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Star Wars: The Old Republic [Early Access: December 13th] Thread 2

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The high res textures are fine. They are just bugged right now and switched up. The low res setting shows high res textures and the high res setting shows low res textures.

Does the grass/environment/foilage look better on the bugged low res bar? Any beta testers can grab some environment screens?
 
Does the grass/environment/foilage look better on the bugged low res bar? Any beta testers can grab some environment screens?

Texturing on foilage isn't likely to get better, the biggest issue with the foilage is that it looks bad without AA. If you force AA it makesa huge difference on it.
 

Guri

Member
Help me here, guys. I was never into MMOs like WoW, but I really liked Knights of the Old Republic.

Is this game worth for me?
 
Help me here, guys. I was never into MMOs like WoW, but I really liked Knights of the Old Republic.

Is this game worth for me?

That's really hard to say, you might like some of it, but if your not into MMO's you will possibly be turned off. It is a MMO just like WoW at it's heart, with more emphasis on story and KOTOR like dialogue touches, but still... it's a MMO
 
Help me here, guys. I was never into MMOs like WoW, but I really liked Knights of the Old Republic.

Is this game worth for me?

Tried WoW and it didn't click with me at all and for me that was primarily down to setting, my interest in fantasy is very limited. Played the Beta last weekend and I definitely enjoyed it enough to check it out further down the road.
 

Alex

Member
If you're unsure and strapped, wait till it hits 20 smackeroos and just enjoy the main questing during the free month.
 

DodgerSan

Member
The high res textures are fine. They are just bugged right now and switched up. The low res setting shows high res textures and the high res setting shows low res textures.

Whaaa? Is that why, with everything on high, Darth Baras' faceplate looks like it's made from Lego?
 

daoster

Member
Help me here, guys. I was never into MMOs like WoW, but I really liked Knights of the Old Republic.

Is this game worth for me?

The only real MMO I was ever into was FFXI, WoW never did click with me. But I was addicted to SWTOR the two betas I played. One of the main reason was because I wanted to find out what would happen next with my characters...that was a big incentive to continue playing!
 

Emitan

Member
Help me here, guys. I was never into MMOs like WoW, but I really liked Knights of the Old Republic.

Is this game worth for me?

It really depends. I tried 3 different times to get into WoW and it never worked. I've been hooked on this game since I first played it. I think if you never don't want to play an MMO, you're not going to like it no matter how much story there is. For me, I've been looking for a real entrance to the MMO genre for a year, and this game was finally it. But I don't think that will be the case with most people.
 

Azih

Member
You can definitely play this like a massive version of KOTOR 3. You only need a very little amount of suspension of disbelief to ignore all the other people clustering around your quest giver and imagine that you are the one true chosen one and everybody else is just pathetic hangers on that the NPC does not give a shit about.

Does dying have *any* penalty in this game though?
 
You can definitely play this like a massive version of KOTOR 3. You only need a very little amount of suspension of disbelief to ignore all the other people clustering around your quest giver and imagine that you are the one true chosen one and everybody else is just pathetic hangers on that the NPC does not give a shit about.

Does dying have *any* penalty in this game though?

Armor decay, and it's getting "knocked out" hehe. From what I recall also if it happens multiple times in a row, each self rez takes longer and longer to do.
 

AppleMIX

Member
How is the trooper as a healer? I want to play a Jedi Sage but after hearing how lackluster the story was, I think I want to change classes.
 

Giolon

Member
How is the trooper as a healer? I want to play a Jedi Sage but after hearing how lackluster the story was, I think I want to change classes.

*takes a deep breath* say it with me now:

All tanks and healers are designed to be equal when properly spec'd for their role. There are no off-tanks or off-healers. I've been successfully healed all the way to max level by all types of healers. I've healed all types of tanks, yes even Jedi Shadows, justw fine from 10-50.

Find an advanced class that is capable of the role you want to play and run with it. You'll be fine.
 

JWong

Banned
How is the trooper as a healer? I want to play a Jedi Sage but after hearing how lackluster the story was, I think I want to change classes.

To add to the above post, from what I hear (and if you played WoW)...

Bounty Hunter/Trooper -> Holy Paladin (Big and Slow heals, best at single target healing)
Agent/Smuggler -> Resto Druid (Heal over Time)
Inquisitor/Consular -> Holy Priest (Got some of both, focuses on mitigating damage with shields)
 

Giolon

Member
To add to the above post, from what I hear (and if you played WoW)...

Bounty Hunter/Trooper -> Holy Paladin (Big and Slow heals, best at single target healing)
Agent/Smuggler -> Resto Druid (Heal over Time)
Inquisitor/Consular -> Holy Priest (Got some of both, focuses on mitigating damage with shields)

I dont think that breakdown is totally accurate, but I'm not an expert on all of them. I'll toss in some other info I know:

Sages' shielding got massively nerfed a couple builds ago. It's ok still, but it's not as great a component to their healing as it used to be.

Sages have to wait until at least level 40 to get an AoE heal. Commandos have to wait until then for an instant cast heal. Scoundrel's AoE heal is centered on themselves.

Commandos have essentially Earth Shield.

Sages have essentially Penance and PW:S.

Commandos and Scoundrels both have free, weak heals to use while regenning resources. Sage does not b/c they have a more traditional mana-like mechanic w/ a Lifetap(that can be done for free when a certain spell crits).
 

JWong

Banned
I dont think that breakdown is totally accurate, but I'm not an expert on all of them. I'll toss in some other info I know:

Sages' shielding go massively nerfed a couple builds ago. It's ok still, but it's not as great a component to their healing as it used to be.

Sages have to wait until at least level 40 to get an AoE heal. Commandos have to wait until then for an instant cast heal. Scoundrel's AoE heal is centered on themselves.

Commandos have essentially Earth Shield.

Sages have essentially Penance and PW:S.

Commandos and Scoundrels both have free, weak heals to use while regenning resources. Sage does not b/c they have a more traditional mana-like mechanic w/ a Lifetap(that can be done for free when a certain spell crits).

Yeah definitely take it with a pinch of salt.

TOR is significantly different than WoW, especially the lack of the traditional mana resource.
 

erragal

Member
To add to the above post, from what I hear (and if you played WoW)...

Bounty Hunter/Trooper -> Holy Paladin (Big and Slow heals, best at single target healing)
Agent/Smuggler -> Resto Druid (Heal over Time)
Inquisitor/Consular -> Holy Priest (Got some of both, focuses on mitigating damage with shields)

Agent/Smuggler healers are very single target focused. The BH/Trooper healers actually have a much better aoe heal than they do. In the end it's about which one has mechanics you like and a resource system you're comfortable with; resource management is really important in SWTOR especially for healers.
 

Dina

Member
Anyone care to drop a few knowledgebombs about Trooper Vanguard tanking? Is it hard? Is it fun?


Also, are dualspecs in or do you need to respec for increasing costs?
 

Giolon

Member
Anyone care to drop a few knowledgebombs about Trooper Vanguard tanking? Is it hard? Is it fun?


Also, are dualspecs in or do you need to respec for increasing costs?

First, Dualspecs won't be in for launch, but devs said they may come later.

I have tanked as a Bounty Hunter Powertech, which is the Imperial Trooper Vanguard equivalent, and it is the most fun I've had in the game. Rocket Launchers, railguns, jetpacks - awesome. (Vanguards have grenades and lightning cannons or something).

On the plus side, BH/Trooper have A LOT of AoE abilities, so it's pretty easy to hold aggro on groups - far easier than I found it to be on a Jedi Knight Guardian (caveat up to level 27 - most, maybe all, tanks get their AoE taunt at level 30).

The downside of that is they are a PITA to try to work with Crowd Control. Every CC ability in SWTOR (PvE) works like Hex - long duration, but long cooldown. If someone breaks it, you might be fucked.

While they are "ranged" tanks, the effective range is a lot shorter than you might expect - 10m. Sure you can still shoot guys from up to 30m away, but you have things like your primary aggro builders, damage debuffs, and basic AoE attacks limited to the 10m range. Furthermore, your interrupt is melee range only.
 

Dina

Member
First, Dualspecs won't be in for launch, but devs said they may come later.

I have tanked as a Bounty Hunter Powertech, which is the Imperial Trooper Vanguard equivalent, and it is the most fun I've had in the game. Rocket Launchers, railguns, jetpacks - awesome. (Vanguards have grenades and lightning cannons or something).

On the plus side, BH/Trooper have A LOT of AoE abilities, so it's pretty easy to hold aggro on groups - far easier than I found it to be on a Jedi Knight Guardian (caveat up to level 27 - most, maybe all, tanks get their AoE taunt at level 30).

The downside of that is they are a PITA to try to work with Crowd Control. Every CC ability in SWTOR (PvE) works like Hex - long duration, but long cooldown. If someone breaks it, you might be fucked.

While they are "ranged" tanks, the effective range is a lot shorter than you might expect - 10m. Sure you can still shoot guys from up to 30m away, but you have things like your primary aggro builders, damage debuffs, and basic AoE attacks limited to the 10m range. Furthermore, your interrupt is melee range only.

Thanks for this. I can appreciate a challenge and I loved Trooper Commando dps to death. Friend of mine if thinking going Gunslinger with a healing option, so I want to try Vanguard with a tanking option.
 

Guri

Member
It really depends. I tried 3 different times to get into WoW and it never worked. I've been hooked on this game since I first played it. I think if you never don't want to play an MMO, you're not going to like it no matter how much story there is. For me, I've been looking for a real entrance to the MMO genre for a year, and this game was finally it. But I don't think that will be the case with most people.

The thing is that I don't have time to play and there is a lot of other games I'd like to try as well (singleplayer). By the time I get back, everybody has already leveled up and are way ahead of me.

But, yeah, I would like to play MMOs and like them one day. The thing is that it never happened. And the same with RTS games.
 

cametall

Member
Damages your armor. Will eventually break and you'll need to repair.

Not enough punishment. It needs to be like the early days of SWG (like end of beta, 1st week) where it costs 100K credits to repair the simplest of armor.

Teach those nubs a lesson for dying!
 

Emitan

Member
Someone wants me to use this as my avatar

fuckyoubillychu.png


...
 
First, Dualspecs won't be in for launch, but devs said they may come later.

I have tanked as a Bounty Hunter Powertech, which is the Imperial Trooper Vanguard equivalent, and it is the most fun I've had in the game. Rocket Launchers, railguns, jetpacks - awesome. (Vanguards have grenades and lightning cannons or something).

On the plus side, BH/Trooper have A LOT of AoE abilities, so it's pretty easy to hold aggro on groups - far easier than I found it to be on a Jedi Knight Guardian (caveat up to level 27 - most, maybe all, tanks get their AoE taunt at level 30).

The downside of that is they are a PITA to try to work with Crowd Control. Every CC ability in SWTOR (PvE) works like Hex - long duration, but long cooldown. If someone breaks it, you might be fucked.

While they are "ranged" tanks, the effective range is a lot shorter than you might expect - 10m. Sure you can still shoot guys from up to 30m away, but you have things like your primary aggro builders, damage debuffs, and basic AoE attacks limited to the 10m range. Furthermore, your interrupt is melee range only.
Man, I really hate that I had to stop right as I hit 30. Jet Pack Charge is epic, plus Sonic Missile probably makes tanking much easier.

I really had a blast as a powertech though, and I imagine trooper is the same. Opening up with Death from Above or Grapple Hook, neural dart, and using those close range abilities looks and feels cool. I just wish I knew how much threat is generated by each ability, had issues keeping grouped mobs on me, but not bosses.
 

Wallach

Member
I think I'm just going to wind up playing a Commando. I want a healer, and my inner nerd demands power armor satisfaction. I'm not entirely convinced of the math of it yet purely on the healing side (nor do I like the fact that they are missing an in-combat rez), but hopefully it works out alright.
 

Giolon

Member
Who, where?

Reid made a comment on Twitter that it was never said the current build is the launch build - then several folks, including myself, linked him to the post in the beta forums where one of their community managers posted that it was the launch build. He came back later and said basically "well, it's the last big build, but there will be more fixes before release".

That's all.
 

JWong

Banned
Reid made a comment on Twitter that it was never said the current build is the launch build - then several folks, including myself, linked him to the post in the beta forums where one of their community managers posted that it was the launch build. He came back later and said basically "well, it's the last big build, but there will be more fixes before release".

That's all.

The public never gets the very latest build. They get the last stable build.

Fixes need to be tested extensively before you put it out.
 

Garryk

Member
Not enough punishment. It needs to be like the early days of SWG (like end of beta, 1st week) where it costs 100K credits to repair the simplest of armor.

Teach those nubs a lesson for dying!

This didn't last long in SWG, but after the grace period for dying wore off you would respawn in your undies and had to make a corpse run au naturale. Also, male characters had wifebeaters, but they removed them in a patch.
 

J-Rzez

Member
Quick question about companions. Can they ever leave you if you keep choosing answers they don't agree with? And what are the final benefits to making them "happy" with you?
 
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