Post-move my character shows up as Level 0 and w/o any Class in our guild panel...
(She's a 50 Jedi Sage)
You have to leave, log-off, log-in, then rejoin.
Mine fixed itself though.
Well, started the big move to Corellian Run. Lost only 1 of my names despite not having any characters saved there so it's not so bad. Being the guild master means I have a fair bit of work ahead of me but it was nice seeing almost 200 people on the fleet in the middle of the afternoon and over 100 (!) people PVPing. The most I ever saw at any time on Sith Wyrm was 3 matches going on.
What's your name on this server? I had to change my main to Traxal, and the last person from the guild just unsubscribed because he lost all of char names and renamed the wrong character the wrong name due to that weird name changing priority rename prompt.
Any idea when 1.3 is going to hit. I think I'm going to resub soon.
Any idea when 1.3 is going to hit. I think I'm going to resub soon.
Would just like to point out, in regards to the previous conversation, that Sentinel/Marauder AOE stuns breaks on damage too.
Two instances of fleet on CR going, hit over 500 total when you add them up. Planets are also pretty full of peeps too.
What's your name on this server? I had to change my main to Traxal, and the last person from the guild just unsubscribed because he lost all of char names and renamed the wrong character the wrong name due to that weird name changing priority rename prompt.
We cleared the minefield in hardmode EC tonight in Elite Empire, and got to the last phase of the Kephess battle. That huge purple circle he puts down after pulling everyone in is devastating in hardmode, I had over 20k health, and popped cover probe and evasion and still couldn't live to make it out before dying, it's insane. I have no clue how we could survive that, sniper needs some of that force speed, or a segway or something.
We cleared the minefield in hardmode EC tonight in Elite Empire, and got to the last phase of the Kephess battle. That huge purple circle he puts down after pulling everyone in is devastating in hardmode, I had over 20k health, and popped cover probe and evasion and still couldn't live to make it out before dying, it's insane. I have no clue how we could survive that, sniper needs some of that force speed, or a segway or something.
Save your Ultimate Medpac for that moment? I dunno. It's clear that EC in general is stupid hard.. even story mode is harder than KP Nightmare.
We cleared the minefield in hardmode EC tonight in Elite Empire, and got to the last phase of the Kephess battle. That huge purple circle he puts down after pulling everyone in is devastating in hardmode, I had over 20k health, and popped cover probe and evasion and still couldn't live to make it out before dying, it's insane. I have no clue how we could survive that, sniper needs some of that force speed, or a segway or something.
Save your Ultimate Medpac for that moment? I dunno. It's clear that EC in general is stupid hard.. even story mode is harder than KP Nightmare.
Lol, in the video I just watched they just stand in the middle of the purple circle, drop a ballistic shield and take the damage (in the descritpion he states that the purple circle phase has changed and you need classes with defensive cooldowns, they have like 3 marauders in their group at least)
Yeah, I use a rakata, so that would heal about 4k, which would be just enough to make it outside with 3000 or so left probably, if I don't have to use it prior to that.
So basically we need two sorc heals to pop circles, and save at least one ballistic for that also. It would still be crazy, even the 20% reduction from ballistic shield would leave the group pretty damn low. Can't wait to try again some time, but that damage was insane.
It is super fucking hard. Bioware really needs to learn how to not overtune stuff to be so hard. I'd imagine it's even hard for the super awesome top PVE guilds in the game. It's cool to make it tough, but at least give some leeway in the process.
Nope just found another video, they had the tanks holding him against a wall, when they knew they were gonna get pulled everyone but the tanks got into the entrance doorway and kephess couldn't pull them towards him
Also big one here for you, Yooni and Kaz, I saw the sniper entrenched (the thing where the second high shield comes down over their heads?) and he wasn't pulled in!
Were gonna own this tonight and tomorrow.
Have a look for yourselves guys:
http://www.youtube.com/watch?v=RJqaz1n7aDI
You'll get a shot tomorrow, until we get to the tanks.
If it's caused by the prompt thing probably can call up customer service to get the correct name restored.
Sigh, we're never getting regular "meaty" weekly updates again are we?
Sigh, we're never getting regular "meaty" weekly updates again are we?
We never really did in the first place.
Well, I'm probably the biggest critic of the game right now that still plays/post, but even I can admit that they were really busy with ptr and the transfers going on right now.
Nope just found another video, they had the tanks holding him against a wall, when they knew they were gonna get pulled everyone but the tanks got into the entrance doorway and kephess couldn't pull them towards him
Also big one here for you, Yooni and Kaz, I saw the sniper entrenched (the thing where the second high shield comes down over their heads?) and he wasn't pulled in!
Were gonna own this tonight and tomorrow.
Have a look for yourselves guys:
http://www.youtube.com/watch?v=RJqaz1n7aDI
Wow, they got the walker to 50% the first phase, they have to be way more geared, and our mara maybe wasn't using his bloodthirst or whatever it's called. That is pretty insane dps for sure. That's about 25% more than we were putting out last night. Actually, looking at that vid, they had a couple mercs, and that video is almost 2 months old, was that before the change in the mercs stacking abilities? I just can't see that kind of damage happening otherwise.
That offhand has my name written all over it
Todays patch notes:
1.2.7b Patch Notes
6/19/2012
General
In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased
Gripping stuff..
Think they did it just on verge of the patch where Merc DPS fell off.
Also apparently you sold the mods and armorings and stuff I need, you are forthwith dead to me!
Can't watch the video right now but I must know, did he blink?
In this interview with James Ohlen he's saying that the server transfers aren't the final stage in how the population will be handled. Maybe this mega server tech is still something they're working on?
I did HM Lost Island twice yesterday. First time, I was tanking with a PUG. We wiped for an hour on the first boss because everyone kept dying on the last phase. Second time I was DPS'ing with guildies and we finished the whole thing in an hour. We beat Doctor Lorrick on the first try. The difference in skill level between PUG's and top players is astounding.
Hey folks, Joveth Gonzalez here. Some of our blogs are written well ahead of their publishing date and this blog is one of them. When Gabe wrote this, it was just before we opened up PTS. We have had significant testing since then with the many characters that we have already copied over.
Edit: We have removed that line from the blog to avoid any further confusion.
I think it's in for sure, but wouldn't be surprised if it's buggy as heck, the testing feedback for it hasn't sounded that positive so far.
I think it's in for sure, but wouldn't be surprised if it's buggy as heck, the testing feedback for it hasn't sounded that positive so far.