Star Wars Outlaws runs "pretty poorly" on the Switch 2 [Update] GWG: "I was wrong"

I get what you're saying but there's just too many instances where 30fps is poor.

Take pinball games for example, you almost can't play them at 30fps due to the precision needed in reaction and timing to aim shots properly. Nearly every single one runs at 60fps or was patched to if not.

Another genre is racing, it's super rare to see 30fps racing games, you even have games like GT7 which offer 120fps modes, and beyond.

RTS games like StarCraft II feel pretty bad with the horizontal scrolling at 30fps as well, but definitely quite a few genres that almost don't exist at 30fps.
And I don't disagree with that, but again it's subjective to whoever is playing.

For example, Paper Mario TTYD on GC was 60fps and you need precise timing to get the counter move to work in battle. The remake ran at 30fps and it was harder to get that timing down, but not impossible.

Adversely my kid's mom had little issue adjusting when she's played both as well.

For some it will feel like it's running poorly in some genres of games but for others, as long as it's running stably, they don't even notice.

It's why the only objective way to say a game is running poorly is if the game's frames are inconsistent, as a vastly larger player base will take notice to it.

Looks like The Switch 2 have competition


I've been curious on how the Z2 extreme would handle the game. It's RDNA 3.5 now but still 16 CUs.

I want to see the open world before saying which runs better as this is definitely not locked to 30 and required Lossless frame gen to run better (though the game supports AMD frame gen, not sure why he used lossless).
 
And I don't disagree with that, but again it's subjective to whoever is playing.

For example, Paper Mario TTYD on GC was 60fps and you need precise timing to get the counter move to work in battle. The remake ran at 30fps and it was harder to get that timing down, but not impossible.

Adversely my kid's mom had little issue adjusting when she's played both as well.

For some it will feel like it's running poorly in some genres of games but for others, as long as it's running stably, they don't even notice.

It's why the only objective way to say a game is running poorly is if the game's frames are inconsistent, as a vastly larger player base will take notice to it.


I've been curious on how the Z2 extreme would handle the game. It's RDNA 3.5 now but still 16 CUs.

I want to see the open world before saying which runs better as this is definitely not locked to 30 and required Lossless frame gen to run better (though the game supports AMD frame gen, not sure why he used lossless).
The issue is AMD trying to do RT at low wattages… The performance is not there.
 
30fps is a pathetic standard. I'd under stand if the switch was a 200 dollar device but you're paying a premium for let's be honest is a crap frame count. Does switch at least have VRR support for the games between 60 and 30?
Yes, it is to me as well and wouldn't play a game at 30 fps except for a couple exceptions, I'm just not going into threads shitting on people's consoles for playing at 30 fps. A very smooth one even.
 
The added responsiveness of playing at 60 FPS will be somewhat diminished on a streaming platform. DF measured 60-80ms of extra latency, with the Portal connected just 1M away from the PS5. (You're also not always going to have a high speed internet connection available).
Geforce it is then!
 
The issue is AMD trying to do RT at low wattages… The performance is not there.
Dude RT was heavily cutback/rewritten on switch 2 port like come on it's not even the pc setting of Steam Deck
Jimmy Fallon Idk GIF by The Tonight Show Starring Jimmy Fallon
 
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Dude RT was heavily cutback/rewritten on switch 2 port like come on it's not even the pc setting of Steam Deck
Jimmy Fallon Idk GIF by The Tonight Show Starring Jimmy Fallon
Some people are modding the RT to the lowest settings possible in the PC version to run on AMD Handhelds and still runs bad and looks horrible. Theres no comparison when in comes to RT with Nvidia vs AMD.
 
Some people are modding the RT to the lowest settings possible in the PC version to run on AMD Handhelds and still runs bad and looks horrible. Theres no comparison when in comes to RT with Nvidia vs AMD.
Modding is not as rewrite an engine eh. Doesn't work for everything. I would be curious to see how could run the switch version on other portables. Not saying it would run the same don't get me wrong, but surely would run a lot better.
 
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Modding is not as rewrite an engine eh.
They didn't rewrite the engine… Where you get that information? The only adaptation was from the CPU side to make the engine ARM compatible, and i think that work was made before for mobiles. The RT is intact in the Switch 2 version and even more capable than the Series S version.
 
They didn't rewrite the engine… Where you get that information? The only adaptation was from the CPU side to make the engine ARM compatible, and i think that work was made before for mobiles. The RT is intact in the Switch 2 version and even more capable than the Series S version.
They cut a lot of poly , LOD, reflections alternate use with cubemaps. Couldn't be exactly rewritten but is heavily modified.
 
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Dude RT was heavily cutback/rewritten on switch 2 port like come on it's not even the pc setting of Steam Deck

sure..

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While Series S has screen space fallback Switch 2 kept hardware RT, hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
 


Clearly you can't follow this conversation.

GTFO with your incessant trolling in this thread.

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Where I have trolling? Delight me please. Because I touched your precious toy saying they have heavily modified the engine to reach such result? Why it hurt so much your feeling?
 
Where I have trolling? Delight me please. Because I touched your precious toy saying they have heavily modified the engine to reach such result? Why it hurt so much your feeling?

You're talking out of your ass

Do you work at Ubisoft RedLynx? No? STFU.
 
Did you saw how bad the game looks at the lowest setting on Steamdeck? There's not even a comparison here. The whole bottleneck is the RT on the AMD hardware.
Ok but what I'm asking now: was steam deck released this year? Do you think ps6 portable will be a minor upgrade compared to the switch 2 vs steamdeck?
 
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Where I have trolling? Delight me please. Because I touched your precious toy saying they have heavily modified the engine to reach such result? Why it hurt so much your feeling?
The Switch 2 reflects more things than the series S version, and the Series S uses more cubemaps, the only advantage that the Series S has is more detailed reflection due a higher input resolution and higher poly count and better shadows. Still the Switch 2 runs at 20watts max in docked mode (10 Watts in handheld), that indicates that the Switch 2 RT is way more efficient than the one available in the Series S or AMD hardware devices.
 
The Switch 2 reflects more things than the series S version, and the Series S uses more cubemaps, the only advantage that the Series S has is more detailed reflection due a higher input resolution and higher poly count and better shadows. Still the Switch 2 runs at 20watts max in docked mode (10 Watts in handheld), that indicates that the Switch 2 RT is way more efficient than the one available in the Series S or AMD hardware devices.
Reflect more things with worse LOD and less poly
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Where I have trolling?

Neither Nintendo when chose the Switch 2 final specs
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It's not slightly below, come on now. It's practically a ps4 with modern graphic features.

In what universe? Nintendo and home console sales are not exactly best friends.

You think people buyed the Wii for the hardware?

You Nintendo fans are something else. N64 sold shitty GC sold shitty Wii U sold shitty. Wii sold for the original controller not surely because it was an home console. Why do you think Nintendo persist about hybrid handheld hardware? Because portable it's the only market where sell. But sure Switch 2 sold because it's also an home console lol.

Wut. Seems more you do it. Only a Nintendo fan can think an home console by them can compete in the market.

Never denied that. I'm just saying a powerful home console by them won't move a shit, furthermore I don't think they have the competence to built it. With all respect for their fans

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You're a troll

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2024 poster, another one we'll forget after being banned real soon I bet.
You are really blinded to your faith on Nintendo brand . I'm trolling because I don't praise the Nintendo God and I dare to critize them?
are you sure stephen colbert GIF by Obama

I have received today my Switch 2 ordered yesterday on Amazon.
 
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You are really blinded to your faith on Nintendo brand . I'm trolling because I don't praise the Nintendo God and I dare to critize them?

You've tried to derail this thread multiple times to shit on Nintendo and unhinged with claims pulled out of your ass as proven by DF video.

You bring steam deck in as having more effects... uh, it performs like total dogshit and looks like pixel soup, Ubisoft SHOULD give a patch to PC handhelds for Switch 2 treatment. Does not matter that a few pipes are missing in a scene, 95% of the concept visual are pretty spot on, that's a port. Heavily modified engine, pffffft. You have no idea what you're talking about.
 
What you expect from a 10 watts handheld device? 60 fps with the same settings as PS5?

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You completely missed point. I always said it's a good port I never said the switch 2 is a bad hardware. But the comparison you do with steam deck it's unfair as will be compare ps6 portable with the switch 2. Hardware could been a lot better even Nvidia said that and it's not that miracle just the cheaper hardware possible for Nintendo not the most powerful. Imo.
 
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Dude RT was heavily cutback/rewritten on switch 2 port like come on it's not even the pc setting of Steam Deck
Jimmy Fallon Idk GIF by The Tonight Show Starring Jimmy Fallon
It doesn't matter, would be playing it on the Steam Deck putting excuses to yourself when it stays below 20 fps? By that metric, not even PS5/XS version is the same as PC or else it would run like shit as well. In the end, the final result is what matters, the only thing that matters for the consumers, if they're deciding on a handheld device to play games, then as of now the Switch 2 is their best bet
 
You've tried to derail this thread multiple times to shit on Nintendo and unhinged with claims pulled out of your ass as proven by DF video.

You bring steam deck in as having more effects... uh, it performs like total dogshit and looks like pixel soup, Ubisoft SHOULD give a patch to PC handhelds for Switch 2 treatment. Does not matter that a few pipes are missing in a scene, 95% of the concept visual are pretty spot on, that's a port. Heavily modified engine, pffffft. You have no idea what you're talking about.
Listen, talking about nvidia vs amd how is not already derailing, give me a favour. And compare an hardware released 3 years ago, when AMD was always quite back in such tech, I mean ps6 portable theorically will destroy switch 2 so in 2028 we can say nintendo sucks? How you can't see how fallacy is the argument. And this tone about disqualify everything I said because you don't like what you read, it's really childish.
 
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It doesn't matter, would be playing it on the Steam Deck putting excuses to yourself when it stays below 20 fps? By that metric, not even PS5/XS version is the same as PC or else it would run like shit as well. In the end, the final result is what matters, the only thing that matters for the consumers, if they're deciding on a handheld device to play games, then as of now the Switch 2 is their best bet
With all respect AAA shouldn't be played on switch 2. The difference and the cutbacks are too big. But people are free to play wherever they want. Doesn't means I'm not appreciate the port or some hardware aspects of the switch 2.
 
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Reflect more things with worse LOD and less poly
I Love It Chefs Kiss GIF by Magic: The Gathering
It wouldn't change a single thing if the XSS version had those cuts as well, devs know the strengths a weaknesses of each system, for example XSS RT capabilities aren't even close to par with those on Switch 2, yet Switch 2 has a weaker CPU which is why there are less objects in the scene and why probably they're using some lower poly assets as it reduces the draw calls cost. So even if you cut the RT reflections on Switch 2, it would be bottlenecked by CPU and even if you reduced geometry or scene complexity on XSS it would be bottlenecked by its lack of RT dedicated hardware for the reflections.

So in summary: Switch 2 is missing CPU capabilities for running this game as the XSS and XSS is missing GPU capabilities to run this game as the Switch 2.

With all respect AAA shouldn't played on switch 2. The difference and the cutbacks are too big. But people are free to play wherever they want.
That's for everyone to decide, nobody is wrong. I wouldn't play FF16 at 30 fps or blurry and badly performant 60 fps mode on PS5, that's why I play it on PC, yet to each their own.
 
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You completely missed point. I always said it's a good port I never said the switch 2 is a bad hardware. But the comparison you do with steam deck it's unfair as will be compare ps6 portable with the switch 2. Hardware could been a lot better even Nvidia said that and it's not that miracle just the cheaper hardware possible for Nintendo not the most powerful. Imo.
Modders have lower the settings in the SD way lower than the low settings but cant get rid of the RT because that break the game… And still runs worse than the Switch 2 version. That indicates the SD RT is not as good as you think. Even if Ubisoft optimized the SD is going to look worse than the Switch 2 version in some aspects.
 
Thank goodness Silksong came out when it did, or I would be seriously tempted to buy this at full price instead of doing the responsible thing and waiting for the inevitable sale a couple of months from now.

Edit: Seems like Silksong's launch was probably the only thing that kept Outlaws from hitting #1 on the North American eShop. Pretty impressive for a third party port of a game that performed mediocre on other platforms.
Luckily for me i still have to beat Hollow Knight. That game is hard and I don't see it happening anytime soon. Silksong doesn't need the support and can wait, and SW outlaws was calling my name after I seen some videos on it for switch 2.
I love stealth, and had totally thrown this game off as Disney Slop, not because of her look (which i didn't care about, as she looks more feminine than Aloy and the hair cut is 70s-80s style, nothing wrong with it), but because of the sequel movies.

After putting in a few questions on a few forums about how "Woke" this is outside of the main character look and all that, most people said it wasn't at all. So wanting another switch2 game I gave it a go. So far its been a blast. I do see some woke shit, but it subtle. For one there is a "they" pronoun person in the one crew, but they never mentioned it. She has a crew cut and I just assumed it was a butch stlyle broad but looking at the lore page in the menus it wrote it out with "they" instead of her, which made that blurb confusing to read. This is it wasn't in my face. I had to search that out and even that paragraph was about the person's accomplishments or what crew they were in, it didn't push out "bigot sandwhiches" or preach ala vielguard or other games. If that is all that is woke in this game, then that would be awesome as its a great game so far, and runs like a champ!
 
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It wouldn't change a single thing if the XSS version had those cuts as well, devs know the strengths a weaknesses of each system, for example XSS RT capabilities aren't even close to par with those on Switch 2, yet Switch 2 has a weaker CPU which is why there are less objects in the scene and why probably they're using some lower poly assets as it reduces the draw calls cost. So even if you cut the RT reflections on Switch 2, it would be bottlenecked by CPU and even if you reduced geometry or scene complexity on XSS it would be bottlenecked by its lack of RT dedicated hardware for the reflections.


That's for everyone to decide, nobody is wrong. I wouldn't play FF16 at 30 fps or blurry and badly performant 60 fps mode on PS5, that's why I play it on PC, yet to each their own.
But it's curious how you like to play such port at 30 fps with tons of drawbacks on Nintendo hardware meanwhile you can't digest 60 fps mode with better graphics on ps5 because too blurry. The power of the brand.
Modders have lower the settings in the SD way lower than the low settings but cant get rid of the RT because that break the game… And still runs worse than the Switch 2 version. That indicates the SD RT is not as good as you think. Even if Ubisoft optimized the SD is going to look worse than the Switch 2 version in some aspects.
You continue to turn around to what I'm really saying. I give up, switch 2 is the better portable ever released, Jesus is back finally.
 
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Portability or because they don't care, console gamers didn't care about 60 fps after the 6th generation, since then up until 2020 the human eye couldn't see more than 30 fps so 60 was a waste of power. Now all of a student 60 fps is gaming standard and whatnot lmao.

I mean, I wouldn't play anything at 30 fps unless I have no choice and I REALLY want to play the game (a couple Nintendo franchises basically), but let's let everyone enjoy things as they want, like some people are ok with portability, or they don't feel like buying any other gaming platform, etc.
This, what is sad though is i see some on reddit and such bitching becasue a game isn't 120fps on the switch2 (or anywhere). Dude was like "I won't play games unless its buttery smooth 120fps or more". Seriously crazy. Maybe its just me but I don't notice the difference between 60 and 144fps (my pc monitor refresh rate 144hz) and on steam deck when I switch between 40-45 and 60 I don't notice a difference either. I do notice difference between 30 and 60, but a lot of the times that is because the "quality mode" is at 30 and on ps5 they pump it up with image effects that make the frame pacing very juddery. Demon Souls remake was notorious for this. Yet other games at 30 feel fine. It all is the engine, game and the consistency.
 
It's a Switch game. Of course it's gonna look and perform worse. There's not even a dedicated Switch 2 version. That's why I passed on the game.
EG hot shots plays fine on switch 1 and 2. I own it, love it and having a blast. It has some issues with the speed of the normal gauge, and a few bugs here and there, but the devs are aware and already have a dedicated switch patch sent to Nintendo. That being said, more on that is for other threads. I just thought i'd put that out there as the game runs fine on switch.
 
But it's curious how you like to play such port at 30 fps with tons of drawbacks on Nintendo hardware meanwhile you can't digest 60 fps mode with better graphics on ps5 because too blurry. The power of the brand.

You continue to turn around to what I'm really saying. I give up, switch 2 is the better portable ever released, Jesus is back finally.
I'm not playing the game and wouldn't play it on Switch 2 neither, you are too focused on "nInTeNdRoNeS dEfEnDiNg ThEiR mUlTiBiLlIoN cOmPaNy" and are clear not following the same conversation you've been into for a couple days...

This, what is sad though is i see some on reddit and such bitching becasue a game isn't 120fps on the switch2 (or anywhere). Dude was like "I won't play games unless its buttery smooth 120fps or more". Seriously crazy. Maybe its just me but I don't notice the difference between 60 and 144fps (my pc monitor refresh rate 144hz) and on steam deck when I switch between 40-45 and 60 I don't notice a difference either. I do notice difference between 30 and 60, but a lot of the times that is because the "quality mode" is at 30 and on ps5 they pump it up with image effects that make the frame pacing very juddery. Demon Souls remake was notorious for this. Yet other games at 30 feel fine. It all is the engine, game and the consistency.
I do notice the difference between 60 and above 70, but after 85 or 90 it's already diminishing return for me, so I focus my builds and graphics configs on playing around 90 at most.
 
I'm not playing the game and wouldn't play it on Switch 2 neither, you are too focused on "nInTeNdRoNeS dEfEnDiNg ThEiR mUlTiBiLlIoN cOmPaNy" and are clear not following the same conversation you've been into for a couple days...


I do notice the difference between 60 and above 70, but after 85 or 90 it's already diminishing return for me, so I focus my builds and graphics configs on playing around 90 at most.
Thats why i am fine with my 4080 playing at 1440p.
 
Listen, talking about nvidia vs amd how is not already derailing, give me a favour. And compare an hardware released 3 years ago, when AMD was always quite back in such tech, I mean ps6 portable theorically will destroy switch 2 so in 2028 we can say nintendo sucks? How you can't see how fallacy is the argument. And this tone about disqualify everything I said because you don't like what you read, it's really childish.

Switch 2 T239 was taped in 2021 so boohoo. 2028 chipset will bitchslap it, no shit. What that has to do with the thread?

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I just recently got outlaws for the switch 2. I didn't follow the conversation for the original release, but for some reason I just got perma banned on resetera for saying kay vess is ugly.

Hope I don't get banned here for saying that.
 
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