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Star Wars THE FORCE UNLEASHED 2 |OT| You can use TWO lightsabers now

It was one of the few creative moments in the game even though it was pretty silly.

The whole game felt like it was lacking in any style that the original game had. This made me appreciate TFU1 so much more :lol
 

onken

Member
SpudBud said:
The PC version is capped a 30FPS and doesn't have v-sync? Who the hell okay's this shit?

At 40 bucks I would have bought it but damn.

PC versions being capped at 30 is just so mindblowingly pointless I can't even begin to think how it could possibly be good for anyone.

Same shit with RE4 PC edition, WHY DO THEY DO IT, WHY?
 

JohngPR

Member
Finally beat TFU1 on Sith Lord difficulty. It was pretty cheap, and sometimes I avoided combat all together by hauling ass to the next checkpoint but it was fun. This had the unfortunate tactic that off screen enemies shoot your ass while you are attacking big ass enemies, which is super cheap on Sith Lord when a sniper shot takes like half of your health. Still had fun.

Also, the Star Destroyer part wasn't half bad since I knew what I was doing from the first time I beat it. LOL That part does have the worst UI analog sticks ever though, you couldn't tell WTF it was trying to tell you to do the first time I played through that bit.

Now my OCD will allow me to play TFU2 in peaceh.

LOL

:D
 
BattleMonkey said:
The whole game felt like it was lacking in any style that the original game had. This made me appreciate TFU1 so much more :lol

I've come on here many a times trashing the first game and while the sequel looks and plays better I prefer the first one too. It just feels like a more complete experience.

This game shows just how far Lucasarts has fallen from the leading publishers this generation.
 

tim1138

Member
zorbsie said:
Does anyone know if you can take your leveled character to a harder difficulty, or do you have to start with a clean slate?

Just to clarify, I beat it this morning on medium and then immediately started an Unleashed campaign and it kept my leveled character with all the costumes and lightsaber crystals I had unlocked.
 
Phloxy said:
The ad campaign is so misleading for this game. O Yoda, ooo Boba Fett, man this game is gonna be epic. They literally show up for a minute or two and serve no storyline or gameplay purpose. They were literally included just to be used in commercials. Disgusting really. Dagobah, the fact they even list that as a level is insane.

And ten hours in this game??! You could beat it at the hardest difficulty and 100 percent the game and wouldn't come close to that number.Not unless you watched idle animations for 7 hours, then decided to play the game after that.
Jesus. It does look incredible though, even it seems to be lacking in other areas. But a 5 hour experience with no coupon for the inevitable DLC? Bullshit.
 

JohngPR

Member
So I'm all the way to
Degobah
, how far am I? So far I'm having a blast with the game, it'll be a shame that it won't last as long as TFU 1 though.

The super short length could have probably been forgiven if the game was $10-15 bucks less. We'll see just how long the game lasts for me.
 
JohngPR said:
So I'm all the way to
Degobah
, how far am I? So far I'm having a blast with the game, it'll be a shame that it won't last as long as TFU 1 though.

The super short length could have probably been forgiven if the game was $10-15 bucks less. We'll see just how long the game lasts for me.

The game goes downhill from there.
 
When your on the medical frigate did anyone notice a green holocron sitting out in outerspace from one of the windows early in the level?

Also right in the same area I threw a crate out a window and watched it sail through space only for it to hit the end of the level and bounce off the wall. Talk about an illusion breaking moment.
 
Rated-Rsuperstar said:
When your on the medical frigate did anyone notice a green holocron sitting out in outerspace from one of the windows early in the level?

Also right in the same area I threw a crate out a window and watched it sail through space only for it to hit the end of the level and bounce off the wall. Talk about an illusion breaking moment.

Yea, I think it's a bug in the game as I don't see how you get that stupid thing. There seems to be lot of glitchy shit in the 2nd half of the game, as I mentioned before it's like they gave up halfway through. Had it happen to me and read it happened to many others, but the robot platforms that you jump off of sometimes would just disappear or somehow float away somewhere on the map forcing you to restart the whole section. In the final battle vaders legs would sometimes be going through the floor also, looked awful.
 
Rented it tonight

finished it in one sitting

it's awful.

Story and Gameplay reminded me of a lego force unleashed game, that's how repetitive it was and how nonsense the story was.

The end.
 

iratA

Member
SonOfABeep said:
Rented it tonight

finished it in one sitting

it's awful.

Story and Gameplay reminded me of a lego force unleashed game, that's how repetitive it was and how nonsense the story was.

The end.

SonOfABeep
Plays on Easy Mode
 

Stallion Free

Cock Encumbered
iratA said:
SonOfABeep
Plays on Easy Mode
This game uses cheap bullshit to increase difficulty. I don't see anything wrong with decreasing difficulty as getting one-shotted by asshole snipers doesn't improve the experience with the game.
 

iratA

Member
I found it funny, that is all. :lol

Anyone put some time into the challenge mode thing. I might give it a spin later.
 

jkanownik

Member
I'm shocked by how unbelievably bad parts of this game are. I'm on board with bad story with great production values, but a bad story with poor production is just painful to sit through. I like the prequel trilogy and the story and dialogue are magnitudes worse than those. In talking to a friend last night I said that it's worse than a lifetime movie, but that's giving this game too much credit. I'm confident that 9/10 Star Wars fans regardless of age could write a better story.

The way the dialogue sounds is awful and the mixing of the game is completely broken sometimes. It is really bad.

The pacing is non-existent. It's like they built the set pieces first and then ran out of time and resources so they had to figure out how to patch it all together.

There are multiple sections where you have to run towards the camera. Those sections are always bad. You can get away with one if it is awesome to look at. I don't know how anyone could possibly think that was a good idea to include in the game (unless they originally just had one in the game and added the others because it was a cheap/easy way to extend the length of the game a little).

There is a level where you literally just walk 100 feet and there are no enemies and there are multiple bonuses just sitting in the middle of the walkway. This is followed by a series of completely incomprehensible cut scenes without any interaction. If it was a movie I would have been rewinding it thinking that my DVD player accidentally skipped ahead a chapter.

The character teleports around after cut scenes and QTE's. It completely ruins the cinematic effect. Objects disappear including when you are force-grabbing them.

I admit there's some fun to be had when it works because the combat feels better than the first game, but I can't possibly recommend this game to anyone.
 
Stallion Free said:
This game uses cheap bullshit to increase difficulty. I don't see anything wrong with decreasing difficulty as getting one-shotted by asshole snipers doesn't improve the experience with the game.

This game is less cheap then the first one.
I still died by the hands of those snipers.

The pacing is non-existent. It's like they built the set pieces first and then ran out of time and resources so they had to figure out how to patch it all together.

The difference between a game like this and Uncharted 2 is huge. Naughty Dog just knows how to make navigating the environment natural and connects it to the story appropriately. Then you take the second level of TFU2 where you have to rescue Kota. The whole level felt like a grind and could have been avoided entirely if Starkiller had just landed at the arena. It didn't make sense.

The character teleports around after cut scenes and QTE's. It completely ruins the cinematic effect. Objects disappear including when you are force-grabbing them.

My favorite moment was a Vader QTE during the final battle and when it ended I was teleported off the platform and fell to my death. Yay!
 

Stallion Free

Cock Encumbered
Rated-Rsuperstar said:
This game is less cheap then the first one.
I still died by the hands of those snipers.
True. I rage gave up on the hard difficulty in TFU1. I couldn't even get past the first battle of the Jedi Temple DLC on the hardest difficulty.
 

RedStep

Member
I'll echo the other sentiments in here. They built a great engine and forgot how to make a game with it. Reminds me of Comic Jumper in that way (but that was with humor).
 

Tacitus_

Member
Stallion Free said:
This game uses cheap bullshit to increase difficulty. I don't see anything wrong with decreasing difficulty as getting one-shotted by asshole snipers doesn't improve the experience with the game.

I played it to the level where you have to use the cannon to break a door on hard. Fuck the opening scene of that level (hangar defense).

Fuck it hard. The last wave has snipers AND an AT-ST that can oneshot you (you have to drudge through all three waves if you die AND you get an unscippable minicutscene at the start and between waves. Oh and the enemies that survived from previous waves will seek cover during this cutscene while you're stunned). And of course the game bugs out at the cannons so I can't interact with the battery. Gave up and beat the rest of it on medium and didn't die once while I was dying to cheap shit all the time before on hard.

Fucking awful game design.
 

DihcarEM

Member
Are both x360/ps3 versions equal?
I'm asking cus i've been playing this on ps3 and there are some damn annoying bugs,glitches. I had the first Tfu on x360 and it ran a little bit better. Just curious to know if i made a mistake going with ps3 version this time.

iratA said:
Anyone put some time into the challenge mode thing. I might give it a spin later.

I finished all ten challenges to get the rest of the unlockables,trophies, 9 gold and 1 platinum.
For a game as short as this one they should have atleast had 20 challenges.
 
First game had lot of issues with being able to get murdered while on the floor. There is no quick recovery move so your character gets his ass up slow with a delay before you get control of him as he gets up too. The enemies in areas could just gang rape you as you try to get back up. Same happens in some parts in 2 but not as much.

Anyways back to the original game, it just had much more care put into it. The boss fights in 2 are by the numbers repetitive tasks, while in 1 they were actual fights. You could time various force powers to use in fights and it would work, you had to actually fight the bosses. With 2 you are mostly just repeating tasks in scripted sequences till the boss dies. The lightsaber battles in 1 also would randomly trigger scripted lightsaber sequences that looked pretty neat and added flair to the battles instead of just random out of synch blocks and slashes. The QTE finishes were also much more unique.

TFU2's level design is pretty awful, many times in the frigate I thought I accidentally backtracked as they copy pasted so much.

And story bullshit:

- Dark Side Ending could have fixed so much and I think they really should have played up the clone angle much more with screwing with your mind. Was Starkiller always a clone, how many times has he been cloned, was he cloned in the first game after dying by vaders hand, etc.
- Juno magically coming back to life was so so lame. I mean I could have seen some kind of force healing nosense tried, but Juno immediatly just wakes up when Starkiller walks over.
- How did the rebel fleet win in the light side ending? They were completely outmatched and had no chance of winning that, and the dialogue in the game made it seem that the rebels were not doing good, but magically at end all the Star Destroyers were gone. Ironically if you choose the dark side ending, the rebel fleet is all destroyed and the Imperial fleet is fine. Your decision to spare Vader apparently changes the space battle :lol . Course the number of ships involved doesn't even seem to match up since you see it jump in and the wreckage later on... and then when it ends theres even more ships. The rebels apparently jumped in like 20 more corvettes or something.
 
- Dark Side Ending could have fixed so much and I think they really should have played up the clone angle much more with screwing with your mind. Was Starkiller always a clone, how many times has he been cloned, was he cloned in the first game after dying by vaders hand, etc.

The canon ending of the game would have been much more interesting if they had indeed introduced a evil starkiller at the end. Starkiller is suppose to be this savior for the alliance but what would happen if there is an evil version of himself out there. Would the alliance still trust him?
 
It's too bad to hear that the enemy design is still awful - the moveset and controls seemed VASTLY improved in the demo, but if the enemies and levels aren't improved to match it then there's no point.
 
Rated-Rsuperstar said:
The canon ending of the game would have been much more interesting if they had indeed introduced a evil starkiller at the end. Starkiller is suppose to be this savior for the alliance but what would happen if there is an evil version of himself out there. Would the alliance still trust him?

It would have gone better with the opening crawl also as it talks of Vaders secret plans vaguely.

badcrumble said:
It's too bad to hear that the enemy design is still awful - the moveset and controls seemed VASTLY improved in the demo, but if the enemies and levels aren't improved to match it then there's no point.

Would say the enemies are worse this time around. There was much more variety and unique gameplay involving the different enemies in the first game. This one just reuses the same shit over and over, and you beat it in the same way each time.
 
BattleMonkey said:
It would have gone better with the opening crawl also as it talks of Vaders secret plans vaguely.

Do we even know what Vader's plans are anymore? Is it still to kill the emperor? You'd think the hundreds of Starkiller clones he has sitting around on Kamino would be enough to take out the emperor even if they are all messed up.
 

ghostmind

Member
This one is getting the "wait for the GOTY edition with all the DLC" treatment from me. Perhaps by then it will give me my money's worth...
 

JohngPR

Member
BattleMonkey said:
First game had lot of issues with being able to get murdered while on the floor. There is no quick recovery move so your character gets his ass up slow with a delay before you get control of him as he gets up too. [/spoiler]

It did have a quick recovery move. If you press X (on PS3) quick enough he'd get up quickly using a force repulse type of move.
 

S1kkZ

Member
ghostmind said:
This one is getting the "wait for the GOTY edition with all the DLC" treatment from me. Perhaps by then it will give me my money's worth...
but who is doing the dlc? the developers where fired.
 
S1kkZ said:
but who is doing the dlc? the developers where fired.

They said the same for the first game, didn't stop DLC and a complete package version to come out later.

Rated-Rsuperstar said:
Do we even know what Vader's plans are anymore? Is it still to kill the emperor? You'd think the hundreds of Starkiller clones he has sitting around on Kamino would be enough to take out the emperor even if they are all messed up.

Well first game the whole apprentice secret shit was BS apparently, so guess he stopped trying to overthrow him... at least for that week, he seems to constantly jump back and forth with that shit. He was gonna overthrow Palpie with Padme, but not with uber Jedi side kicks :lol
 

DihcarEM

Member
Rated-Rsuperstar said:
The canon ending of the game would have been much more interesting if they had indeed introduced a evil starkiller at the end. Starkiller is suppose to be this savior for the alliance but what would happen if there is an evil version of himself out there. Would the alliance still trust him?
You do know that there is a evil perfect clone Starkiller right? In the last cinematic you unlock Vader told the evil Starkiller that he must only act if needed. He acts in the evil ending because Starkiller was going to kill Vader, he doesn't act in the lightside ending but he's still there. Is probably being set up for being the main bad-guy for Tfu3, if there was gonna be one.

BattleMonkey said:
- Dark Side Ending could have fixed so much and I think they really should have played up the clone angle much more with screwing with your mind. Was Starkiller always a clone, how many times has he been cloned, was he cloned in the first game after dying by vaders hand, etc.

Heavily implied that he had been a clone ever since Vader betrayed and killed him in front of Sidious in part 1.
Some proof from the game and novel. Starkiller's force signature reads differently. Waking up 6 months after Starkiller notes that all his scars(which he had a lot of training under Vader for so long) are gone. When you escape that ship, there's a dialogue from a stormtrooper saying that the test subject(you) got out.
In the tfu2 there's a specific cinematic you unlock that shows Vader showing evil Starkiller the body of the original Starkiller(wearing the same close,training gear, as when he was killed.) suspended in air.

Again for those that have the x360 version, is it also filled with glitches? I'm thinking about trading my ps3 copy for the 360 version.
 
DihcarEM said:
Heavily implied that he had been a clone ever since Vader betrayed and killed him in front of Sidious in part 1.
Some proof from the game and novel. Starkiller's force signature reads differently. Waking up 6 months after Starkiller notes that all his scars(which he had a lot of training under Vader for so long) are gone. When you escape that ship, there's a dialogue from a stormtrooper saying that the test subject(you) got out.
In the tfu2 there's a specific cinematic you unlock that shows Vader showing evil Starkiller the body of the original Starkiller(wearing the same close,training gear, as when he was killed.) suspended in air.

I know, that's why I mentioned it, but I would have liked to see them actually go into this more instead of just leaving it the background. The story needed more actual content as it played out in a way to straight forward manner and just seemed all around bad. The novelization had to pad it so much with internal dialogue and such.
 
DihcarEM said:
You do know that there is a evil perfect clone Starkiller right? In the last cinematic you unlock Vader told the evil Starkiller that he must only act if needed. He acts in the evil ending because Starkiller was going to kill Vader, he doesn't act in the lightside ending but he's still there. Is probably being set up for being the main bad-guy for Tfu3, if there was gonna be one.

I saw the dark side ending.
But does the evil one exist in the canon ending? There's nothing there that says he does. I hate the fact that I have to wait for another sequel to know if that's where their taking the story.
 

DihcarEM

Member
Rated-Rsuperstar said:
I saw the dark side ending.
But does the evil one exist in the canon ending? There's nothing there that says he does. I hate the fact that I have to wait for another sequel to know if that's where their taking the story.
Yeah, like i said Vader tells him that this will be his final test and that he needs to remain in the shadows, only act if it goes wrong. Which in the darkside ending it does so evil junior steps in. You can get all this info and more from the last cinematics you have to unlock, the last 4 or so are about the evil clone.
 
DihcarEM said:
Yeah, like i said Vader tells him that this will be his final test and that he needs to remain in the shadows, only act if it goes wrong. Which in the darkside ending it does so evil junior steps in. You can get all this info and more from the last cinematics you have to unlock, the last 4 or so are about the evil clone.

Again, where and how do you unlock these cinematics. Don't see anything anywhere on them or how to unlock and secret cinematics.
 
- terrible story with damn near no effort put into it whatsoever
- shit level design
- 3 levels (4 if you count dagobah, but why would you?) WTF!? :lol
- enemy variety blows
- pathetically short
- whiny ass protagonist
- quick time events
+ combat was fun and seemed improved over the first one.

i'm really glad i didn't buy it!

if only they could have taken the improved combat and married it to better level design, enemy encounters, and a decent story. then maybe TFU2 wouldn't have been so terrible.
 
iratA said:
SonOfABeep
Plays on Easy Mode

Started on hard, like the other guy said, the bullshit scout trooper snipers made me put it to medium. Didn't have too many problems other than the crappy platforming.

The snipers really are stupid sometimes especially if they are put in groups. They have such extreme accuracy on you unless you're dashing. Pretty much bones you over if you get caught in a QTE or animation while fighting a different enemy.

Besides, my tag was in relation to not enjoying Demon's Souls because of the difficulty.. this game is like kirby epic yarn in comparison :lol
 

DihcarEM

Member
BattleMonkey said:
Again, where and how do you unlock these cinematics. Don't see anything anywhere on them or how to unlock and secret cinematics.
Sorry, i didn't see you asking.
You unlock the rest of the cinematics by beating the challenges on various levels of medals. That's how you collect the rest of the stuff. Crystals,non-starkiller costumes and cinematics.
 

dark10x

Digital Foundry pixel pusher
onken said:
PC versions being capped at 30 is just so mindblowingly pointless I can't even begin to think how it could possibly be good for anyone.

Same shit with RE4 PC edition, WHY DO THEY DO IT, WHY?
The ONLY reason I could see them doing it is if the animations were sampled at a low framerate or something. I don't see that being the case here, of course, but we've seen it before. Remember Halo PC? Everything animated at 30 fps, but the framerate could go much higher (smooth screen panning mixed with 30 fps animation).
 
dark10x said:
The ONLY reason I could see them doing it is if the animations were sampled at a low framerate or something. I don't see that being the case here, of course, but we've seen it before. Remember Halo PC? Everything animated at 30 fps, but the framerate could go much higher (smooth screen panning mixed with 30 fps animation).

Everything about this game was a rushed, unfinished cash in. Why should the PC version be any different?
 

edgefusion

Member
I was super excited about this game, being a huge Sam Witwer fan, but all the reports of it only lasting 5 hours are really putting me off. I don't want to lay down £40 for 5 hours of entertainment even if Sam Witwer is the hottest thing alive.
 

luxarific

Nork unification denier
edgefusion said:
I was super excited about this game, being a huge Sam Witwer fan, but all the reports of it only lasting 5 hours are really putting me off. I don't want to lay down £40 for 5 hours of entertainment even if Sam Witwer is the hottest thing alive.

Heh, he's probably the reason I bought the game. Haven't had time to play it yet though, New Vegas awaits!
 

JohngPR

Member
Man, I almost don't want to play the second half of the game since I've had a positive experience with the game so far.
 

WillyFive

Member
JohngPR said:
Man, I almost don't want to play the second half of the game since I've had a positive experience with the game so far.

The biggest thing that ruins the game is realizing it ended already, after you just bought the game.
 
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