Would a red dot sight be considered a scope?
good, fuck ADS, and fuck people for thinking it's required in every fps
Can you go prone in these games?
Almost a deal-breaker for me, personally. This assumption that those that prefer ADS are "new gamers" or something is condescending crap. I prefer it due to immersion, the way it feels and I like to aim the way a firearm actually is aimed. It's an advancement of the genre, and I don't care for going back to old school arcade shooters.
What I can't figure out is the sanctimonious attitude of people here acting like ADS is some plague on the industry. Is it hip to hate ADS these days?
Great news. Screw ADS.
It's not hip to hate ADS. The hatred for ADS stems from the stop and shoot kind of gameplay it promotes.
I'm talking about overall preference of ADS and why it makes sense. Bear in mind that I'm talking about this strictly visually. I prefer aiming with the actual sights of a gun instead of a magical crosshair in the middle of the screen. Gameplay wise both approaches are fine to me.but its star wars, when has anyone ever ADS in star wars
I can understand this argument in a military shooter, but battlefront is a twitchy futuristic shooter. No sense slowing the game down to ADS, just give high accuracy hip fire
Almost a deal-breaker for me, personally. This assumption that those that prefer ADS are "new gamers" or something is condescending crap. I prefer it due to immersion, the way it feels and I like to aim the way a firearm actually is aimed. It's an advancement of the genre, and I don't care for going back to old school arcade shooters.
What I can't figure out is the sanctimonious attitude of people here acting like ADS is some plague on the industry. Is it hip to hate ADS these days?
I must be playing a different Battlefield 2/3/4. I've played conquest after conquest and it's never been that exciting except on Karkand in BF2 and a couple maps in BC2. I'd be in if it were always like that. But it feels so slow most of the time.
Lack of ADS keeps the pace of gameplay fast and thrilling, at least it will in the levels this game will host.
How so? If you mean slightly aim assist, that works fine without iron sight too.People being forced to git gud with aiming?
I approve![]()
Both forms of play are fine by me, but it always puzzles me why many feel ADS automatically makes games slower than not. Most shooters I play with ADS move at a pretty fast pace (Battlefield, COD, etc) and don't feel like I 'stop' at all. In fact they sometimes feel faster than games without ADS.Great news. Screw ADS.
It's not hip to hate ADS. The hatred for ADS stems from the stop and shoot kind of gameplay it promotes.
If they would confirm no regenerating health (in the Halo CoD style) I would preorder ASAP.
I'm happy, if solely for the fact this is not gonna be yet another shooter which plays exactly like COD.
genre variety is a very good thing, the homogenization of the FPS genre is one of the reasons I don't like FPSs all that much.
third person mode and no ads..
back to basic which is good for me
Thats a silly comment to make. Not all fps plays the same just as all third person shooters play the same
gta added first person it didn't automatically turn into call of duty
It would have been weird if it did.
Both forms of play are fine by me, but it always puzzles me why many feel ADS automatically makes games slower than not. Most shooters I play with ADS move at a pretty fast pace (Battlefield, COD, etc) and don't feel like I 'stop' at all. In fact they sometimes feel faster than games without ADS.
I also don't understand the inherent drawback in taking time to aim down an ironsight. Meaning, why is constantly moving while shooting considered 'better'? From the shooters I've played, it doesn't feel like it takes more skill. Feels like moving while aiming/following your target down the sight takes as much focus as getting the bead on someone while moving as in non-ADS shooters, but maybe that's just me personally.
This is why the hate for ADS is silly to me.
When implemented differently, all it becomes is a different camera angle, nothing more, nothing less. Nothing that changes the flow, the map, the gameplay style.
If DICE could have wanted to, there would have made it so there is no penalty for not aiming, no penatly for aiming. That's it. It would have changed zero to what they are doing now, just giving options to others that prefer it if it was added in.
Both forms of play are fine by me, but it always puzzles me why many feel ADS automatically makes games slower than not. Most shooters I play with ADS move at a pretty fast pace (Battlefield, COD, etc) and don't feel like I 'stop' at all. In fact they sometimes feel faster than games without ADS.
I also don't understand the inherent drawback in taking time to aim down an ironsight. Meaning, why is constantly moving while shooting considered 'better'? From the shooters I've played, it doesn't feel like it takes more skill. Feels like moving while aiming/following your target down the sight takes as much focus as getting the bead on someone while moving as in non-ADS shooters, but maybe that's just me personally.
Both forms of play are fine by me, but it always puzzles me why many feel ADS automatically makes games slower than not. Most shooters I play with ADS move at a pretty fast pace (Battlefield, COD, etc) and don't feel like I 'stop' at all. In fact they sometimes feel faster than games without ADS.
I also don't understand the inherent drawback in taking time to aim down an ironsight. Meaning, why is constantly moving while shooting considered 'better'? From the shooters I've played, it doesn't feel like it takes more skill. Feels like moving while aiming/following your target down the sight takes as much focus as getting the bead on someone while moving as in non-ADS shooters, but maybe that's just me personally.
What non-ADS shooters do you play?
ADS pretty much guarantees shallow gunplay, non-existent recoil and just an overall easier experience. I dunno about you but I don't like my multiplayer games to be easy/scrubby. I enjoy my skill shining and not being held back by scrub mechanics and a skill ceiling.
I like this, it means that BF4 will survive even lomger, until BF5 hits. I just bought all the DLC, and I love the maps. I am reassured now that it will be filled with players to play with for a lot longer.
I feel like this post sums up my thought adequately. I think it can be a fine decision, and it's definitely bold, but the gameplay footage will tell us all we need to know.A brave decision.
Even more interested to see some actual gameplay footage now.