I ran the swarm I listed above with the Sienar Test Pilot, Omega Leader, and Howlrunner last night (with one small modification: Vet Instincts on Omega). Two of the guys from last week were there and a guy from Tuesday Night Board Game Night showed up too. The guy on Tuesday saw me eyeing X-Wing ships and asked if I played; when I replied in the affirmative he indicated that he was interested in purchasing some items to start playing. He said he had been reading up on it, studied the rules, and wanted to play but didn't know what to start off with. He asked some more questions and I gave him some recommendations, and then I told him to show up last night and at least watch a game and if an odd number showed up and I was left out, I had enough of everything that this guy could play against me using my stuff.
So that guy showed up and I put together a quick rebel list for him. I had found and saved four 'teaching' lists using 75pts squads that each contain a popular movie character and no more than two different types of ships. I took the rebel list of Luke, an X-Wing Rookie, and a Gold Squadron Y with a couple upgrades and then added another Rookie to it to get it closer to 100 points (I think he wound up at 95pts). The guy did alright and when we quit playing he had killed one of my Academy TIEs and had landed a hit on the other one while I had only stripped the shields and landed a hit on the Y-Wing (two damage cards on the Y were from asteroids though, so it wasn't technically all me doing the damage). He flew Luke and the Gold pilot right into my swarm which I flew straight down the middle and prevented my Sienar Test Pilot from getting his S-Thread Tracers off and prevented Omega Leader from getting his needed target lock. I also screwed up my formation by putting the three 1PS pilots in the rear which made movement terrible, having to remove the front row pilots to move the rear row forward past them and then do the same to move the now-rear row forward. Flying a swarm and a close formation was something I thought I didn't have enough experience or skill with and I proved myself right. Once the formation collided with the X and Y, it screwed everything up. Trying to K-Turn past them saw everything bumping each other; it was a huge mess.
The rest of the session saw us discussing the store with the owner and future plans. Apparently the X-Wing group was the last group who was playing for free, even DnD groups are paying on their nights. So he is implementing a "$5 or buy a ship to play for the week" policy starting next week. We talked with him about obtaining OP kits and running tourneys with promos and he said he would start getting them. I think before I arrived it was brought up that 6-8pm isn't enough time and he would need to stay open longer if we were paying to play, because games getting cut short is always annoying. I'm actually not so sure that the large majority of the group is interested in paying $5/week and my wife doesn't like the policy so I'm not sure how much longer the games will go on. Makes me wish I had worked up the nerve to go in months ago and start playing... One guy said he has hosted sessions at his house before and can continue doing that. I think I may buy a second Phantom next week though for the buy in because I have been thinking about some squads with two sparsely equipped low-PS Phantoms.
I bought my first TIE Bomber last night. I'll be getting another Bomber once I get Imperial Veterans I guess and have two Punishers but I have yet to fly any ships with bombs. One thing that was really cool that happened was when I was talking about tournaments at the stores an hour away in the city had how I want to attend some, that I don't care about being the best in the area but do desire the promos. I mentioned how I had begun looking for older promos on eBay and was about to pull the trigger on the PtL promos, 3 for $16. A guy got one out and said "I don't need too many of these, you can have one." I asked if he was sure and he said he already had a few as well as the original PtL cards. He also said that if I go to one of the stores in the city that hosts OPs and tournaments, so many people there have so many of the promos that people would probably give me some, or sell me some, at least.
Speaking of the store that I just mentioned: they are doing an OP on Saturday night. I plan to go and this is the list I think I will take:
The Inquisitor (25)
Push the Limit (3)
Proton Rockets (3)
Autothrusters (2)
TIE/v1 (1)
Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
Omicron Group Pilot (21)
Fire-Control System (2)
Darth Vader (3)
Gunner (5)
Total: 100
The Inquisitor will be Pushing the Limit and taking multiple actions and attacking from out of arc and at distance (negating the range three Defense die). He has Proton Rockets on in case he slips up and someone winds up too close: unleash those with five red dice. Soontir will be doing the same strategy minus the Rockets to keep people away. The Shuttle will have the capability to combo the Vadar, Gunner, and FCS to quickly strip some shields off any heavy targets to leave them open for the nimble Inquisitor and Soontir Fel and can also pull zero moves to block enemies or prevent their movement and leave them open for attacks.
I can't wait for Imperial Vets to get my hands on a Systems Officer. I saw someone on Reddit talking about the possibilities for the Inquisitor when a ship with Systems Officer is near: "A Prototype with PTL can acquire a target lock from a systems officer, perform a free evade action, PTL off of that, perform a green to clear, then do a regular action." Free Target Lock, Free Evade, Evade triggers PtL to focus, pull a green move to remove PtL stress, then pull barrel roll or boost to get into firing position? That kind of versatility is insane!!!
In addition to wanting to get a Systems Officer, I've been looking into getting some 1/78 scale WW2 pinup decals to try to put on some ships. I saw a B-Wing with a pinup Twilek painted on it and loved the way it looked.