claviertekky said:Ah hm. That zergling glitch is going to be very annoying...
Hopefully, Blizzard patches this by the end of tomorrow.zoukka said:Eh more like game breaking.
claviertekky said:Hopefully, Blizzard patches this by the end of tomorrow.
Probably requires another ladder reset as I don't know how many players out there exploiting this.
:Ofanboi said:Wow, SC2 Single players preview!
http://www.youtube.com/watch?v=IcKvrEgSlhY&feature=player_embedded
Goliaths!
claviertekky said::O
Classic medics, too!
Pretty sure their backend they can just start reporting internally from a specific day and toss out anything prior.. The ladder stuff is just a pretty picture for us to see.. they can control all those numbers and what they want to see for themselves in the backend..JWong said:They might reset because they need to mine proper data from testing.
mjemirzian said:Great new ars technica article about sc2. Hope this is the right place to post.
http://arstechnica.com/gaming/news/2010/04/starcraft-2.ars
Post-release eSports/Tournament Patch:There are issues that we don't have to time to get to right now, but ultimately I think video recording will be a feature that we release whether it's in a patch or with an upcoming project. I definitely think it's within the lifetime of StarCraft 2 that will come out.
Heart of the Swarm:Our first major focus after we ship [the game] is going to be tournaments and eSports. We will have a big patch probably around four months after we launch the game that will add a lot of things like Pro and Semi-Pro leagues and allow people to see who really is the best of the best.
...we're estimating about 18 months from release of Wings of Liberty to when the next one comes out. That's purely speculative, honestly. Historically, it's taken us about a year-WarCraft III: The Frozen Throne is a good example-but you'll see the sum-total package [in Wings of Liberty] has raised the bar and there's a lot more to do with StarCraft II's expansions. I think 18 months is probably fairly accurate.
Des0lar said:Probably just the Stalker blink ability
If the beta ends in May it's pretty much certain.mr stroke said:is there any chance this comes out before Blizzcon?(Oct 22)
True, but the arching dust trail suggests that he's leaping.fanboi said:Yes, same icon also.
In the interview I posted, Sigaty says that they're still 'targeting a mid-year release.'mr stroke said:is there any chance this comes out before Blizzcon?(Oct 22)
mr stroke said:is there any chance this comes out before Blizzcon?(Oct 22)
The patch "base\Mods\Liberty.SC2Mod\Base.SC2Data\TriggerLibs\MeleeAI.galaxy" could not be applied. (Invalid source file size: expected 49197, actual 49396.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply
Gribbix said:True, but the arching dust trail suggests that he's leaping.
In the interview I posted, Sigaty says that they're still 'targeting a mid-year release.'
mr stroke said:Really?
Odd to think a game this big could come out in the coming months with out a release date announced yet?
Halycon said:Man you have no room to complain.
You have: Early anti air, Early DPS/meatshield, direct counter to all protoss units and the reaper rush if you felt like being cheap.
What the fuck do I have.
200/200 to make my T1 unit viable... AT TECH 2.
It's pretty frustrating how "perfect" MM+1, where X is your choice of Raven, Ghosts, Tanks, Medivac, Vikings, is.
You have meat shield, dps and small hits all rolled into one. And then you can sprinkle it with spices to do whatever. It like a god damn hot dog.
Even with a Sentry/Stalker/Zealot/Colossi-Immortal-HT ball I still have to carefully juggle unit ratio, micro warp ins, forcefield, guardian shield, storm, micro the Colossi away from air and the immortal behind the zealots. Not to mention train thermal lance, charge and storm.
Oh right and I can't just lift this army into your base if the front entrance is blocked no. To do that I need to get warp prisms as well except.
Oh wait is that a viking/marine-ball? There goes my immortals!
mcrae said:the funny part about this is that the interview just posted a few replies up states that TvZ is within a 1% win/loss rate, ZvP, is as well, but P wins over T 55% of the time
I have a theory of why this ismcrae said:the funny part about this is that the interview just posted a few replies up states that TvZ is within a 1% win/loss rate, ZvP, is as well, but P wins over T 55% of the time
Sounds like Terran noobs can't win protoss, so they make it easier for terran :/mcrae said:the funny part about this is that the interview just posted a few replies up states that TvZ is within a 1% win/loss rate, ZvP, is as well, but P wins over T 55% of the time
raphier said:Sounds like Terran noobs can't win protoss, so they make it easier for terran :/
(Marauder Spam MMM Expected) On serious note I think blizzard is hurting fun with scientific results.
mbmonk said:Noob here (terrible RTS player in general) add me please.
mbmonk.funkytown
US, East Coast
Later
STOPPED PLAYING OUT OF RAGE AND I NEED SLEEP.MrMister said:STILL LOSING HALY AND JUST NOW AGAINST A PROTOSS WITH VOID RAYS, HOW ABOUT YOU?
DopeyFish said:whoever wrote the galaxy editor for SC2 really needs to take a class in interface design - probably the reason why the game was delayed so long... because it took a year and a half to make a single map
Also, the editor's legacy map import function doesn't seem to work as well with SC1 maps as I'd hoped. It treats cliffs in SC1 as gentle slopes in SC2 instead of just well... cliffs in SC2.DopeyFish said:whoever wrote the galaxy editor for SC2 really needs to take a class in interface design - probably the reason why the game was delayed so long... because it took a year and a half to make a single map