tkscz
Member
And I don't disagree with that, but again it's subjective to whoever is playing.I get what you're saying but there's just too many instances where 30fps is poor.
Take pinball games for example, you almost can't play them at 30fps due to the precision needed in reaction and timing to aim shots properly. Nearly every single one runs at 60fps or was patched to if not.
Another genre is racing, it's super rare to see 30fps racing games, you even have games like GT7 which offer 120fps modes, and beyond.
RTS games like StarCraft II feel pretty bad with the horizontal scrolling at 30fps as well, but definitely quite a few genres that almost don't exist at 30fps.
For example, Paper Mario TTYD on GC was 60fps and you need precise timing to get the counter move to work in battle. The remake ran at 30fps and it was harder to get that timing down, but not impossible.
Adversely my kid's mom had little issue adjusting when she's played both as well.
For some it will feel like it's running poorly in some genres of games but for others, as long as it's running stably, they don't even notice.
It's why the only objective way to say a game is running poorly is if the game's frames are inconsistent, as a vastly larger player base will take notice to it.
Looks like The Switch 2 have competition
I've been curious on how the Z2 extreme would handle the game. It's RDNA 3.5 now but still 16 CUs.
I want to see the open world before saying which runs better as this is definitely not locked to 30 and required Lossless frame gen to run better (though the game supports AMD frame gen, not sure why he used lossless).