Scrow said:what's MMG?
maruder medic ghost? (or marine)
Scrow said:what's MMG?
Oh heck no, not after they lowered the aoe from 3 to 2.Paz said:Unit or 'damage' cap it, or make it do its effect over time like storm.
Right now EMP is just amazing vs protoss.
Yeah marine marauder ghost.fanboi said:maruder medic ghost? (or marine)
valenti said:Oh heck no, not after they lowered the aoe from 3 to 2.
Yeah marine marauder ghost.
ah right.fanboi said:maruder medic ghost? (or marine)
Scrow said:ah right.
i personally liked MRM (marauder, reaper, medic). great for taking buildings down quickly, but you're fucked if your enemy get some AtG units.
No.zoukka said:Against protoss only.
Micro snipe and nuke push. lol-COOLIO- said:i wish massing ghosts was a viable strat. theyre such cool units.
wow, that was a pleasure to watch.zoukka said:Unbelievable micro against this Idra guy. Guess he's a good player, but here he looks like a toddler.
And he's a total dickhead too in his other games :b
Use Turtle's Way of the Gasless Swarm to defeat your opponents!BlueScrote said:This is a really stupid question, but do the geysers at high yield mineral patches also have a high yield property? I ask because It seems I never have enough gas for anything, while I have plenty of minerals.
pls explainHalycon said:Use Turtle's Way of the Gasless Swarm to defeat your opponents!
BlueScrote said:This is a really stupid question, but do the geysers at high yield mineral patches also have a high yield property? I ask because It seems I never have enough gas for anything, while I have plenty of minerals.
It's a joke on how Pez always seems to have enough gas to put out 10 mutas the moment spire goes up.The Lamonster said:pls explain
:lol Sounded like something bowel related.Halycon said:It's a joke on how Pez always seems to have enough gas to put out 10 mutas the moment spire goes up.
:lolHalycon said:It's a joke on how Pez always seems to have enough gas to put out 10 mutas the moment spire goes up.
Pandaman said::lol
Pez always needs more gas. i should just start sending it to him to save me the trouble.
lets not act like you haven't run trains on me before mila, you're not free. not by a long shot.Milabrega said:Terproerg, wanna set a time for our Round 3 match up or just catch ya when I catch ya? When you aren't making tea that is. Lucky us, winner gets Pandaman. Two weeks ago I would have been excited about that match up, but after last week's 0-6 rough up I be scurred.
Tip for Mila.TurtleSnatcher said:After seeing Terp lose to Coolio.
I'm declaring Terp free.
Halycon said:Tip for Mila.
Play Terp at 2-3AM EST.
He gets progressively more free after midnight.
Watch out for the 2-3 Ultra Nydus drop!TurtleSnatcher said:Also just turtle.
He will never come in adn then you can go BC's/Broodlords/Carriers for free.!
Milabrega said:Idra's meltdowns are fun, but orb's are far and away the most entertaining. Simply because if you watch his stream it happens so frequently.
StarCraft II Beta � Patch 8 (version 0.10.0.14803)
The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.
General
Korea
Added support to display the game rating information on the login screen.
Balance Changes
TERRAN
Thor
Build time decreased from 75 seconds to 60 seconds.
Siege Tank
Build time decreased from 50 seconds to 45 seconds.
Marauder
Concussive Shells now require an upgrade.
Barracks Tech Lab
Concussive Shells upgrade added.
Concussive Shells upgrade costs 100/100 and takes 80 seconds to complete.
PROTOSS
Void Ray
Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
Base damage changed from 2 (+4 armored) to 5.
Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).
Armor value decreased from 1 to 0.
Cost increased from 200/150 to 250/150.
ZERG
Roach
Burrowed move speed decreased from 2 to 1.4.
Armor value decreased from 2 to 1.
Hydralisk
Life decreased from 90 to 80.
Freki said:taken from TL - take them with a grain of salt...
Ice Monkey said:Does anyone have any experience with marauders being particularly brutal in quick, cheesy rushes? Specifically with the slow completely demolishing any attempts to counter or something? I suppose that would explain it.
zoukka said:Well kiting marauders just kill any tier 1 units. And many tier 2 units too. They just are really fucking good. And if you are left with a handful of them after the first clash it's almost certain you'll destroy the opponents expo or even his main.
Ice Monkey said:i guess that makes sense. Most of the games i've played lately where i got hit by marines and marauders I sometimes lose the first push but just continue spamming lings until the marauders that are left are dead. I can't say anything about T or P because i am only decent with zerg.
Ice Monkey said:actually i take back what i said about void rays, I dont even know what the hell they are doing with that change so i definitely shouldnt call it a nerf. It looks more like a "this is beta so lets try something completely different". maybe this will explain why they are only making marauders need an upgrade because they dont want to fuck with how marauders are used in general, just require a little additional time to get to full power?
Does anyone have any experience with marauders being particularly brutal in quick, cheesy rushes? Specifically with the slow completely demolishing any attempts to counter or something? I suppose that would explain it.
zoukka said:Unbelievable micro against this Idra guy. Guess he's a good player, but here he looks like a toddler.
And he's a total dickhead too in his other games :b
Time to mass ghosts!aznpxdd said:They do they keep nerfing M&M. (((