Draugoth
Gold Member
Speaking in the latest issue of EDGE magazine (issue #387), Creative Director Julian Gerighty shared some new details regarding Star Wars Outlaws, with one of them confirming that each planet in the game is big enough that traversing it — even with high-speed vehicles — will feel like a “journey. In comparison, the size of one planet might be about equivalent to two or three zones in Assassin’s Creed: Odyssey.
Another thing Gerighty confirmed is that each location is “handcrafted,” and that the studio has not procedurally generated an entire planet.
Here are more details straight from Gerighty:
- Focusing on “full freedom of approach” when it comes to encounters.
- Exclusive quests, vendor prices, locked off areas can be accessed by the Reputation system. If you’re not in a faction’s good side, they can send people to chase you down, monetary punishment is also part of it/
- Players will not have “total free rein” in terms of travel, you won’t be able to freely fly above the planet, and there will be set landing and take-off areas.
- Nix (alien companion of protagonist Vass) can be directed by players to attack enemies, activate out-of-reach buttons, cause distractions, pick up heavy weapons from fallen foes, Massive says Nix is like a cross between Watch Dogs’ spiderbot, BioShock Infinite’s Elizabeth or like BD-1 from EA’s Star Wars Jedi games.
- Each planet was designed to be big enough that traversing will feel like a “journey even on a vehicle that’s fast moving.
- One planet equivalent to two to three of the zones in Assassin’s Creed Odyssey.
- Locations are all “handcrafted” and there are no procedurally generated entire planets
- Vass’ ship Trailblazer inspired by toys of the 1970s and was made to be “very, very simple.”
- Game is set between Empire and Jedi, so Massive tans to emulate that “feel.” The studio has been developing tech which “emulates some of the lenses of the 1970s.”
- ND-5 droid (Vass’ companion) design lifted from prequels.
Source via MP1ST
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