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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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If you care about your characters decisions in group content, stick to RP servers and play with your guildies.

Are these people going to freak out when they are asked to replay a flashpoint? "omg my character traveled back in time to redo this quest with different peoples!"
 

Deadly

Member
BattleMonkey said:
If you care about your characters decisions in group content
I thought even though you're in a group and you decide something else, your decision is the one that will apply to you?
 
Deadly said:
I thought even though you're in a group and you decide something else, your decision is the one that will apply to you?

Yea you get your alignment score for whatever you chose no matter what someone else does, but like the other poster noted, you get stupid people who will make a fuss because it broke their "vision" of how they wanted their characters story to go.
 

Gvaz

Banned
gatti-man said:
This line of thinking confuses me. Practically every game in existanve can be broken down like this. Its a simple gameplay mechanic. Do you honestly expect every mission to be riveting, story line altering material? Im sure jedi and sith etc all had mundane missions they had to do. Seems perfectly acceptable to me.
I agree, but generally good design hides this pretty well, either with breaking up the monotony with other things like a story or forced minigames or whatever.
 

bengraven

Member
I love, love that they took a hint from Torchlight and let your companion take off for 60 seconds to sell your vendor trash. So awesome.

Fine Ham Abounds said:
So you're RPing an evil dude in PVE and you're calling her a Deviantart carebear?

I get your point, just giving you a hard time.

haha, well you get rewards for going down one path or the other and I'm assuming a Sith gets better rewards for being dark side.

Plus, dark side options for Sith are darkly funny.

I...RPed...purely for logical gameplay progression, I assure you. ;)


BattleMonkey said:
Yea you get your alignment score for whatever you chose no matter what someone else does, but like the other poster noted, you get stupid people who will make a fuss because it broke their "vision" of how they wanted their characters story to go.

Yep, you actually see the choices they made next to their character and are told how many light/dark points they get. But as to who's decision the "story" takes, it's all based on a random roll.

I was never in a situation where a decision would heavily affect the other players. Maybe the decisions in heroics will have more weight later on in the game, but the only weighty decision I've seen was "attack him/her" which would mean you're basically forcing your party into a fight.

And since you can chat during the dialogue scenes, you can all talk about your decision. That said, if attacking someone is going to give you dark side points and you want DSP for your character's progression, then there comes a moment where you have to choose between your character wanting points and your party being forced into what might be a potentially dangerous fight.
 

Sigfodr

Member
bengraven said:
Ugh, carebears.

It's going to get so much worse when this goes live.

We're playing Sith, doing "Black Talon" (which you might have seen during the year before's E3 event, so no spoilers) and my Sith Warrior kills one of the quest characters.

"what?! Why'd you kill him?"
"Because I'm a Sith..."
"So what? OMG don't kill the characters, you can play a decent person. Poor old fat guy needed help. THIS DOESN'T REFLECT MY DECISION AND THUS DOESN'T AFFECT MY CHARACTER'S STORY."




I bet she draws pics of her Chiss on a space ship hugging kittens and puts them up on DeviantArt.
So what if someone in a party does something another member doesn't agree with. She could reconcile the event for her story as she couldn't stop the murder, and even confronted you afterwards. It still fits into her character's personality and makes for a better story. I've thought about this, as my Chiss Agent was Light Side.
 
Gvaz said:
I agree, but generally good design hides this pretty well, either with breaking up the monotony with other things like a story or forced minigames or whatever.

In a single player game perhaps, but forcing it on a player in a MMO is a big no no. It's already often annoying when it's done in single player games where a minigame is introduced for a mechanic to "break things up" and it just becomes a boring chore. Examples being the awful hacking in Deus Ex and Bioshock. Neat at first, but in a 12+ hour game you do it so many times that it becomes nothing more than a waste of time and generally the games become so stupidly easy. In a MMO where your going to be spending far far more time playing, these would be murder.

For MMO's it's basically up to the players to break up the monotony because they have full choice of what to do. Don't want to do all the generic side quests? Then don't do them. Go take some time off for some PVP, go socilize with your in game friends, do some crafting or play the in game economy game, do space missions, run an instance....

I would like to see them put in more social aspects into the game like has been asked many times, playable Pazaak in cantinas, perhaps various other games just to give more options for players to do.
 

rukland

Member
BattleMonkey said:
I would like to see them put in more social aspects into the game like has been asked many times, playable Pazaak in cantinas, perhaps various other games just to give more options for players to do.

This for sure, those are the kinds of things needed here. Mindless minigames can stay out my MMO's please. But something like Pazaak would be great even more so if I can clean up a ton of credits while playing it.
 

bengraven

Member
Sigfodr said:
So what if someone in a party does something another member doesn't agree with. She could reconcile the event for her story as she couldn't stop the murder, and even confronted you afterwards. It still fits into her character's personality and makes for a better story. I've thought about this, as my Chiss Agent was Light Side.

Well she DID confront me afterwards. She was even pissing and moaning after we left the instance and returned to the space station.

I was joking about the "ruining my immersion/story" thing, because I truly think she didn't have the capacity to do or see something evil in a videogame. She was so carebear that the thought of hurting even an ingame person bothered her to no end.

She was the type of person who winces and cries out when she hits a civilian in GTA.
 

border

Member
I really don't like the companion system.

I hate that my companion is always getting in the way when I'm trying to loot a corpse or click on a quest NPC. I don't like that I can't really go without a companion since it's impossible to pull less than 4-6 mobs at a time in most situations. I hate that people will use their companions as an excuse to roll on gear that doesn't suit them.

The game is supposed to be more "immersive" because of the voice acting, but then they have massive immersion-breakers like the fact that everyone is running around with exactly the same companion that looks exactly the same. And since everybody does it, that essentially doubles the number of onscreen characters which means that game will run like garbage in large social areas.

I think BioWare needs to add an option to not display others' companions (at least not in social areas, but preferably not in the open world either).

I don't know what the PVP repurcussions of companions will be, but probably not good for casters I suspect. Pet classes are annoying to fight because you've constantly got that pet hounding you and interrupting your casts -- well now everyone else is a pet class!
 

Emitan

Member
border said:
I don't know what the PVP repurcussions of companions will be, but probably not good for casters I suspect. Pet classes are annoying to fight because you've constantly got that pet hounding you and interrupting your casts -- well now everyone else is a pet class!
They're not in PvP. There's no footage or anything of them ever being in PvP.
 
border said:
I really don't like the companion system.

I hate that my companion is always getting in the way when I'm trying to loot a corpse or click on a quest NPC. I don't like that I can't really go without a companion since it's impossible to pull less than 4-6 mobs at a time in most situations. I hate that people will use their companions as an excuse to roll on gear that doesn't suit them.

The game is supposed to be more "immersive" because of the voice acting, but then they have massive immersion-breakers like the fact that everyone is running around with exactly the same companion that looks exactly the same. And since everybody does it, that essentially doubles the number of onscreen characters which means that game will run like garbage in large social areas.

I have never once had a companion get in the way of looting, or clicking on quest NPCs... wth are you doing with your camera angles?

Have been playing now for quite some time and never found situations where you end up pulling 4-6 mobs at a time, where the heck are you doing this, and why?

In the groups I've played with, have not seen once anyone try to get loot for their companions, as the loot drops are player based in group content.

Companions also are not used in the PVP sections. Only in open pvp areas will companions be seen.
 

MaddenNFL64

Member
Billychu said:
They're not in PvP. There's no footage or anything of them ever being in PvP.

They are for open world.

Once thing i want to do is have pokemon battles with the companions lol. Engage in a duel, then just sit there as the companions do rockem sockem robots on eachother.
 

Emitan

Member
MaddenNFL64 said:
They are for open world.
I meant warzones and stuff. If they were in those, we'd have seem footage of them because we have hours worth of footage of that kind of PvP and no hints of companions.
 

border

Member
I am playing with the default camera angle, and all the time my companion jumps in from the bottom of the frame as I'm trying to click on something and I end up clicking him. I suppose it doesn't help that the companion is a giant character, but it's the only one I've been offered. In 4-5 years of playing as a Warlock I never had this problem with my demons.

4-6 mob pulls are not that uncommon -- mobs are pretty regularly grouped in 3's or 4's, and you'll pick up a patrol or an add from using a knockback or whatnot. I could probably survive these fights on my own, but I'm at a huge handicap without the companion soaking up a lot of damage and the game has been clearly designed such that you're intended to use them.

I'm fighting a bunch of rebelling slaves in Drummond Kass area now and have had some pretty sizable pulls.

Billychu said:
They're not in PvP. There's no footage or anything of them ever being in PvP.
So they just disappear or become neutral if someone ganks me?
 
border said:
I am playing with the default camera angle, and all the time my companion jumps in from the bottom of the frame as I'm trying to click on something and I end up clicking him. I suppose it doesn't help that the companion is a giant character, but it's the only one I've been offered. In 4-5 years of playing as a Warlock I never had this problem with my demons.

4-6 mob pulls are not that uncommon -- mobs are pretty regularly grouped in 3's or 4's, and you'll pick up a patrol or an add from using a knockback or whatnot. I could probably survive these fights on my own, but I'm at a huge handicap without the companion soaking up a lot of damage and the game has been clearly designed such that you're intended to use them.

I'm fighting a bunch of rebelling slaves in Drummond Kass area now and have had some pretty sizable pulls. But most areas are not as densly populated with baddies as that slave camp.

So they just disappear or become neutral if someone ganks me?

In out side pvp the companions would still be used, they just aren't used in PVP zones.

Even with large characters looting and clicking should not be an issue, perhaps it's just the way you play? Characters tend to stay behind and to the corner of you when they position themselves. Looting also creates a very large loot circle you can right click on when corses drops, so it's very quick and easy to loot in the game, especially if you change the loot options in the menu for group looting.

Using knockbacks in any MMO have the drawback of possible mob pulls, the Drummond Kass rebel area does have lot of dudes but the patrols in that area are generally only one character. It's also often important I found with companions to turn off any knock back or pulling abilities they might have as they can really get annoying, especially if you are playing a cover based class.

They kind of had to make the game with companions in mind.... if they didn't it would have made companions more overpowered than they are now. Companions for the most part seem to have made the game a bit too easy at times for me. Some have said it also takes away from people wanting to group with others.
 

Gvaz

Banned
border said:
So they just disappear or become neutral if someone ganks me?
No they will help you attack much like a pet or demon would in world pvp. They're not in instanced pvp however at all.
 
Preface: I'm a gigantic Star Wars fan and I love lore. These are my opinions.

Pros:
1. The story telling and voice acting. I love being able to make choices. It makes me feel like I'm making a difference even though I'm probably not. The dialogue helps with immersion and I love being immersed. I've sat through every single conversation and will sit through every one until there's no more conversations left to be had. Also, maybe 1 second delay in starting a conversation unless I'm with other people. Even then it's only 3 seconds.

2. Responsive actions. I hit a button and stuff happens. No delay except for 1 certain scenario which I address in the cons section.

3. Good graphical performance. At max I'm still getting 60-100 FPS. I get 50+ FPS outside the senate building now too. Hopefully AA won't put too much of a dent in that. I'm running an i5 2500k, Geforce GTX 460, and 8 gigs of DDR3 RAM.

4. Flashpoints. Damn those are fun.

5. Companions. You want to do all my crafting for me and sell all my junk when I'm full? THANKS! Also, 2 heads are better than 1.

6. A sense of strength. Right off the bat I felt like a hero. Slicing through multiple enemies and generally laying waste to all baddies as I came across them. Some might call it easy mode, I call it fun. I'm a god damn Jedi. I should absolutely be cutting through these jobbers.

There's more but I can't pinpoint them at the moment.

Cons:
1. User Interface. Yeah, it does its job but I can't scale it or move it. I need more chat options too.

2. The Galactic Trade Network. If you used it, you know. The skinny of it is it needs to have the functions it already has to work properly and it needs more of them. I know, it's beta, yadda yadda.

3. Certain critical things not clear. The biggest one being your advanced class quest. Thankfully people in general chat are helpful at the moment.

4. This is extremely nit-picky but when I run up to a crystal node to harvest, I want to take my finger off the movement button and click immediately to harvest without getting "You cannot do that while moving". It seems the character has a tiny bit of momentum when I let off the button which cancels my interaction with objects. I'm just used to WoW's polish in this case.

5. Please let me toggle my head armor.

There's a few more but it's mostly cosmetic stuff or very minor things that I think should be added.

I pre-ordered this game and I'm glad I did. It feels like a multiplayer Bioware game and that's precisely what I expected from it. It seems that I have more and more fun for each level I gain. I can't wait to play my dark side Assassin at launch.
 
Confused101 said:
There's more but I can't pinpoint them at the moment.

Cons:
1. User Interface. Yeah, it does its job but I can't scale it or move it. I need more chat options too.

2. The Galactic Trade Network. If you used it, you know. The skinny of it is it needs to have the functions it already has to work properly and it needs more of them. I know, it's beta, yadda yadda.

3. Certain critical things not clear. The biggest one being your advanced class quest. Thankfully people in general chat are helpful at the moment.

4. This is extremely nit-picky but when I run up to a crystal node to harvest, I want to take my finger off the movement button and click immediately to harvest without getting "You cannot do that while moving". It seems the character has a tiny bit of momentum when I let off the button which cancels my interaction with objects. I'm just used to WoW's polish in this case.

5. Please let me toggle my head armor.

There's a few more but it's mostly cosmetic stuff or very minor things that I think should be added.

I pre-ordered this game and I'm glad I did. It feels like a multiplayer Bioware game and that's precisely what I expected from it. It seems that I have more and more fun for each level I gain. I can't wait to play my dark side Assassin at launch.

Agreed on all except 5. Under Preferences->Social->You can turn off head slot armor display.
 

Gvaz

Banned
I'm pretty sure that the head slot is a thing in the options.

Also the same thing happened to me in AION, except you'd LOSE the node if you moved. It was horrible.
 
Confused101 said:
4. This is extremely nit-picky but when I run up to a crystal node to harvest, I want to take my finger off the movement button and click immediately to harvest without getting "You cannot do that while moving". It seems the character has a tiny bit of momentum when I let off the button which cancels my interaction with objects. I'm just used to WoW's polish in this case..

Happens with quest items and such as well that you have to activate or click on. Very sensitive right now.
 
border said:
I really don't like the companion system.

I hate that my companion is always getting in the way when I'm trying to loot a corpse or click on a quest NPC. I don't like that I can't really go without a companion since it's impossible to pull less than 4-6 mobs at a time in most situations. I hate that people will use their companions as an excuse to roll on gear that doesn't suit them.

The game is supposed to be more "immersive" because of the voice acting, but then they have massive immersion-breakers like the fact that everyone is running around with exactly the same companion that looks exactly the same. And since everybody does it, that essentially doubles the number of onscreen characters which means that game will run like garbage in large social areas.

I think BioWare needs to add an option to not display others' companions (at least not in social areas, but preferably not in the open world either).

I don't know what the PVP repurcussions of companions will be, but probably not good for casters I suspect. Pet classes are annoying to fight because you've constantly got that pet hounding you and interrupting your casts -- well now everyone else is a pet class!

I believe the benefits of the companion far outweight the little annoyances though. Sure it's not immersive to have everybody with the same companion, but that is like saying it's not immersive for the council to tell every Jedi that they are the savior of the galaxy.
 
cartoon_soldier said:
Sure it's not immersive to have everybody with the same companion, but that is like saying it's not immersive for the council to tell every Jedi that they are the savior of the galaxy.
Yes, correct, that also isn't immersive, which is a fundamental problem in MMO storytelling, the 1000x Luke Skywalker syndrome.

I don't see how having two immersion-breaking things is better than one.
 

MaddenNFL64

Member
As long as I can enjoy the story presented to me, I really can get over there being a billion super jedi who are Satele Shans favorite savior of the galaxy.

It's not a big deal to me at all.

This and GW2 are making this damn thing presentable for once.

I would say FF11 did storytelling in an MMO the best so far, but they just skirted around everything by making your "adventurer" a backseat nobody. You were always just some dude who witnessed the badasses of the world say stuff to eachother while they tell you and the 100 other losers to clean up.
 
See, I never thought to look under the social tab to toggle my head piece. I kept going to UI settings for some reason. Thanks guys.

Strike that one from the list then. Yay!

Edit:

Moaradin said:
You actually can in the interface -> social tab. Chest armor with hoods attached don't count though, sadly.
Hoods should definitely have the option as well. I'm just happy that I don't have to wear my helmet under my hood now. It was very silly looking.
 

FLEABttn

Banned
Confused101 said:
4. This is extremely nit-picky but when I run up to a crystal node to harvest, I want to take my finger off the movement button and click immediately to harvest without getting "You cannot do that while moving". It seems the character has a tiny bit of momentum when I let off the button which cancels my interaction with objects. I'm just used to WoW's polish in this case.

It seems like the client checks with the server and has to get an okay before it's allowed to do anything. With WoW, the client does what you ask it to while concurrently checking with the server to see if it's allowed to do anything. If no, the server tells the client to cancel whatever it is.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Confused101 said:
3. Good graphical performance. At max I'm still getting 60-100 FPS. I get 50+ FPS outside the senate building now too. Hopefully AA won't put too much of a dent in that. I'm running an i5 2500k, Geforce GTX 460, and 8 gigs of DDR3 RAM.

Awesome, this is exactly the computer I'll be building before release. Did you OC?

Confused101 said:
3. Certain critical things not clear. The biggest one being your advanced class quest. Thankfully people in general chat are helpful at the moment.

Yeah, that sucked. Thankfully I was able to figure it out on my own since I'm usually always on the hunt for quests.

Confused101 said:
5. Please let me toggle my head armor.

THIS! I hate how most of the head armor looks.
 
Andrex said:
Awesome, this is exactly the computer I'll be building before release. Did you OC?



Yeah, that sucked. Thankfully I was able to figure it out on my own since I'm usually always on the hunt for quests.



THIS! I hate how most of the head armor looks.


I thought there was an option in "preferences" to toggle head gear on or off?
 
FieryBalrog said:
Yes, correct, that also isn't immersive, which is a fundamental problem in MMO storytelling, the 1000x Luke Skywalker syndrome.

I don't see how having two immersion-breaking things is better than one.

They are trying at least, more than most have and in many cases they have done some good things with the presentation. As with any game, especially a MMO theres many things that will break immersion, many of which though are up to another person's point of view. Most things don't bother me about it so far outside of the cloned army of companions.

I do wish they let players turn off seeing other players companions outside of grouping, or those of enemy players.

It also doesn't help with all the low lvl players now in beta which basically swarm areas with tons of players with the same companion character. Would help later down the line when players have access to all their companions to mix things up. They are also adding in more customization options per characters right now which also should help things while players upgrade and alter their looks. Kinda wish you got access to most of your companions earlier in the game rather than how spaced out they are right now.

Deadly said:
So playing it as a KOTOR sequel isn't exactly an option :lol

If you want it to be, of course it can. The whole story of each class is playable by yourself. It's very single player friendly. All of a classes actual storyline content is also kept separate from the rest of the players and you can't play with another player of the same class storyline, you have to do it yourself or be with a different class whose story is completely different.
 

Deadly

Member
BattleMonkey said:
If you want it to be, of course it can. The whole story of each class is playable by yourself. It's very single player friendly. All of a classes actual storyline content is also kept separate from the rest of the players and you can't play with another player of the same class storyline, you have to do it yourself or be with a different class whose story is completely different.
Yes true but it isn't exactly scaling appropriately. There's a certain level recommendation for each planet. You're pretty much obliged to follow it. You can't go through JUST the class storyline.
 
Deadly said:
Yes true but it isn't exactly scaling appropriately. There's a certain level recommendation for each planet. You're pretty much obliged to follow it. You can't go through JUST the class storyline.

Not really different from a SP RPG where you have to level up a grind up a character to move on to the next area or are limited to where you can go. Not all games use scaling systems, and of course it doesn't really work in a MMO environment.
 

Deadly

Member
BattleMonkey said:
Not really different from a SP RPG where you have to level up a grind up a character to move on to the next area or are limited to where you can go. Not all games use scaling systems, and of course it doesn't really work in a MMO environment.
I haven't played an RPG in ages where I had to grind. And if we're speaking of KOTOR, there was absolutely no grinding in it. Hell, I WISH there would have been grinding in KOTOR just so I could have a bit more fun with the game.
 
Deadly said:
I haven't played an RPG in ages where I had to grind. And if we're speaking of KOTOR, there was absolutely no grinding in it. Hell, I WISH there would have been grinding in KOTOR just so I could have a bit more fun with the game.

Most Western RPG's have stopped doing it, Jrpgs still do the level progression. Course as mentioned before it's a MMO, so they got to keep people playing and extend the playtimes for the classes. Still from what I've played you don't have to do tons of grinding to move on. In the later levels this probably is not the case though as usually level progression really slows down.
 

Deadly

Member
BattleMonkey said:
Most Western RPG's have stopped doing it, Jrpgs still do the level progression. Course as mentioned before it's a MMO, so they got to keep people playing and extend the playtimes for the classes. Still from what I've played you don't have to do tons of grinding to move on. In the later levels this probably is not the case though as usually level progression really slows down.
I might just have progressed farther than you then.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
I'm more lol'ing at the people who were like "TOR IS TOTALLY GONNA BOMB." I mean, the game isn't out yet but it already has some incredible momentum. Plus, beta testing what, five/six months before final release? When has another major MMO done anything like that? Most games are lucky to have 3-4 week beta times.
 

rukland

Member
Andrex said:
I'm more lol'ing at the people who were like "TOR IS TOTALLY GONNA BOMB." I mean, the game isn't out yet but it already has some incredible momentum. Plus, beta testing what, five/six months before final release? When has another major MMO done anything like that? Most games are lucky to have 3-4 week beta times.

At this point after being in the beta as long as I have, I feel that those saying it's going to bomb are just salty they are not in the beta. Really each new version in the last month or so has really shown how much work they are putting into the game and that they might really be reading the beta forums.
 
rukland said:
At this point after being in the beta as long as I have, I feel that those saying it's going to bomb are just salty they are not in the beta. Really each new version in the last month or so has really shown how much work they are putting into the game and that they might really be reading the beta forums.

Game should do fine as long as they can get it polished up in time for release. It's in pretty good shape right now, optimization and lot of tweaking on many of the graphical glitches needs to be taken care of.

Main concern I have right now is that they can supply enough end game content, it's unknown how much is going to be available at launch. If they can keep the content flowing on regular basis, then things should be good though. As long as they tighten it up for release, there biggest hurdle will be keeping the endgame crowds happy.
 
BattleMonkey said:
Game should do fine as long as they can get it polished up in time for release. It's in pretty good shape right now, optimization and lot of tweaking on many of the graphical glitches needs to be taken care of.

Main concern I have right now is that they can supply enough end game content, it's unknown how much is going to be available at launch. If they can keep the content flowing on regular basis, then things should be good though. As long as they tighten it up for release, there biggest hurdle will be keeping the endgame crowds happy.

Yes, end game content will be the biggest concern. They still have a solid two months till release/early start. So hopefully they can get everything squared away before then.
 
Andrex said:
I'm more lol'ing at the people who were like "TOR IS TOTALLY GONNA BOMB." I mean, the game isn't out yet but it already has some incredible momentum. Plus, beta testing what, five/six months before final release? When has another major MMO done anything like that? Most games are lucky to have 3-4 week beta times.

The game really does play out a lot better than anything you can see in the videos. I would know, I was one of those skeptics.

As for the levelling/grind discussion, it has been pretty good for me so far. Taking part in the heroic/2+ quests definitely helps and doing Flashpoints I assume will help a lot too. I hope I get into another beta (or permanent beta) as I really missed out on leveling further and doing more flashpoints.

One more thing, a nifty little feature that is great:
Preferences->Social->"Unify Colors to Chestpiece":
Toggle on to make all visible garments coordinate their color scheme with your currently worn chest piece

Remember how in all MMOs you spend your leveling time looking like a joker? No more. Turn this option on and everything starts matching and you look good.

Off:
9o5Nh.png


On:
p4bYn.png


Probably more useful for non-robe classes though.
 

Deadly

Member
Andrex said:
I'm more lol'ing at the people who were like "TOR IS TOTALLY GONNA BOMB." I mean, the game isn't out yet but it already has some incredible momentum. Plus, beta testing what, five/six months before final release? When has another major MMO done anything like that? Most games are lucky to have 3-4 week beta times.
The "OMG THIS IS GOING TO BE THE BEST MMORPG EVER" crowd is much more lol worthy =P. Especially when most of them were still on Korriban.

PS. I'm also in the 20s
 
Deadly said:
The "OMG THIS IS GOING TO BE THE BEST MMORPG EVER" crowd is much more lol worthy =P. Especially when most of them were still on Korriban.

They are at least playing and enjoying the game. Don't see how that is lol worthy when you have people spelling out the game's doom who have not touched it yet even many months before release or based on pure speculation and rumor.
 
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