Ice Monkey
Member
on another note, every week/patch that goes by that isn't this fabled patch with 3v3, 4v4, new maps and mac client a little part of me dies inside. WHAT'S TAKING SO LONG BLIZZARD?!
TurtleSnatcher said:Roach nerf again is a bit confusing. And on top of that a Hydra nerf.. Ugh. Marauders rake through everything they touch with stims..
Pandaman said:that mar nerf is huge.
i like it.
warpray is still a buff in my eyes. 50 minerals isn't that big a deal in exchange for the extra damage.
higher initial damage.ZealousD said:What extra damage? It's just 1 point when fully charged. And that's WITH an armor decrease and lower initial damage too.
Pandaman said:higher initial damage.
its 2-4-8 now.
after patch it will be 5---10.
ZealousD said:You know, it just seems like there isn't as much incentive to get a Stargate anymore. Phoenixes are more of a reactive unit, not a proactive one. You might send 1 or 2 against Zerg as Overlord snipers but their overall usefulness is questionable. Void Rays are only useful in the early-mid game as base snipers, and that's just been nerfed. The carrier is the only real threat in there now, and going that route really hurts you in the mid game.
I don't think that's a nerf. It's pure rebalance of the unit. I think the role remains, it's just rebalanced to meet other changes.ZealousD said:Void Rays are only useful in the early-mid game as base snipers, and that's just been nerfed..
i was thinking queen actually.ZealousD said:Well, that's not including the changes to its +Armored, which is the real meat and potatoes of the void ray. That only affects it's abilities to go toe to toe with something like marines or stalkers, and since its armor got knocked down that means it dies faster to those units too.
chris-013 said:/Applaud Blizzard !
The marauder push was fun the time he lasted. ;P
raphier said:I don't think that's a nerf. It's pure rebalance of the unit. I think the role remains, it's just rebalanced to meet other changes.
and buffing mech!aznpxdd said:They do they keep nerfing M&M. (((
Akuun said:How does a Protoss deal with Zerg?
Early scout. Good choke (sometimes with canons if you arent confident in your micro).Akuun said:Quick question for Protoss/Zerg users.
How does a Protoss deal with Zerg? I seriously lack matchup experience against them because most games I've played so far have been against Terrans or Protoss. I really don't know how to behave against a Zerg or how to react to what I see when I scout them.
One game I saw a spawning pool going up at a time that seemed early to me. I figured it was a zergling rush, so I quickly put down a second gate and chrono boosted a few zealots. Then I got owned by roaches.
Another game there was a very long travel distance between the two bases, and I tried to poke at his base with stalkers, only to end up being fended off by zerglings, chased back to my own base and subsequently contained because I had to fight off mutalisk harassment. I figured the other guy would take a base in the meantime, so once I thought I was relatively safe and had a somewhat decent army I tried to move out again. That desperation move got me surrounded and run over by a muta/ling combination.
So what does the Maurader shoot if he doesn't have concussive shells?
Non-concussive shells.The Lamonster said:So what does the Maurader shoot if he doesn't have concussive shells?
If you're afraid of zergling rush, build around your chokepoint and have your zealots stand in the small opening.Akuun said:Quick question for Protoss/Zerg users.
How does a Protoss deal with Zerg? I seriously lack matchup experience against them because most games I've played so far have been against Terrans or Protoss. I really don't know how to behave against a Zerg or how to react to what I see when I scout them.
One game I saw a spawning pool going up at a time that seemed early to me. I figured it was a zergling rush, so I quickly put down a second gate and chrono boosted a few zealots. Then I got owned by roaches.
Another game there was a very long travel distance between the two bases, and I tried to poke at his base with stalkers, only to end up being fended off by zerglings, chased back to my own base and subsequently contained because I had to fight off mutalisk harassment. I figured the other guy would take a base in the meantime, so once I thought I was relatively safe and had a somewhat decent army I tried to move out again. That desperation move got me surrounded and run over by a muta/ling combination.
you upgrade that shit right away sonThe Lamonster said:So what does the Maurader shoot if he doesn't have concussive shells?
TurtleSnatcher said:Non-concussive shells.
Never change, Gaf. :lol-COOLIO- said:you upgrade that shit right away son
wonder if theres a damage difference or if its only the lag effectTurtleSnatcher said:Non-concussive shells.
if you're a fan you get news update.ZealousD said:Blizzard is giving away keys at random times on their facebook page for the next 3 weeks.
I hope you guys have your F5 fingers ready.
http://www.facebook.com/StarCraft
TurtleSnatcher said:Right now the strongest rush in the game is the baneling bust. Can break through zealot chokes and supply depots with zlings just charging in and causing mass chaos.
Akuun said:Quick question for Protoss/Zerg users.
How does a Protoss deal with Zerg?
Lovely Salsa said:How do I get into the beta?!
CharlieDigital said:On a pure unit basis?
High Templars - they are a Zerg player's worst nightmare.
Dark Templars - come in a close second.
Phoenix - nothing more annoying than having to manage and protect your (slow moving) overlords.
attacking with thors when theres 15 seconds left in the game is fail tooHalycon said:Completely forgot about Robo that game.
So much fail.
OH SHIT THEY'RE GOING TO COUNTER.-COOLIO- said:attacking with thors when theres 15 seconds left in the game is fail too
"MOVE FASTAH"