Star Wars Battlefront will not have ironsights

also, ADS isn't modern. It's been in console shooters since 1997 - Goldeneye had it. Perfect Dark had it, on the N64. PC before that.

The idea that it needs to be in every single game, even when it's not appropriate for the game or part of the game's traditional design is what irritates the fuck out of people. It has actual design implications that drastically change how the game plays, and it's so obvious whenever it's just slapped on 'just cuz'.


It was just as annoying when every game adopted Halo's health system and genericized in that regard, too.
 
good, fuck ADS, and fuck people for thinking it's required in every fps

The force is strong with this statement. Good riddance! POS backwards mechanic that has ruined games. Cant even see my environment if i need to kill someone! Barely see below my gun. Should be kept for CoD games as they are games i avoid. Titan Fall wasnt enjoyable because of this shit mechanic.
 
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Almost a deal-breaker for me, personally. This assumption that those that prefer ADS are "new gamers" or something is condescending crap. I prefer it due to immersion, the way it feels and I like to aim the way a firearm actually is aimed. It's an advancement of the genre, and I don't care for going back to old school arcade shooters.

What I can't figure out is the sanctimonious attitude of people here acting like ADS is some plague on the industry. Is it hip to hate ADS these days?
 
Almost a deal-breaker for me, personally. This assumption that those that prefer ADS are "new gamers" or something is condescending crap. I prefer it due to immersion, the way it feels and I like to aim the way a firearm actually is aimed. It's an advancement of the genre, and I don't care for going back to old school arcade shooters.

What I can't figure out is the sanctimonious attitude of people here acting like ADS is some plague on the industry. Is it hip to hate ADS these days?

Great news. Screw ADS.

It's not hip to hate ADS. The hatred for ADS stems from the stop and shoot kind of gameplay it promotes.

this. i too love the look of ADS, but unless i'm playing a more realistic shooter, i dont want it to impact my ability to move, strafe, and dodge. i'm really glad battlefront looks to be more "arcade" in this regard, though i wouldnt at all mind the halo 5 solution, which has ADS, but without the movement penalties (ie, its similar to old halo titles aiming, just with the ads look)
 
but its star wars, when has anyone ever ADS in star wars

I can understand this argument in a military shooter, but battlefront is a twitchy futuristic shooter. No sense slowing the game down to ADS, just give high accuracy hip fire
I'm talking about overall preference of ADS and why it makes sense. Bear in mind that I'm talking about this strictly visually. I prefer aiming with the actual sights of a gun instead of a magical crosshair in the middle of the screen. Gameplay wise both approaches are fine to me.

I like the way they implemented ADS in New Vegas. It's basically just a visual addition to those who like it. It improved the game significantly for me.
 
Almost a deal-breaker for me, personally. This assumption that those that prefer ADS are "new gamers" or something is condescending crap. I prefer it due to immersion, the way it feels and I like to aim the way a firearm actually is aimed. It's an advancement of the genre, and I don't care for going back to old school arcade shooters.

What I can't figure out is the sanctimonious attitude of people here acting like ADS is some plague on the industry. Is it hip to hate ADS these days?

Is it hip to have it in every major MP game these days?

That's what the real argument is, even if by the nature of news, it brings people out who absolutely despise ADS.
 
Already known but makes sense. At that point in time I would expect our helmets to be linked to our weapons so we know were we are aiming at all times similar to how the heads up display for spartans in halo works(which is why halo never had ADS lore wise at least).
 
I laugh everytime people mention loss and visibility and movement as an "advancement and improvement" in the shooter genre.

Keep on the good stuff.
 
I must be playing a different Battlefield 2/3/4. I've played conquest after conquest and it's never been that exciting except on Karkand in BF2 and a couple maps in BC2. I'd be in if it were always like that. But it feels so slow most of the time.

Lack of ADS keeps the pace of gameplay fast and thrilling, at least it will in the levels this game will host.

you must be playing a different version of these games, indeed. I get the same enjoyment and experience as the_batman.

Well, I guess it's a post launch buy for me, if at all. Will wait for some gameplays.
 
well im for it i suppose, as long as the accuracy isn't all fucked up. (there shouldn't be any recoil, their firing Blasters)

i dont know why, but i feel this will backfire in some way.
 
Well that was a close one. Just yesterday I was thinking of preordering digitally on Xbox One. Now I'll wait for gameplay and decide if I'm still interested.

edit: oops, it's not actually there for preorder, it just says coming soon.
 
i was expecting this to play like a battlefield total conversion, but this is sounding like a whole new beast. as someone who just doesnt like the "feel" of battlefield (apologies for being vague, i don't quite have a grasp of what feels off to me even), i'm hoping these differences are deep.
 
Great news. Screw ADS.

It's not hip to hate ADS. The hatred for ADS stems from the stop and shoot kind of gameplay it promotes.
Both forms of play are fine by me, but it always puzzles me why many feel ADS automatically makes games slower than not. Most shooters I play with ADS move at a pretty fast pace (Battlefield, COD, etc) and don't feel like I 'stop' at all. In fact they sometimes feel faster than games without ADS.

I also don't understand the inherent drawback in taking time to aim down an ironsight. Meaning, why is constantly moving while shooting considered 'better'? From the shooters I've played, it doesn't feel like it takes more skill. Feels like moving while aiming/following your target down the sight takes as much focus as getting the bead on someone while moving as in non-ADS shooters, but maybe that's just me personally.
 
As someone who didn't start enjoying FPS games until CoD MW, I'm not sure I like the lack of ADS. I just like the concept of pulling up the gun and aiming down the sights like you would with a real gun. It's just more fun to me.

This really lessens my hype.
 
I'm happy, if solely for the fact this is not gonna be yet another shooter which plays exactly like COD.

genre variety is a very good thing, the homogenization of the FPS genre is one of the reasons I don't like FPSs all that much.

Thats a silly comment to make. Not all fps plays the same just as all third person shooters play the same. gta added first person it didn't automatically turn into call of duty

EDIT:If you tripled or quadrupled the amount of health a person has in call of duty the entire game changes from everyone running around by themselves since it would make focus firing from multiple people a valid tactic
 
Thats a silly comment to make. Not all fps plays the same just as all third person shooters play the same

gta added first person it didn't automatically turn into call of duty

This is why the hate for ADS is silly to me.

When implemented differently, all it becomes is a different camera angle, nothing more, nothing less. Nothing that changes the flow, the map, the gameplay style.

If DICE could have wanted to, there would have made it so there is no penalty for not aiming, no penatly for aiming. That's it. It would have changed zero to what they are doing now, just giving options to others that prefer it if it was added in.
 
I'm so excited to see some gameplay to see how the aiming and shooting looks. Everything that's come out so far makes me think Dice is doing this right.
 
Both forms of play are fine by me, but it always puzzles me why many feel ADS automatically makes games slower than not. Most shooters I play with ADS move at a pretty fast pace (Battlefield, COD, etc) and don't feel like I 'stop' at all. In fact they sometimes feel faster than games without ADS.

I also don't understand the inherent drawback in taking time to aim down an ironsight. Meaning, why is constantly moving while shooting considered 'better'? From the shooters I've played, it doesn't feel like it takes more skill. Feels like moving while aiming/following your target down the sight takes as much focus as getting the bead on someone while moving as in non-ADS shooters, but maybe that's just me personally.

What non-ADS shooters do you play?

ADS pretty much guarantees shallow gunplay, non-existent recoil and just an overall easier experience. I dunno about you but I don't like my multiplayer games to be easy/scrubby. I enjoy my skill shining and not being held back by scrub mechanics and a skill ceiling.
 
I like this, it means that BF4 will survive even longer, until BF5 hits. I just bought all the DLC, and I love the maps. I am reassured now that it will be filled with players to play with for a lot longer.

Also, this will feel refreshing to play. I wonder if the FPS mode is similar to CS in accuracy, or if the guns still behave as in a shooter with ADS.
 
This is why the hate for ADS is silly to me.

When implemented differently, all it becomes is a different camera angle, nothing more, nothing less. Nothing that changes the flow, the map, the gameplay style.

If DICE could have wanted to, there would have made it so there is no penalty for not aiming, no penatly for aiming. That's it. It would have changed zero to what they are doing now, just giving options to others that prefer it if it was added in.

Star Citizzen has ADS, and it's far from COD. Halo 5 will have ADS and it works completely different than COD and pretty much provides no benefits over hip firing except in long range.
 
Both forms of play are fine by me, but it always puzzles me why many feel ADS automatically makes games slower than not. Most shooters I play with ADS move at a pretty fast pace (Battlefield, COD, etc) and don't feel like I 'stop' at all. In fact they sometimes feel faster than games without ADS.

I also don't understand the inherent drawback in taking time to aim down an ironsight. Meaning, why is constantly moving while shooting considered 'better'? From the shooters I've played, it doesn't feel like it takes more skill. Feels like moving while aiming/following your target down the sight takes as much focus as getting the bead on someone while moving as in non-ADS shooters, but maybe that's just me personally.

To be clear I personally never said ADS was objectively worse it's just different. Games without ADS can be an absolute blast to play just as much as games with it can be. The objection I made was to the people stating it was a design advancement that should be utilized in every FPS game. As if any FPS without ADS is somehow not "modern." I vehemently disagree with that assessment. I think ADS and non ADS offer very different play styles and there is room for both.

I do, however, think it's a shame when series built around hip fire mechanics add ADS under this misguided assumption that lack of it makes it somehow behind the times as has been done in Halo 5.
 
Both forms of play are fine by me, but it always puzzles me why many feel ADS automatically makes games slower than not. Most shooters I play with ADS move at a pretty fast pace (Battlefield, COD, etc) and don't feel like I 'stop' at all. In fact they sometimes feel faster than games without ADS.

I also don't understand the inherent drawback in taking time to aim down an ironsight. Meaning, why is constantly moving while shooting considered 'better'? From the shooters I've played, it doesn't feel like it takes more skill. Feels like moving while aiming/following your target down the sight takes as much focus as getting the bead on someone while moving as in non-ADS shooters, but maybe that's just me personally.

You do stop with ADS though. When you pull up the Iron Sights, your character slows down. Movement is hampered so you can shoot more precisely.

And shooting while moving is considered better by me simply because you have to take into account a variety of factors not present or not present to the same degree in an ADS environment. For example, in a typical Halo encounter, this would be both you and your opponents strafing, jumping, what have you while trying to pin the other player as quickly as possible with the 3 or 4 shot weapon you have. It's just more factors to consider while also not slowing down the pace of the game for the sake of precision.
 
What non-ADS shooters do you play?

ADS pretty much guarantees shallow gunplay, non-existent recoil and just an overall easier experience. I dunno about you but I don't like my multiplayer games to be easy/scrubby. I enjoy my skill shining and not being held back by scrub mechanics and a skill ceiling.

Non-existent recoil? I played tons of games with ADS where the sights bounce all over the place while shooting. If anything, recoil is more of a factor in ADS.
 
So goooooooooooooooooooood

Hate the modern ADS trend. I'd like to run and gun at the same time pls and thanks. I don't really mind it if its aesthetic only, like in Halo 5, but games that slow you and your aiming down are getting old.
 
I like this, it means that BF4 will survive even lomger, until BF5 hits. I just bought all the DLC, and I love the maps. I am reassured now that it will be filled with players to play with for a lot longer.

Yay, the worst Battlefield ever will have a longer life because this Star Wars game doesn't have ADS?
 
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