Procarbine said:
I feel like you didn't really get the gist of what I was saying. Trasher hit the point, and I think you said it too in your last paragraph. Shift-clicking in a circle is not difficult or micro intensive, it's fire and forget. You see what buildings are going down and it comes back, done. At that level of competition losing 10 seconds (extremely generous estimate for shift-clicking in a circle) + another 5 to look at it isn't going to lose you the game. (Sorry for this being months behind)
i agree with a lot of what you are saying, but I guess where we differ is how we view "new at the game". When I first started playing starcraft and war3 again in feb, i had a lot to learn. I was REALLY new at the game. At that point I could barely keep up with the whole trying to keep my base running when I get attacked. For a long while, not only did I think 1 worker per mineral was great, but I would actively try to keep it that way. I barely expanded and never harassed, and i was terrible at zerg.
Anyways I don't mean to go into my whole life story. I've gotten to a point where despite how so very not pro it is, i pretty much don't scout. Part of this is how i play zerg, i mass hatcheries and build units on demand depending on what i see when the enemy attacks. I also don't mean to act like the way i play is awesome or something but I'm doing very well for not really scouting at all.
Now obviously i'm biased towards the way i've been playing, but I think one thing that i've noticed is when i concentrate on my base and reacting to what happens, attacking with lings and roaches and hydras and mutas and rebuilding based on what the enemy army makeup is, I think i've gotten better considerably faster than if I would have been breaking up my play by sending in drones and such to scout.
I've been winning a lot of games, sure I'm not at a platinum level but I think based on the way I play, you can expect to win a majority of your games if you just cut out scouting training until you're ready.
One of these days, I'll be ready to seriously consider scouting if I think it would help me at all, but so far the ONLY games I've lost I know for a fact scouting them wouldn't have helped me in any way.
I actually just lost a game to constant nuke harass that after the first nuke that didn't do much damage at all I could not for the life of me figure out how to reliably stop it. I tried my best but it wasn't good enough. Overseer running around everywhere, spore crawlers, the works I couldn't beat it. So in that instance, I need to figure out how to counter nuke harass very effectively before I bother trying to scout it out as if that would do anything other than tell me i ought to just quit if I care about winning. Besides, let's assume I could have seen the ghost academy. OK, so what? My teammate was protoss so he could've been just getting them for EMP. As soon as a nuke lands somewhere I'm in the same exact position as if I'd have scouted it.
I lost two or three other games, the only ones other than the ghost harass I've lost tonight and guess why? They were both zerg. Hmm, I wonder what they could exploit as both zerg? I didn't even need to scout them to prepare for what I knew could be coming. My barracks was still finishing as terran before I got double teamed by two sets of 6 lings. GG that was fun. I should mention that I tried to build a barracks and wall quickly but failed, so IMHO i need to find out how to counter 6 pool ling attacks before I bother trying to scout them to see it coming. The second game, I was zerg and, expecting the same thing just as the first game, actually I managed to hold off two separate attacks of lings, and slaughtered three of the one idiot's overlords with queens as I expertly held my ramp with lings but in the end they just ended up overwhelming me and it was GG again. Who knows how I was supposed to do something different against that but I guarantee you I would have been even worse off than utter defeat if i had stupidly sent a drone in to see it coming and then fail even harder. It would seem to me I need to know exactly what I'm supposed to do to counter such a tactic before scouting for it becomes helpful.
Sorry for the huge rant, but I really still fail to see how you could spend time and effort trying to scout before you even know how to counter something you would scout. I'm still struggling with that, how to win when you know what's coming. Maybe my experience is anecdotal but I can't think of a single game in the past maybe 20 or 30 games I've played where scouting the enemy would have actually helped me win in any way. I always go for xelnaga towers and such so i can usually see attacks coming, and again maybe it's anecdotal but I've never once found myself thinking "oh damn, he made THAT? well all I have is lings so I'm dead. shoulda made roaches instead." or the other way around, or anything else for that matter involving needing to have scouted. Maybe it's because lings and roaches are great to mix and match, hydras aren't as good as mutas but are easier on the gas and i haven't seen mmm balls lately that would suggest to me that i should have gone banelings which i hardly ever do.