and off platforms. Both are fun ways to play a game and they both have proven they can exist and should exist. You have a lot of growing up to do when it comes to perspective and debating.

Give me a console shooter with ADS that didnt essentially turn into a COD clone. Yes there will be pc games where this isnt the case, but on consoles, this entirely true

Lastnight I played a 32v32 match on bf4 with a huge island map that required vehicle coordination, flanking, and tactically overtaking bases while also supression fire across several islands so that my team has an opening through a lane. That's not really a CoD clone.
 
Give me a console shooter with ADS that didnt essentially turn into a COD clone. Yes there will be pc games where this isnt the case, but on consoles, this entirely true

...Battlefield? These games have gotten faster but they still feel nothing like CoD.
 
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