elostyle said:
You downplay Blink's usefulness.
If you have enough stalkers it has potential to do the following against terrans:
-Shuts down air harass
-Shuts down ledge siege
-Shuts down wall in
-Shuts down island expansions
-Shuts down the ability to flee a battle (large scale)
-Shuts down the ability to pursue a Protoss army
-Shuts down siege tank's usefulness altogether
That is not purely utilitarian.
That IS purely utility because it doesn't provide any direct DPS gain at all.
I'm SC2 GAF's dedicated Stalker spammer so I am well aware of how dynamic the ability is and how strong it can be when used correctly but I'm still pissed at how much I have to spend to get it versus the payoffs.
Stim is useful in nearly all situations simply because DPS is useful in nearly all situations except for running around (which stim is good for as well). In addition it provides the same benefits for marines, and it can be researched the moment reactor hits.
I have to wait until cyber finishes, and then build a twilight council and THEN train blink. At the same time if I'm aiming to go for a primarily blink strat I have to make sure I'm making enough stalkers to justify it, rushing their supply line the moment chronoing blink is done. If I do that then I leave my base open unless have 2-3 sentries to forcefield (drastically cutting down on the potential number of stalkers I can have have. Furthermore, if their main army is close enough to the mineral line they can stim their way to my stalkers before I take out 3-4 drones then the entire strat more or less fails and I have to tech to colossi and pump out immortals anyway. And while stim is up i'm forced to run away and blink off the ledge simply because stalkers don't have enough firepower to take on an MM ball, much less a stimmed one.
I don't see why in order for my T1 and T1.5 units to be useful I have to wait until T2 and then spend 350/350 altogether to train two skills one after the other, while Terran can nearly maximize their T1 and T1.5 units with a T1.5 upgrade that can be plopped down the moment the production building is finished. Might I add that stim benefits 90% of a typical terran army. A well balanced protoss army will get 15-20% benefit from charge, and 15-20% benefit from blink, neither of which actually increases maximum DPS so much as make DPS possible.
Do you understand what I'm saying? I have to reach T2 to make T1 efficient. And reach T3 (colossi/HT) in order to counter a T1.5-T2 (MMM, MMG, MMT) army.
One more thing, even though I can perma forcefield the ramp that still won't stop medivacs from carting a few marauders over the ledge to focus fire my pylons. Unless I get blink asap (1gate council, a high risk low yield strategy that I only use because it's damn fun), by the time I have it they'll have medivacs.
That's one hell of a one-sided view of things. The grass isn't as green as you think on the other side.
Case in point, I once played Haz, worst races. His was P, mine is T. First game, I beat him with a marauder rush against his forge expand. Build 3 rax, three reactors, rally to base. Done.
Second game, I beat him with a kind of weird proxy mara + ghost into battlecruiser where he took out my main base with his land army but I just flew my CC over a chasm while using BC to pick off his stalkers, while the proxy killed what remained of his probes.
Yes, two games isn't really enough to justify my rants but it's just an example of how easy Terran is to play compared to Protoss. I can learn a Terran strat just by watching. On the other hand, I've been staring at Panda/Vautrin/Alum/Azuki/Mila for god knows how long since I got in and I still can't play protoss half as well as they can. My only saving grace is that I'm good at using Stalkers so I get really mad when terran players complain about immortals countering marauders.
FUCK YOU GUYS, YOU HAVE ONE OF THE EASIEST TO USE AND SPAM UNITS IN THE GAME. BUFF STALKERS SO THEY CAN GO TOE TO TOE WITH MARAUDERS AND THEN WE CAN TALK ABOUT IMMORTAL NERFS.
(And don't even get me started on toss air vs terran air. Sometimes I think blink is there only so stalkers can pretend to be an air unit that needs a slow ass observer helper to get around.)