Rebel - ARC-170 Fighter
- 2 attack, 1 agility, 6 hull, 3 shield
- Auxillary Rear Firing Arc
- Focus, Target Lock
- Crew, Torpedo, Astromech
- Alliance Overhaul - Arc 170 Title - 0pts - When Attacking with your Primary Weapon roll 1 extra attack dice in front arc, turn a focus to a crit in rear arc
- Shara Bey - PS6 - 28pts - When another ship at range 1-2 is attacking, it may treat your blue target lock tokens as its own - Crew, Torpedo, Astromech, EPT
- Norra Wexley - PS7 - 29pts - When attacking or defending you may spend a target lock you have on the enemy ship to add 1 Focus to you roll - Crew, Torpedo, Astromech, EPT
- Also looks like a card called 'Vertical thrusters' that is small ship only and gives them a barrel roll action, can't see the points cost.
Imperial - Special Forces TIE/sf
- 2 attack, 2 agility, 3 hull, 3 shield
- Auxillary Rear Firing Arc
- Focus, Target Lock, Barrel Roll
- Tech, Missile, System
- Special Ops Training - TIE/sf Title - 0pts - when attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. If you do not, you may perform an additional attack from your auxillary firing arc.
- "Quickdraw" - PS9 - 29pts - Once per round, when you lose a shield token, you may perform a primary weapon attack.
Scum - Protectorate Starfighter (AKA: Fang Fighter)
- 3 attack, 3 agility, 4 hull, 0 shield
- Boost, Barrel roll, Target Lock, Focus
- Torpedo slot
- 6 pilot cards (most normally have 4). 3 unnamed at PS1, 3 and 5. 3 named at 6, 7 and 9
- Fenn Rau - PS9 - 28pts - When attacking or defending, if the enemy ship is at range 1, you may roll 1 additional die
- only comes with 2 upgrades
- Concord Dawn Protector - Protectorate Starfighter title - 1pt - When defending, if you are inside the attackers firing arc and at range 1 and the attacker is inside your firing arc, add 1 [EVADE] result.
Scum - Shadowcaster (large base)
- 3 attack, 2 agility, 7 hull, 3 shield
- New type of firing arc called mobile firing arc. Using a token that sits on the base of the ship, you choose which side the firing arc will be through the use of an action.
- evade, target lock, focus, mobile arc action
- two illicit slots, crew
- Ketsu Onto - PS7 - 38pts - At the start of the combat phase, you may choose a ship at range 1. If it is inside your primary AND mobile firing arcs, assign 1 tractor beam token to it.
- Sabine Wren - PS5 - 35pts - When defending against an enemy ship inside your mobile firing arc at range 1-2, you may add 1 [FOCUS] result to your roll.
- Shadow Caster - Shadow Caster title - 3pts - After you perform an attack that hits. if the defender is inside your mobile firing arc and at range 1-2, you may assign the defender 1 tractor beam token.
- IG-88 crew card included that is set to give the ship it is on the ability of any other IG-88 ship on the list.
For those who for some weird reason, cba reading the article.
The Protectorate Starfighter will be FFG's third god damn attempt at a filler ship for Scum that isn't a Y-Wing/Z95. I only hope they get it right. I feel like the mod that gives a small ship a barrel roll will be very good for X-Wings and K-Fighters but I don't think it's THE fix yet. ARC-170 is interesting, they said they'd only go prequel ships when they ran out of 456/7 ships, evidently they just did. I'm all for them adding a few new canon pilots but I'm not a fan of them wedging them into this ship. I'm currently reading lost stars and to see them put Thane Kyrell in this ship, a ship he (I've not finished yet, so he may later) hasn't flown before is a little annoying (especially considering he's only PS4, cmon!) so they better make his ability awesome.