Extra shout out to the people who paid for early access.
It's not a bug, some missions have a "do not get caught" objective, because you're in hostile territory and aren't allowed to start a firefight, because they also tend to be public/civilian territory, so since you can't fight back in an encounter, you can't get caught either.Is the instant fail a particular mission affecting bug or part of the whole easy stealth mechanic issue?
This game screams “come back in 12-18 months”, when they’ve patched out all the bugs, addressed user complaints and implemented QoL updates, when all the inevitable expansions/dlc are out, and the price has dropped.
Alpha dogs!Extra shout out to the people who paid for early access.
Not possible, there's no other lighting, disabling RT on PC makes everything unlit.Very good, now plz disable RT on console performance mode so we can have a better looking and running game, thanks.
Damn. I was sure it can be done like Jedi Survivor did in later patch.Not possible, there's no other lighting, disabling RT on PC makes everything unlit.
How about the second weapon dropping when you want to keep it? I wonder if they will fix that.
Honestly, one of my biggest pet peeves is stealth in games not designed for stealth, they rarely workJust let me go guns blazing in all the stealth segments and I’ll play the game. Y’all are shit at making stealth gameplay, so just don’t make stealth gameplay. Why do so many devs refuse to accept this?
Honestly, one of my biggest pet peeves is stealth in games not designed for stealth, they rarely work
This game was modeled on the very great and amazing "stealth" game WatchDogs. Don't you remember how everyone played that game instead of the lazy GTA 5?100%. If they came out and said “we’re making a stealth Star Wars game and trying to model the stealth mechanics on the great stealth games of the past” I’d be pretty excited.
Well, AAA game anyhow, indies and AA have generally been a bit better, even many of those tho have dlc/expansions that launch a year later, so you won’t be getting the “complete experience” unless you wait. Like you can go back a year later, but by then you only half remember the story, and are rusty on the mechanics. It’s playing it in bursts like that spread out over such long periods isn’t the ideal way to play…unless each is very self contained. I’ve quite liked the way dredge handled their latest expansion, that felt nice to revisit the game a bit later and I didn’t feel I missed out on anything by not playing the whole thing at once.Yep, It's a game released in the 2020s alright.
Half and half, the stealth is very simple, but many times is just buggy and unreliable and has so many dumb game design choices so you get caught even if it's not your fault.is this really too hard or are people just whining like always ?
the mistake was front-loading the game with the missions, not the missions themselves. & simplistic descriptions of mechanics didn't help, either...is this really too hard or are people just whining like always ?
Kind of interesting to see devs basically giving up on traditional raster already, even though the current consoles have non-existent RT performance thanks to AMD great RT. We saw it in Wukong and now here.Not possible, there's no other lighting, disabling RT on PC makes everything unlit.
That face is beyond fixing.fix the face of the chick next lololo