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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Chindogg

Member
maabus1999 said:
Crafting and Mod system is in flux right now and is the area they need the biggest polish on.

Besides that, the crafting with companions with reverse engineering, multi-queing, and critical hits make it possibly a very deep system. Add in the fact crew skills come into play one the new flashpoints and I think they have "possibly" a great system when polished up.

I really hope your right because right now it just feel like a "set it and forget it" style to crafting. The majority of the time you don't even participate, you just send a companion off to an adventure you never see or do, but only read about in a description and know if they succeeded or failed. Kinda boring and pointless imo.
 

rukland

Member
Chindogg said:
I really hope your right because right now it just feel like a "set it and forget it" style to crafting. The majority of the time you don't even participate, you just send a companion off to an adventure you never see or do, but only read about in a description and know if they succeeded or failed. Kinda boring and pointless imo.

You do know you can do all of it your self if you want to right? If you are choosing to use your companions for crafting then yes it's set and forget which is amazing in it's own right. But you are able to do all parts your self and infact if you want you could kill a day gathering / crafting like some people I know have done.
 
Chindogg said:
I really hope your right because right now it just feel like a "set it and forget it" style to crafting. The majority of the time you don't even participate, you just send a companion off to an adventure you never see or do, but only read about in a description and know if they succeeded or failed. Kinda boring and pointless imo.

I don't see how it's more "exciting" for crafting to be going to a table somewhere and rubbing your hands togther for a couple seconds to poop out several identical cloned items.

You really don't do anything in most crafting systems but press a button. Other games like EVE and SWG used similar systems of setting up crafting and letting production being handled for you, always liked it. The none crafting tasks for the most part can also be done by your character if you want as well. It gives you option in these cases, those who don't want to waste time gathering or such can just have their companions do it for them, or do it themselves if that is what they like.
 

Chindogg

Member
rukland said:
You do know you can do all of it your self if you want to right? If you are choosing to use your companions for crafting then yes it's set and forget which is amazing in it's own right. But you are able to do all parts your self and infact if you want you could kill a day gathering / crafting like some people I know have done.

That's not entirely true. I can't go treasure hunting to go get gemstones without a companion, for example. I can see why some people like the idea of crafting being done for you, but to me its just more hand holding that really devalues the nature of crafting. If I want things done for me in a game, I'd just bot it. But that's just me.

Edit: Based on the responses, keep in mind that I think the game's fun but I question some of the direction the game's going. I do not agree that its like KOTOR because the majority of your decisions had an impact on your character. Just right now the vast majority of conversations have no impact baring on the character's progression. I understand the argument is that "its for the story" but really after doing hundreds of quests I really don't care about the reason why I have to kill 10 wamprats or gather 6 sticks. I think the dialogue's nice, but it could be used for something more than a distraction that I'm still doing nothing more than gather/kill quests that I've done in every other MMO.

As for the crafting, it seems like the majority of you are perfectly ok with how crafting's handled. We'll have to agree to disagree.

This game will sell well, but I'm not sure how many subs it'll pull. Obviously the Star Wars and Bioware fans will buy into it, but once the dialogue and companion are removed its still just another MMO with the same MMO ruleset. Perhaps in the future I'll be able to eat these words but I just cannot help but feel a little disappointed of the near finished product after seeing so much potential for it throughout its long development.
 

Amneisac

Member
BattleMonkey said:
I don't see how it's more "exciting" for crafting to be going to a table somewhere and rubbing your hands togther for a couple seconds to poop out several identical cloned items.

You really don't do anything in most crafting systems but press a button. Other games like EVE and SWG used similar systems of setting up crafting and letting production being handled for you, always liked it. The none crafting tasks for the most part can also be done by your character if you want as well. It gives you option in these cases, those who don't want to waste time gathering or such can just have their companions do it for them, or do it themselves if that is what they like.

You're 100% right of course, but I think the point is some people might have enjoyed a system that managed to do something different. We shouldn't be limited to WoW's crafting system or this new system, right? They had an opportunity to come up with something better. For the record, I'm not disappointed with the way this system sounds (haven't played the game), but there's always room for innovation when a new, huge budget game comes out.
 

Dunlop

Member
Somnia said:
That's the reason RIFT is still doing good, constant content updates.

That is actually what I played this weekend

My friday with TOR was a bust due to my lack of patience. By saturday my buddies where level 10 and hitting instances.

I picked up Rift for $10 on that Steam sale and have to say the game is absolutely amazing (I have a decked out raiding priest in WOW which I am comparing to), totally came out of left field for me.

I figure it is now my perfect transition game until TOR hits in December. I mentioned in a previous post, I am anxious to level my Inquisitor in TOR when it hits but the nature of the videos was already slightly annoying with the 2nd beta invite (meaning videos I had already seen) so I don't know how this game will keep the altaholics like WOW or similar games do.
 
Amneisac said:
You're 100% right of course, but I think the point is some people might have enjoyed a system that managed to do something different. We shouldn't be limited to WoW's crafting system or this new system, right? They had an opportunity to come up with something better. For the record, I'm not disappointed with the way this system sounds (haven't played the game), but there's always room for innovation when a new, huge budget game comes out.

Theres lot of interesting and deep crafting systems out there. I don't see TOR as being something that would attempt anything of the sort though, it's obviously targetting a more casual type of player. It does try some new things or seems to grab ideas from different other MMO's, but in the end it was always going to be sticking to something accessible.

I would have loved for something like what SWG did for crafting, but it just wouldn't fit in what they are going with here obviously.
 

syko de4d

Member
with the new Pre Order Numbers from VG-Chartz, swtor is now the MMO with the highest pre orders ever on VG-Chartz and this 11 weeks before launch.

for comparison:
Wow Cataclsym last week: 543,744
Swtor 11 weeks before launch: 595,657

All these numbers are without digital sales or amazon.
 
syko de4d said:
with the new Pre Order Numbers from VG-Chartz, swtor is now the MMO with the highest pre orders ever on VG-Chartz and this 11 weeks before launch.

for comparison:
Wow Cataclsym last week: 543,744
Swtor 11 weeks before launch: 595,657

All these numbers are without digital sales or amazon.

Posting numbers from that site I believe is considered a no no here. They make up tons of shit and continually wrong.
 
Chindogg said:
I really hope your right because right now it just feel like a "set it and forget it" style to crafting. The majority of the time you don't even participate, you just send a companion off to an adventure you never see or do, but only read about in a description and know if they succeeded or failed. Kinda boring and pointless imo.

I know you can do all the gathering yourself. In fact I recommend mixing companions and yourself to get gathering up as quickly as possible.

I actually like the crafting dependent on companions part, the game gives us these awesome allies, use them. There is no reason for my character to be an awesome Jedi and also scavenge for materials. Now instead you have companions doing these things while you continue to ahem "save the world"

Dialogue's fun until you're going through 5min of dialogue to collect each quest for the 100th time and your 8th consecutive quest in that town; especially when the majority of choices you make in said conversations mean absolutely nothing. Even the LS/DS decisions really don't impact non-force users (outside of useless titles that you seem to get a dime a dozen for following certain quest trees). Same goes with cutscenes, they're nice until you have to watch them for the 100th time then they just become a slightly longer wait for the next level to load.

Still better than quest text that I have to scroll through. Turn on subtitles too if you want to speed read the stuff. Ability to accept the quest to either help out since you are a nice Jedi, or only in return for money or flat out refuse it. There's more depth to this system than others. And some quests have light side/dark side options which are important as gear will start depending on how light side or dark side you are.
 

syko de4d

Member
BattleMonkey said:
Posting numbers from that site I believe is considered a no no here. They make up tons of shit and continually wrong.
really, why? Yeahe the numbers are not always correct but the pre order numbers were always a good indicator for the first week sales.
 

sangreal

Member
syko de4d said:
with the new Pre Order Numbers from VG-Chartz, swtor is now the MMO with the highest pre orders ever on VG-Chartz and this 11 weeks before launch.

for comparison:
Wow Cataclsym last week: 543,744
Swtor 11 weeks before launch: 595,657

All these numbers are without digital sales or amazon.

Aside from pulling numbers out of ioi's ass, I believe they use Amazon rankings to "calculate" sales so it seems odd to say that they numbers are without amazon. Is that site supposed to be legitimate now?
 
Is there any census on the amount of gear / loot at end game?



I just thought about half of the games classes being Lightsaber wielders. Even in single, dual and doublebladed, they only are altered in color. Then you of course have the hilt that can be in unique designs, but still... 5 years down the road. That's a lot of f**king looking at lightsabers.

maybe they can make up for it in armor, but how many types of jedi robes can they make, that look different without shit going crazy retarded ala WoW?


I believe the lead SWG Art designer is also one of the main people in SWTOR art team. That's good. SWG had good art I think! I just hope they can make enough unique ones.
 

Gvaz

Banned
I have a lot of complaints I could make about this game but the crafting system isn't one of them. It owns sending off npcs to do the grinding for you.

You send off your other companions to do the work while you level. That's all.
 
Vigilant Walrus said:
Is there any census on the amount of gear / loot at end game?



I just thought about half of the games classes being Lightsaber wielders. Even in single, dual and doublebladed, they only are altered in color. Then you of course have the hilt that can be in unique designs, but still... 5 years down the road. That's a lot of f**king looking at lightsabers.

maybe they can make up for it in armor, but how many types of jedi robes can they make, that look different without shit going crazy retarded ala WoW?


I believe the lead SWG Art designer is also one of the main people in SWTOR art team. That's good. SWG had good art I think! I just hope they can make enough unique ones.

Besides the actual weapons themselves, you also have very rare/epic weapon mods that can drop and alter statistics and not just colors. Different builds will have different needs stat wise also so the mods also will be more geared to certain class builds and not just any lightsaber user.
 

Deadly

Member
Chindogg said:
Edit: Based on the responses, keep in mind that I think the game's fun but I question some of the direction the game's going. I do not agree that its like KOTOR because the majority of your decisions had an impact on your character. Just right now the vast majority of conversations have no impact baring on the character's progression. I understand the argument is that "its for the story" but really after doing hundreds of quests I really don't care about the reason why I have to kill 10 wamprats or gather 6 sticks. I think the dialogue's nice, but it could be used for something more than a distraction that I'm still doing nothing more than gather/kill quests that I've done in every other MMO.
Entirely agreed. I know it's an MMORPG but the fact that there are a bunch of I'll do this or that quests but it doesn't actually show in the game sucks.
 

gatti-man

Member
Chindogg said:
That's not entirely true. I can't go treasure hunting to go get gemstones without a companion, for example. I can see why some people like the idea of crafting being done for you, but to me its just more hand holding that really devalues the nature of crafting. If I want things done for me in a game, I'd just bot it. But that's just me.

Edit: Based on the responses, keep in mind that I think the game's fun but I question some of the direction the game's going. I do not agree that its like KOTOR because the majority of your decisions had an impact on your character. Just right now the vast majority of conversations have no impact baring on the character's progression. I understand the argument is that "its for the story" but really after doing hundreds of quests I really don't care about the reason why I have to kill 10 wamprats or gather 6 sticks. I think the dialogue's nice, but it could be used for something more than a distraction that I'm still doing nothing more than gather/kill quests that I've done in every other MMO.

As for the crafting, it seems like the majority of you are perfectly ok with how crafting's handled. We'll have to agree to disagree.

This game will sell well, but I'm not sure how many subs it'll pull. Obviously the Star Wars and Bioware fans will buy into it, but once the dialogue and companion are removed its still just another MMO with the same MMO ruleset. Perhaps in the future I'll be able to eat these words but I just cannot help but feel a little disappointed of the near finished product after seeing so much potential for it throughout its long development.

Swtor will be a success. The only question is how big. Obviously it will be a multimillion seller. With its sp focus even with poop end game it should hold subs for atleast 3-6 months at a time.

As for crafting I loathe it so im glad the system is like this. Hands off, let me actually have fun with real content or pvp. I think you just need to understand this game is going for casuals like me. Practically everything about this game was built around someone who can't play 20-30 hrs/week.
 

rukland

Member
Vigilant Walrus said:
I just thought about half of the games classes being Lightsaber wielders. Even in single, dual and doublebladed, they only are altered in color. Then you of course have the hilt that can be in unique designs, but still... 5 years down the road. That's a lot of f**king looking at lightsabers.

And this is why I am staying away from the force users, well that and my love of guns in the SW universe.
 
sykoex said:
If I go through the effort of gathering or crafting myself is it more effective than having an NPC do it?

A person can probably do gathering faster if they do it themselves than have their companions do it. You also generally pay your companions to go do tasks and they dissapear for a while. While if you gather yourself you can often just do it faster. But a player will probably get most out of doing it yourself AND having your companions also gathering up mats as well.
 

Chindogg

Member
gatti-man said:
Swtor will be a success. The only question is how big. Obviously it will be a multimillion seller. With its sp focus even with poop end game it should hold subs for atleast 3-6 months at a time.

As for crafting I loathe it so im glad the system is like this. Hands off, let me actually have fun with real content or pvp. I think you just need to understand this game is going for casuals like me. Practically everything about this game was built around someone who can't play 20-30 hrs/week.


I've come to that conclusion. That the game will be for casuals, even more so than WoW. I'm still undecided as to if I'll purchase it at launch and play it because really it doesn't offer much more of an experience to me that I'm already getting with other MMOs. Maybe that'll change, only time will tell.
 
Vigilant Walrus said:
Is there any census on the amount of gear / loot at end game?



I just thought about half of the games classes being Lightsaber wielders. Even in single, dual and doublebladed, they only are altered in color. Then you of course have the hilt that can be in unique designs, but still... 5 years down the road. That's a lot of f**king looking at lightsabers.

maybe they can make up for it in armor, but how many types of jedi robes can they make, that look different without shit going crazy retarded ala WoW?


I believe the lead SWG Art designer is also one of the main people in SWTOR art team. That's good. SWG had good art I think! I just hope they can make enough unique ones.

That would definitely be a concern, but I believe Jedi users can also wear Pants->Shirts like troopers. I also believe end-game lightsabers have multiple modification slots, similar to armor.

Would love to see dyes in the game though. Allowing dyes for armor can go a long way towards alleviating the everybody has the same armor syndrome.
 

Pat

Member
I truly love the game, but I hate companions. Everybody tells me they're not pets, but I have the same feeling of when I play a pet class in WoW or any other MMO that use them, which I don't like at all.
 
Pat said:
I truly love the game, but I hate companions. Everybody tells me they're not pets, but I have the same feeling of when I play a pet class in WoW or any other MMO that use them, which I don't like at all.

You don't have to micromanage them at all (at least I haven't had to)?
 

Gvaz

Banned
They're all auto controlled and work well. They're pretty smart with threat and will attack what you're attacking and stuff
 

Blackface

Banned
I am starting to get worried about Bioware and actually taking tester feedback.

In multiple months of beta, Bioware has almost completely ignored all tester feedback. Except for one area, which is IA/Smuggler cover. They took it upon themselves to completely break the MOD system. The ONLY system in SWTOR that has had not a single complaint about it. They recently admitted what they did was wrong (an "overcorrection") and will be changing it AGAIN next build. Outside of that, testers have been ignored.

You can see the frustration on the forums now. 50 percent of the posts are complaints about being ignored or why X system sucks. 40 percent are people defending Bioware like they will earn a medal, and 10 percent are people who are giving constructive feedback.

I have to admit, I am siding more after this last build on the side of people who think Bioware is being idiotic.

Here are a few areas players have asked for changes in.

- Robust LFG tools
- Better more meaningful Space Combat
- Less Kill X number of people quests
- Moddable / Customizable UI
- Social features
- Character Creation options improved
- More end-game content
- Choices in the story that impact the game

Some of them are not feasible at this stage, or even a few months ago. However Bioware has not even bothered to add in ONE new body type. You get four body types and thats it, they ALL suck except one. People have complained about this for MONTHS UPON MONTHS. They have not even bothered to address it, let alone add one single new body type. Yes I understand it means going intto the world and changing the body type of various NPC's so things other then players use it. However for some reason I feel this would have been much less work then completely breaking the MOD system. The only reason "sitting in chairs" isn't listed, is because I have enough faith in Bioware that something like that will be added before launch.

It's fairly clear to me Bioware doesn't care what the beta testers want, or even enough to address that they MAY have thought about their feedback. Instead they feel they know more then the community, and that they know what MMO players want and the players don't. For better or worse, I hope this changes.

I know Bioware employees read this thread, and I know they will read this post. I know they have seen me defending this game for the YEARS this thread has existed on Neogaf. I just can't do it anymore.
 

bounchfx

Member
dude you're asking for a lot of stuff that isn't completely feasible when they're trying to launch a game. If anything, give them 6+ more months AFTER the game comes out to do stuff like that.
 

MaddenNFL64

Member
I think it's more that they have priorities that get addressed in the order they deem. You guys are testers, and i'm positive they are reading everything, and taking it into account. They just will not respond to you, or change their priority schedule based on what you deem the most important. That's not your job. Do your job in leaving feedback, and testing the game (or not, it's not a paying job, you can just play the game, or quit), and let them worry about what needs to be prioritized.

I dunno, I think you just to chill blackface.
 
There concerns at this point is to get what they have in the game running. People asking for massive overhauls or adding new stuff in at this point is silly.

As they have said they got a large list of stuff on their wishlist to be put in, but lot of it isn't going to make it into launch, and they got lot of work still to do to get what is in the game polished up including still adding in more content.

We just got a new build which did add and fix a quite a bit despite a few things they borked like mods. They already mentioned work on stuff about LFG and such. Some things I'm sure are just going to get ignored at this point though such as lot of the social functions.

They got tons of stuff on their plate to get fixed in the 2 and half months left before launch.

I wouldn't say they are not listening on space combat either, seeing as it's their focus for feedback right now that they are asking about on the forum
 

Blackface

Banned
Billychu said:
You think adding in another body type takes priority over stuff like LFG tools?

Obviously I don't, I was using that as an example of something easily added to the game. People have been asking for more body types since beta started. Those were just a quick example of things people have asked for.
 

Blackface

Banned
bounchfx said:
dude you're asking for a lot of stuff that isn't completely feasible when they're trying to launch a game. If anything, give them 6+ more months AFTER the game comes out to do stuff like that.

blackface said:
Some of them are not feasible at this stage, or even a few months ago.

Also, may I add, I am not asking for anything. I was pointing out things being asked for, for MONTHS.
 

Won

Member
Still no proper customizable UI? That's the one thing that really bothers me, because I can't understand it. :/
 
Won said:
Still no proper customizable UI? That's the one thing that really bothers me, because I can't understand it. :/

I'm hoping they add this in by launch. I assume a big reason why they haven't done so is because they have changed the UI so many times and hadn't come up with a "final" UI yet.
 

Emitan

Member
BattleMonkey said:
I'm hoping they add this in by launch. I assume a big reason why they haven't done so is because they have changed the UI so many times and hadn't come up with a "final" UI yet.
I think they want to test the "default" UI to make sure its good before letting people change it.
 

MaddenNFL64

Member
Won said:
Still no proper customizable UI? That's the one thing that really bothers me, because I can't understand it. :/

They have a large amount of internal testers, and something like gui is pretty easy to pin down internally. I'm sure they have lots of build iterations with broken this or that, testing this mod system with this many slots, doing all sorts of shit, before anyone in external testing even sniffs it.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Gvaz said:
They're all auto controlled and work well. They're pretty smart with threat and will attack what you're attacking and stuff

The battle AI is pretty good. I was annoyed with T7-01 or whatever, because I would use the force leap strike move, but then the stupid bot would rope whoever I just attacked straight to it so I was out of range again. But Kira has been great so far, she's smart enough to know when to attack someone other than the enemy I'm currently attacking, so it's like multitasking.
 
Billychu said:
I think they want to test the "default" UI to make sure its good before letting people change it.

Have they stated if the current one is the final design yet? They changed it so many times already through the betas

Andrex said:
The battle AI is pretty good. I was annoyed with T7-01 or whatever, because I would use the force leap strike move, but then the stupid bot would rope whoever I just attacked straight to it so I was out of range again. But Kira has been great so far, she's smart enough to know when to attack someone other than the enemy I'm currently attacking, so it's like multitasking.

You can turn off their use of abilities that annoy you like the rope pulling ones which helps.
 

Blackface

Banned
MaddenNFL64 said:
They have a large amount of internal testers, and something like gui is pretty easy to pin down internally. I'm sure they have lots of build iterations with broken this or that, testing this mod system with this many slots, doing all sorts of shit, before anyone in external testing even sniffs it.

Customizable UI doesn't equal MODS. People just want the option to move the DEFAULT UI around their screen. Even RIFT did this.
 

isny

napkin dispenser
Blackface said:
I am starting to get worried about Bioware and actually taking tester feedback.

In multiple months of beta, Bioware has almost completely ignored all tester feedback. Except for one area, which is IA/Smuggler cover. They took it upon themselves to completely break the MOD system. The ONLY system in SWTOR that has had not a single complaint about it. They recently admitted what they did was wrong (an "overcorrection") and will be changing it AGAIN next build. Outside of that, testers have been ignored.

You can see the frustration on the forums now. 50 percent of the posts are complaints about being ignored or why X system sucks. 40 percent are people defending Bioware like they will earn a medal, and 10 percent are people who are giving constructive feedback.

I have to admit, I am siding more after this last build on the side of people who think Bioware is being idiotic.

Here are a few areas players have asked for changes in.

- Robust LFG tools
- Better more meaningful Space Combat
- Less Kill X number of people quests
- Moddable / Customizable UI
- Social features
- Character Creation options improved
- More end-game content
- Choices in the story that impact the game

Some of them are not feasible at this stage, or even a few months ago. However Bioware has not even bothered to add in ONE new body type. You get four body types and thats it, they ALL suck except one. People have complained about this for MONTHS UPON MONTHS. They have not even bothered to address it, let alone add one single new body type. Yes I understand it means going intto the world and changing the body type of various NPC's so things other then players use it. However for some reason I feel this would have been much less work then completely breaking the MOD system. The only reason "sitting in chairs" isn't listed, is because I have enough faith in Bioware that something like that will be added before launch.

It's fairly clear to me Bioware doesn't care what the beta testers want, or even enough to address that they MAY have thought about their feedback. Instead they feel they know more then the community, and that they know what MMO players want and the players don't. For better or worse, I hope this changes.

I know Bioware employees read this thread, and I know they will read this post. I know they have seen me defending this game for the YEARS this thread has existed on Neogaf. I just can't do it anymore.

They also need to allow people to link items, and click on items in chat to view them. Launching without this would be a complete farce.
 

MaddenNFL64

Member
Blackface said:
Customizable UI doesn't equal MODS. People just want the option to move the DEFAULT UI around their screen. Even RIFT did this.

Seems like an easy thing to implement, so ya, I don't see the big deal in it not being there currently for external testing. Just test whats there dude.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
BattleMonkey said:
You can turn off their use of abilities that annoy you like the rope
pulling ones which helps.

I sort of figured, but I got Kira before I figured it out. Also, since all the skill/item/NPC icons are complete black for me, it's sort of difficult to suss it out.
 

sangreal

Member
Andrex said:
I sort of figured, but I got Kira before I figured it out. Also, since all the skill/item/NPC icons are complete black for me, it's sort of difficult to suss it out.

Why are they complete black? There is a colorblind option if that is what you mean
 

Blackface

Banned
MaddenNFL64 said:
Seems like an easy thing to implement, so ya, I don't see the big deal in it not being there currently for external testing. Just test whats there dude.

People have been testing the current UI for multiple builds. The major complaint with it is they do not like how it is positioned on their screen. They would like the ability to move default ui elements around their screen to match their own personal tastes. This is also something that has to be tested at some point before it goes into the game. Rift had problems with their for a good month before it was all fixed.

Unless it comes in next build, I don't see it coming in before launch. At least with any type of testing attached to it.
 
Blackface said:
I am starting to get worried about Bioware and actually taking tester feedback.

In multiple months of beta, Bioware has almost completely ignored all tester feedback. Except for one area, which is IA/Smuggler cover. They took it upon themselves to completely break the MOD system. The ONLY system in SWTOR that has had not a single complaint about it. They recently admitted what they did was wrong (an "overcorrection") and will be changing it AGAIN next build. Outside of that, testers have been ignored.

You can see the frustration on the forums now. 50 percent of the posts are complaints about being ignored or why X system sucks. 40 percent are people defending Bioware like they will earn a medal, and 10 percent are people who are giving constructive feedback.

I have to admit, I am siding more after this last build on the side of people who think Bioware is being idiotic.

Here are a few areas players have asked for changes in.

- Robust LFG tools
- Better more meaningful Space Combat
- Less Kill X number of people quests
- Moddable / Customizable UI
- Social features
- Character Creation options improved
- More end-game content
- Choices in the story that impact the game

Some of them are not feasible at this stage, or even a few months ago. However Bioware has not even bothered to add in ONE new body type. You get four body types and thats it, they ALL suck except one. People have complained about this for MONTHS UPON MONTHS. They have not even bothered to address it, let alone add one single new body type. Yes I understand it means going intto the world and changing the body type of various NPC's so things other then players use it. However for some reason I feel this would have been much less work then completely breaking the MOD system. The only reason "sitting in chairs" isn't listed, is because I have enough faith in Bioware that something like that will be added before launch.

It's fairly clear to me Bioware doesn't care what the beta testers want, or even enough to address that they MAY have thought about their feedback. Instead they feel they know more then the community, and that they know what MMO players want and the players don't. For better or worse, I hope this changes.

I know Bioware employees read this thread, and I know they will read this post. I know they have seen me defending this game for the YEARS this thread has existed on Neogaf. I just can't do it anymore.

I don't think these things take away from the game that Bioware has made, the biggest for me are bolded and are necessary for launch at least. The customizable UI to me is also the biggest thing though, launching a game without some of these options that MMOs have had for years is a big setback for Bioware.

LFG Tool is a good to have but can easily be added in the next patch after launch. At launch you will have enough people in active zones to find groups easily.

I disagree with anybody saying less kill X number of quests. All the kill X quests are bonus missions you get in an area and all MMOs will have kill X quests. It's the bread and butter of MMOs.

I wasn't part of any betas before this so I am not sure what iterations the game has gone though but in it's current form its my next MMO to play.
 

FLEABttn

Banned
I don't think character customization options in the character creator are ever really going to be expanded beyond where they are now. I don't even mean that as a negative as I think they're significantly more expansive than WoW's, and fairly similar to Rift and LotRO iirc (which I may not, it's been a while, but I just don't find the character creator to be underwhelming).

What are the social features people want? Genuinely curious because I'm not sure what that is defined as.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
sangreal said:
Why are they complete black? There is a colorblind option if that is what you mean

No it's just like the icons aren't there. Probably a driver issue but I have the latest drivers so I don't know.
 
FLEABttn said:
What are the social features people want? Genuinely curious because I'm not sure what that is defined as.

Being able to sit in chairs, interact more with each other, emotes, minigames, etc, etc. Lot of stuff that would be nice for them to put in but I can see them ignoring it in favor of getting the game out at this point.
 
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