Billychu said:Heads up, peeps! NDA will be lifted "soon". I don't know what soon means.
Also I got another email saying I'm in the beta. lol
Boo you
Billychu said:Heads up, peeps! NDA will be lifted "soon". I don't know what soon means.
Also I got another email saying I'm in the beta. lol
I am the 1%.Moaradin said:Boo you
Republic Trooper: What were some of the challenges of developing ranged tanking for the Vanguard Advanced Class?
Georg Zoeller: Since this is a Star Wars game, and most enemies in Star Wars utilize ranged weapons such as blaster rifles, cannons or grenade launchers, the Vanguards ability to draw attention from range also emerged as a distinct advantage over melee bound classes like the Jedi Guardian, who have to close from range to create initial threat.
However, a lot of the challenges to tanking are based in the tanks role as the anchor of a fight. They are responsible for moving enemies into a position advantageous for their group and keeping them anchored. Tanking from range doesnt lend itself well to this responsibility, so we saw quite a few problems from the Vanguards range: For example, it is much harder for group members to read the state of combat and who the tank is engaged with when the fight is taking place over large distances.
Ultimately, weve solved this problem by moving the sweet zone for tanking on the Vanguard into mid-range, allowing for strategic use of ranged attacks while keeping him in the thick of the action.
Another problem we had to deal with was selling the ability to tank at close range for a gun wielding class. We had to use a lot of powerful visual effects such as technical shields to properly sell the Vanguards ability to go hand to hand with a vibrosword wielding enemy.
RT: Of the three damage dealing trees (Assault Specialist, Gunnery and Tactics) are all three viable in both Flashpoints and Operations, or are some of the trees more specialized?
GZ: The damage potential of all DPS trees is designed to be competitive with one another as we want the player to choose their specialization based on their play style preferences:
Assault Specialist Using long range gameplay and mobility, this tree delivers high sustained and predictable damage to individual targets.
Gunnery High burst damage created by a variety of build-up attacks. More sturdy and more utility than the Assault Specialist, but less mobile due to reliance on channeled abilities.
Tactics Often compared to a wrecking ball by our testers, this tree makes the Vanguard difficult to control, provides him with good mobility and anti-kiting tools and great area of effect damage.
Players will obviously find some specializations more to their liking when doing operations, but we definitely try to design the content around all available specializations.
RT: How does the Vanguard tank work in relation to the other Republic tanking classes, the Jedi Guardian and the Jedi Shadow?
GZ: Unlike the Guardian and the Shadow, the Vanguard is capable of building threat even from range, giving them the limited but marked ability of tanking at a distance. Statistically, their tanking ability is based more upon absorption and shielding and less about avoidance, making them the slightly more predictable tanks (Medics love that). Finally, they are visually very different when in action, as most of their abilities are themed around technical attacks (grenades, explosions, blasters, etc.).
RT: What makes the Commando Combat Medic stand apart from his healing counterparts?
GZ: Commandos are the only medic class capable of increasing their targets mitigation and receptivity to heals. They are also the only Advanced Class that features a smart heal, an auto-response heal that triggers on the target when they take damage. They also feature a unique mechanic with the aforementioned Combat Support Cell: Utilizing their main weapon to support their allies with a steady, reliable stream of healing, while building up Supercharge cell which provides burst on demand capabilities when needed for either healing or even emergency damage.
I know! I want to be there at launch/early access. But but but DAT SKYRIMMoaradin said:You'll miss out on Early Access!
Gvaz said:Prolly gonna cancel my CE soon. I can't really justify the $150 pricetag.
Unless someone wants to buy the statue off me for $80?
Gvaz said:Prolly gonna cancel my CE soon. I can't really justify the $150 pricetag.
Unless someone wants to buy the statue off me for $80?
sangreal said:The open world is instanced :\
Gvaz said:Prolly gonna cancel my CE soon. I can't really justify the $150 pricetag.
Unless someone wants to buy the statue off me for $80?
Smuggler's meh. Actually, all Republic classes are meh IMO. Tython looks awesome starter place but the Sith Empire simply looks and feels more interesting.Giolon said:Wow, the IA video didn't hold up compared to the Smuggler video. Everything in the IA one looked boring, where the Smuggler seemed incredibly badass from shooting the Sith twirler Indiana Jones style to fending off an assault as a Gunslinger while wearing the awesome cowboy hat and bandana.
Gvaz said:Oh I'd just sell the statue because I just want the game and the in game stuff but nothing else. The OST is always available on youtube or wahtever and idgaf about some stupid lorebook. I like the statue but $150? ehhh
Was it exclusive to real CE or did DDE have it as well? I pre-ordered DDE.Takeda Kenshi said:Dude, but the MOUSE DROID.
The
MOUSE
DROID.
Woorloog said:Was it exclusive to real CE or did DDE have it as well? I pre-ordered DDE.
CE exclusive because they hate meWoorloog said:Was it exclusive to real CE or did DDE have it as well? I pre-ordered DDE.
Dammit, oh well, i'll kill every "Republican" who has a mouse droid as i'm an Imperial.Takeda Kenshi said:CE Exclusive.
Will I require an Origin account in addition to a SWTOR account?
Yes, you will require an active Origin account in addition to a Star Wars: The Old Republic account. You can create a new Origin account by going to the Origin Account Registration page, entering your email address in the appropriate space and clicking Start my EA Profile. This will take you to a screen where you can create your EA Master ID and set your password. You can also start a new Origin account by logging in with either your Facebook or PlayStation Network accounts, or by downloading and running the Origin client for the first time.
DodgerSan said:It now seems that Origin will in fact be required for this game, depite Stephen Reid's denial.
From the FAQ:
Re-reading it, I think you might be right. It does say Origin account, not Origin client.Thoraxes said:Yes their digital service is called Origin as are all EA accounts now.
However, and maybe I read this wrong, but it doesn't say anything at all about needing the client to run the game. From what I understand, the Origin client is not required for that, and has not been required for the beta at any rate. (since I've been in it anyways)
I already know though that ToR and Orgin accounts are pretty much one in the same though. My boxed copy preorder code apparently made the client availible for download on Orgin too.
cartoon_soldier said:Have you guys read about the BF3 origin horror stories? That service is currently awful.
I haven't read horror stories really, just stories about good service. That said, my emailed question about an issue i had was completly ignored and i got later a response: "Do you want to take part in a survey about customer service?" and there was a story in BF3 thread about somene explaininng their issue on PC and the answer being "What console?"Mastamind said:have you ever read the ea support horror stories... same shit different name
MaddenNFL64 said:Oh man, we better not be called Republicans.
Fuck dat.
jstevenson said:so annoyed, my best buy pre-order code didn't work, filed a support ticket, but gah
Mastamind said:AGV5-WXEY-AJND-TF7Y-3LSG should work if noone takes it first
One of the benefits to pre-ordering Star Wars: The Old Republic is that you will gain Early Game Access before launch on December 20th. This is a chance to start your epic Star Wars saga early, as youll be able to create and play your character ahead of the official live game launch.
Many of you have been wondering how long Early Game Access will last, and we are now happy to announce that depending on when you redeem your Pre-Order Code, you will gain Early Game Access up to five days before the official game launch date.
Early Game Access is staggered over five days to ensure a quality experience for players at launch. Staggering access aids server stability and a gradual increase in player population through the game. Early Game Access will be granted according to when your Pre-Order Code is redeemed at the Code Redemption Center. If you have not yet pre-ordered Star Wars: The Old Republic, theres still time! Visit our Pre-Order page for more information and watch the Collectors Edition Unboxing video for a peek inside this highly coveted edition of the game.
Keep up to date with the latest official news on Star Wars: The Old Republic, including any updates on Early Game Access by visiting www.StarWarsTheOldRepublic.com, or by liking us on Facebook and following us on Twitter.
Gvaz said:Hah, this Rift trial is already looking much better than the TOR beta. This is absurd.
Zinga said:Rift is a very good MMO, I enjoyed it immensely. To me though it's not going to hold a candle to TOR at launch, personally I enjoyed the story and lore of TOR in my beta playthrough much more than Rift's.
border said:If you want a code, just pre-order on Amazon and then cancel your pre-order. Not that hard.