Haven't touched this game since 2 weeks after release. I really like space sims though so I might give this a look.
Have they added macro support?
Have they added mod support (for stuff like healbot)?
Are there dungeon and raid finders?
the gunship is unlocked from start, should be right below the strike fighters and scouts in the ships sectionJust enjoy it. Do a little bit of everything. Don't be afraid to get into PVP, it'll teach you how to play the quickest at lower levels, and is a good break up to the monotony of questing.
And yeah, GAF is on JC.
EDIT: By the way, why can't I find the Gunship? I don't see anywhere to buy it or unlock it. I see the extra ships on the cartel market, but no Gunship anywhere =/.
the gunship is unlocked from start, should be right below the strike fighters and scouts in the ships section
Nope. Nope. And yes and yes.
No real need for mods as is since they allowed you to work with the UI on your own and pretty much whatever you need is there. Other than Recount, nothing really you're gonna miss IMO.
Now that this space expansion hit today, the game is where it should have been when released IMO as far as features go. It's still great, greater even. It's just the catching up that you'll have to deal with, finding new friends in established groups, etc.
Cool, think I will re-sub when I get home. I have been gone for so long that I am a little lost. I had a 40ish Agent whom I plan to resume. So basically I should complete his story then what? There was a Hutt expansion a while ago right..is that another story my Agent can play through? Any other expansions I missed? I am mainly interested in doing single player story stuff and lots of flight stuff.
stuff
The Harbinger if you want a PvE server. For PvP it's The Bastion.Wow thanks for the very helpful post. Will be sure to run the new flashpoints and the new areas you mentioned.
Edit: Oh yea I remember talk of a server merger a while back. Any recommendations for an American who lives on the West Coast?
Just having it available at level 1 is the most awesome thing about this. Is the XP rate pretty good for matches?Starfighter is awesome, been playing for hours. Seems quite solid and more complex than I expected it to be. If they keep supporting it with new maps, game modes, and other ships, this could be awesome past time.
Also being available at lvl 1 makes it a great way to get credits and xp to level up while ignoring side quests on alts.
I just started playing this game as a Jedi Knight and it's pretty fun so far. I'm trying to curb my temptation to go back to WoW after many years of being away from it and I'm finding this quite fun.
I'm level 5 on Jedi Covenant (which is the server GAF plays on right?)
Any tips?
Just having it available at level 1 is the most awesome thing about this. Is the XP rate pretty good for matches?
If you haven't already joined a guild, I would recommend it, the xp boosts, social aspects and advice are all worth it. If you want just /who GAF and whisper a member for an invite. Also, use xp boosts whenever able, it helps a lot in the long run while leveling and always log out in a safe zone to get rest xp.
is that the latests update?
The Gunship is only unlocked for people who had a subscription on Nov 1. http://www.swtor.com/galactic-starfighter
Well that sucks. When does it unlock for the rest of us?
My notes from the SF Cantina Event say some time in January (and Bombers coming for all in February), and you'll have to unlock it (likely they meant purchase w/ Requisition like other ships, i.e. you won't be given one for free like the Subscribers on Nov 1)
Is there any way to earn Cartel Coins in game? Like a Daily system à la LOTRO? Is it worth dishing out some money to get Preferred status?
Well that sucks. When does it unlock for the rest of us?
Is there any way to earn Cartel Coins in game? Like a Daily system à la LOTRO? Is it worth dishing out some money to get Preferred status?
Also, who can I message on the Republic to get a GAF Guild invite
Gunship should be purchasable with fleet acquisition points I believe, you just don't start with one. Players only start with a scout and strike fighter I believe, everything else has to be unlocked. Those long time subscribers just got extra rewards with all the fight suits, tittles, and gunship immediate unlock.
To qualify for the Early Gunship Role Unlock with Gunship "Daring" Paint Jobs, your account must be in active subscription status on November 1, 2013 at 11:59PM PDT / November 2, 2013 at 6:59AM GMT. These unlocks will be waiting for you in your in-game Hangar at the start of Subscriber Early Access on December 3, 2013. The Gunship Role is permanently unlocked in-game on January 14, 2014.
I can't use /who as a F2P player below level 10. Who can I message? Or I'll just wait until level 10...
EDIT: Nope. Only preferred and sub's can do /who. Can anyone invite me to the guild on JC? I'm Jedi Knight Hadrial.
That's not what I remember them telling us at the Cantina event, and what I said jives with the fine print on the GSF info page:
I thought they were just giving it to us early as unlocked, not literally going to be exclusive for early subscribers. That's a bummer for folks.
What do you guys recommend getting for the 450 Cartel Coins you get from the $4.99 purchase as someone who is coming from a F2Per?
EDIT: How do you get EA to verify your email? I've been trying to via the site and it hasn't sent me a verification email yet (tried like 5 times already).
EDIT2: I've been sent a validation email finally, but now I get error, check your link blah blah blah. IM TRYING TO GIVE YOU MONEY EA.
No clue on the verification problems. And it used to be the initial cartel coin buy that provided the most bang for your buck was rocket boost, particularly if you aren't an inquisitor or consular. I've been gone a while so that may have changed, but I doubt it. Being able to run fast in areas you can't use a mount is pretty sweet. Just can't be used in PVP.
they are definitely not just reskins, there is not even an option to just reskin your ships. they are completely new ships.
dont know if their loadout options are any good though, I havent looked that closely.
They're not just skins, they save you a couple of thousand ship requistion with equipment and they earn requistion faster, but they're not better than the ones you buy with fleet requisition.I'm surprised there isn't an uproar about this, as when it first came up there was some pissing about it then everyone was saying they are just alternate skinned ships being sold for cartel coins.
I'm surprised there isn't an uproar about this, as when it first came up there was some pissing about it then everyone was saying they are just alternate skinned ships being sold for cartel coins.
Actually cartel coins do help a lot, since they're necessary to convert ship requistion into fleet requistion, which can be used to buy upgrades when you don't have enough ship requisition.honestly its not that big a deal. different ships and different components are pretty much balanced. its the upgrading of components with ship requisition that makes you stronger, and cartel coins can in no way do that or even help with that.
anyway, I would be surely be happier if they left cartel coins completely cosmetic, but I can live with that.
So the ships you can buy in the cartel market, I thought they were supposed to just be alternate skins of current ships. But in the hangar looking at their stats/loadouts, they are unique and not the same from what I can tell. Whats going on? Dulfy posted that they are reskins of specific ships but going back and forth in the hangar and comparing, they have different load out options and slight stat differences.
you still have to work just as long for the ship requisition thoughActually cartel coins do help a lot, since they're necessary to convert ship requistion into fleet requistion, which can be used to buy upgrades when you don't have enough ship requisition.
Actually cartel coins do help a lot, since they're necessary to convert ship requistion into fleet requistion, which can be used to buy upgrades when you don't have enough ship requisition.
they are definitely not just reskins, there is not even an option to just reskin your ships. they are completely new ships.
dont know if their loadout options are any good though, I havent looked that closely.
I thought they were the same as the second ship you can buy with fleet reqs for each type.
Nope, they have different stats from the other 2 ships and different load out options as well. I thought the same as you said and dulfy said same thing too, but they are not, they are unique ships that you can only buy with cartel coins.
I don't think anyone has theorycrafted the ships to determine that any is better than the other, since each ship seems to have it's ups and downs. Even the ships you buy with fleet acquisition aren't really better than the standard ones.
*hides in the safety of community threads*
Christ. All this console wars bullshit is making gaming side unbearable. Anyways, one week left of finals and then to resub!
The description of the cartel market ships say they are the same as other specific ship models. Are the stats really different or is it just that they come with a different set of equipment on them by default?
The devs also told us at the Cantina Event in SF that they would just be reskins and not be better than the other ships.
Yea looking at them now and they seem to match, musta been looking at the modded stats based on my build when I compared. Only difference is the cartel ships get the 10% acquisition bonus.
Only because they are considered "Mastered". Once you upgrade all the component categories of the other ships, they will also be considered mastered.