Trasher said:Protoss players: I require your aid. I want to know what some popular build orders are, but I can't find any. Looked around teamliquid.net but couldn't find any posted.
Yeah... were you on all day or what?DemiMatt said:omg...i dont rememeber when I started playing...I think sometime yesterday...but I am fucking pooped. GG to all!
Sorry for Traumatizing Eggs and Bacon, I think I broke him *sighhh* :lol <3
Wedge7 said:Man, played some 2v2's for the first time today, just to take a break from all the laddering. Heh, its no surprise, but playing with randoms is a mixed bag, obviously. Its like 90% of them just dont know how to play, or refuse to use any semblance of teamwork. Heh, I had some many classic face palm moments when my teammates say "Just wall off, I'm teching to carriers!" Oh man, 2v2 seems like it could be fun, just gotta half a semi reliable teammate.
Your replays always come up with sync errorsHazaro said:Yeah... were you on all day or what?
Yeah I had just found this which seems pretty similar:DurielBlack said:*protoss strat*
Did you 6 or 10 pool?Scrow said:well i just tried a zergling rush against another zerg on lost temple for the first time.
it actually worked!
i was expecting epic fail on my part, but at this point i don't really care. i've lost so many matches that i'm just happy to experiment with different things now.
by the time i got to his main he'd just put down a hatchery at his natural, so i guess he saved all his minerals for that but had nothing to fight back with (didn't even bother with a spawning pool). he declared gg as soon as his natural went down to only 6 of my zerglings.
i felt kinda bad using a "cheese" tactic like that... but at least that's one win i can chalk up for my placement matches. i'm honestly not expecting many more.
Scrow said:well i just tried a zergling rush against another zerg on lost temple for the first time.
it actually worked!
i was expecting epic fail on my part, but at this point i don't really care. i've lost so many matches that i'm just happy to experiment with different things now.
by the time i got to his main he'd just put down a hatchery at his natural, so i guess he saved all his minerals for that but had nothing to fight back with (didn't even bother with a spawning pool). he declared gg as soon as his natural went down to only 6 of my zerglings.
i felt kinda bad using a "cheese" tactic like that... but at least that's one win i can chalk up for my placement matches. i'm honestly not expecting many more.
sasimirobot said:Amazing Helion harass andhttp://www.youtube.com/watch?v=OeRkGSFLjwwZerg comeback!
i actually screwed up and did a 7 pool.TurtleSnatcher said:Did you 6 or 10 pool?
I disagree..Zzoram said:Sounds like he did a fast expand, so probably a 12 or 13 hatch, and was planning to get his pool after that. Your 6 lings means you probably got a 12 pool at the latest, possibly earlier. In Broodwar, 9pool usually beat 12hatch unless the 12hatch guy had insane worker micro. However, SC2 pathing doesn't allow group worker micro anymore, so workers are useless at defending now.
it'd be nice if you wouldn't spoil the outcome of a match before anyone has a chance to watch it...Jackson said:that was a fun match to watch, he assumed too much that zerg would stay tier 1 with him and then lost out...
16 and 21 kills? o_o Nice, nukes?aznpxdd said:Hah Pez, I just watched our last replay. The 2 ghosts I used, 1 had 16 kills and the other had 21. <3
mint said:16 and 21 kills? o_o Nice, nukes?
Crisco said:Void rays are so funny. You get so many rage quits by just sneaking them into people's bases and killing their command centers. I would be getting my ass kicked, then do nothing but send 4 void rays to kill their command centers, and people just quit.
Yes there is. A rage quit would be if someone leaves before their chances are up. IE. That guy kills the CC, but has zero army. The person who was attacked didn't even try, which makes it a ragequit.Zzoram said:There is no such thing as a rage quit after being attacked in Starcraft. It's good manner to leave a game you have no chance of winning, to save both parties time. The only time it's a rage quit if they leave BEFORE either side gets attacked, and even then, it's usually because it's 2 top players and one of them makes a huge mistake like accidentally cancelling his expansion just before it finishes.
FromTheFuture said:Yes there is. A rage quit would be if someone leaves before their chances are up. IE. That guy kills the CC, but has zero army. The person who was attacked didn't even try, which makes it a ragequit.
Anyway, I need some help in a PvT situation, what's a good choice to counter Terran Marine/Tank/Banshee? I find Phoenix to be utterly useless in nearly every match up, at any given point in time, so I tend to stray away from them. The unit composition of the Terran rips apart any ground. I was thinking maybe Carriers, but that is incredibly difficult to sustain. One would think there'd be an easy solution, but I'm stuck. Any ideas?
Yeah, that's what I was doing. It might have been because I carelessly lost some units before the last fight, but it seemed like the large ground focus (Sieged Tanks, Banshees, ouch, dead ground) just ripped my own ground army to shreds. Also, Storm seems pretty weak against anything except Marines and the like.Zzoram said:High Templar are always good vs infantry. Zealots for Tanks, Stalkers for Banshee?
FromTheFuture said:Yeah, that's what I was doing. It might have been because I carelessly lost some units before the last fight, but it seemed like the large ground focus (Sieged Tanks, Banshees, ouch, dead ground) just ripped my own ground army to shreds. Also, Storm seems pretty weak against anything except Marines and the like.
JWong said:Any tips for me to get expert at this?
I'm not good at my economy. I just keep at it, but these veterans just keep harassing me from all angles. 8(
chris-013 said:I have been promoted ! :lol
Copper > Bronze next step silver ^^
Someone have a good strat Terran vs Terran ? It's my worst match up like 2-14 win-loss ^^;
80 games since thursday not too bad.
Kodiak said:so let me share this fucking tale with you guys:
me and my buddy were playing 2v2 and (I'm toss hes zerg) and we got a game vs zerg/zerg and they both 6-pooled and attacked my buddy, and by the time I got my first zealots down there it was already over for him.
So I quickly tried to switch over to forge/cannons to wall off to try and buy some time but at that point they already had roaches and it was gg.
Before I quit I mentioned that it was a pretty effective strategy and the other guy said "yeah you were the hardest yet" and the other guy on his team goes "yeah, GJ"
so we re-upped and got a new game against the exact same two guys. and so I went straight for cannons, walled off my expo and had my buddy bring in a few drones so he could set up shop there if things got dicy, and they did. They did the exact same strat and wiped out my friend, and then threw their zergs against my wall-o-cannons and got wiped out.
Unfortunately I was so focused on my front end by the time I remembered to wall off my back door it was already too late and It was a pretty epic struggle to get a GG out of me as I killed almost all their roaches.
So the moral of the story is, if you do a dual six-pool 2v2 you're pretty much guaranteed to win, at least in the lower brackets.
Watching this, I got a question for Pez/Turtle.aznpxdd said:Just 1, I needed it to scare away his SCV so I could kill his damn planetary fortress.
He went MMM, snipes are killer man...
Here's the replay if anyone is interested - http://senduit.com/7238a7
2v2 Platinum with Pez.
Halycon said:Watching this, I got a question for Pez/Turtle.
Why not use the zerglings to break the walls and chase after Purp (the terran you rushed early)?
EDIT: Ah, I see you tried that later. I guess the banshees would've seen you anyway.
FromTheFuture said:Nukes don't say "Nuclear Launch Detected" anymore? How the fuck are you supposed to know if it doesn't say?! Fucking bullshit.
FromTheFuture said:Nukes don't say "Nuclear Launch Detected" anymore? How the fuck are you supposed to know if it doesn't say?! Fucking bullshit.
Isn't it supposed to have both? I assume so because that's how things worked in SC1, and without that message I find nukes to be imbalanced, because you have to be looking in the right place at the exact right time, and if you're red or something, you won't see shit. God, I keep losing to stupid shit, it's incredibly frustrating.stormer said:I believe there is a red dot somewhere in your bases :lol
If you're supposed to depend on audio, what kind of bullshit is that? I didn't hear a thing, probably cause, I don't know, I have 20+ units fighting right on the other side of my base?TurtleSnatcher said:I think you can still hear the missle firing and the "Alarm" noise.. Its not extremely audible but you can hear it.
Hazaro said:Yeah... were you on all day or what?
i think you're mistaking "imbalanced" for "useful", because they werent in sc1.FromTheFuture said:Isn't it supposed to have both? I assume so because that's how things worked in SC1, and without that message I find nukes to be imbalanced, because you have to be looking in the right place at the exact right time, and if you're red or something, you won't see shit. God, I keep losing to stupid shit, it's incredibly frustrating.
So it's not imbalanced to shoot nukes and have nearly no notification whatsoever that all of your units are about to die? There's other ways to make it more useful, hell, it's a lot more useful now, but removing any indication of it happening is not the correct way to go.Pandaman said:i think you're mistaking "imbalanced" for "useful", because they werent in sc1.
I thought you could just hit space to find out where it launched?FromTheFuture said:So it's not imbalanced to shoot nukes and have nearly no notification whatsoever that all of your units are about to die? There's other ways to make it more useful, hell, it's a lot more useful now, but removing any indication of it happening is not the correct way to go.
You mean no beta keysHazaro said:I thought you could just hit space to find out where it launched?
But I guess you mean you are missing the audio... it's pretty clear.
Also I found this interesting. 43% of people who voted in the TL poll (over 3,000) have beta keys!
*It's not imbalanced because you need cloak + nuke + ghost. That's a lot of time and gas.
Theres a global announcement that a nuke is being launched.FromTheFuture said:So it's not imbalanced to shoot nukes and have nearly no notification whatsoever that all of your units are about to die? There's other ways to make it more useful, hell, it's a lot more useful now, but removing any indication of it happening is not the correct way to go.
There are plenty of real reasons why Ghosts/Nukes were useless in SC1:
1. Both Ghosts and Nukes were at the very end of the tech tree
2. Ghosts were not as useful (no EMP shot, etc)
3. Nuclear Silos required an attachment to the CC
4. Nuke building took forever
5. And since all of it was so late game, one would most likely have plenty of detection/defense to protect against it.
I mean 43% have keys [Oh my number was wrong]mint said:Theres a global announcement that a nuke is being launched.
No, its not.FromTheFuture said:So it's not imbalanced to shoot nukes and have nearly no notification whatsoever that all of your units are about to die?