ZealousD said:November: Would zealots + immortals work?
Man this thread is starting to move fastfanboi said:Jesus, the maps you have made is awesome... want to play em asap.
Also played against Belgorim yesterday... lost the first match thought I was playing bad and would take him...
Yeaaaaaaaaaaaaaaah... no.
First he raped me, then when I was crying he raped me a bit more... then when I finally thought it was over, he brought his friends to the party...
Belgorim said:Man this thread is starting to move fast
And about the games... at least they where fun?
What a horrible article. Combines factual errors and logical fallacies with a ridiculously narrow minded view of balance and skill.Zefah said:http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769
Has anyone read this post? It's very long, but even being the noob that I am I definitely notice a distinct difference in the way the unit movement "feels" compared to Starcraft 1. This is especially apparent with flying units. I definitely agree that without a rich micro game, Starcraft 2 will not come close to reaching the status of its predecessor.
Also, are chat rooms being left out on purpose? Is this really a feature that Blizzard does not plan to feature? Other than the matchmaking, my experiences with this new Battle.net have been less than stellar.
I disagree.coamithra said:What a horrible article. Combines factual errors and logical fallacies with a ridiculously narrow minded view of balance and skill.
Insaniac said:I just got another Invite-a-friend beta key :lol
I got bloody two.Insaniac said:I just got another Invite-a-friend beta key :lol
What... 2 invites is just insane... share please!
Edit: what regions are you guys in? US?
GregLombardi said:I disagree.
The man who made that post is addressing something extremely important that Blizzard has definitely missed in Starcraft 2, and I will be posting something soon that tries to hit upon it as well. There is definitely a cohesion missing in Starcraft 2 that existed in Starcraft 1. But I'll leave my post for Blizzard themselves.
I can personaly guarantee that was the case in sc1 beta. Besides, people where a lot worse at rts-games back then....Minsc said:Looks like a good read, I'm going to chug through it, but in all reality, by the time both expansions are out and the game is patched another 250 times, none of it will be relevant any more.
I'm sure StarCraft 1 had even more problems during its beta phase than that person discusses about StarCraft 2. It seems the premise of it is that all races have just a couple builds due to the lack of end game strategies due to changed micro/rules. There's no way that will stay true 3 years from now.
He's actually attacking the essence of engagement and how numbers matter so much as to make the game less appealing, if I had to rephrase his entire argument. But its tough to correctly collapse it when he says a lot of different things. Numbers have always mattered in Starcraft, but he's saying they could be overcome in the the past while that's less the case with SC2, which I agree with.Minsc said:Looks like a good read, I'm going to chug through it, but in all reality, by the time both expansions are out and the game is patched another 250 times, none of it will be relevant any more.
I'm sure StarCraft 1 had even more problems during its beta phase than that person discusses about StarCraft 2. It seems the premise of it is that all races have just a couple builds due to the lack of end game strategies due to changed micro/rules. There's no way that will stay true 3 years from now.
Minsc said:Looks like a good read, I'm going to chug through it, but in all reality, by the time both expansions are out and the game is patched another 250 times, none of it will be relevant any more.
I'm sure StarCraft 1 had even more problems during its beta phase than that person discusses about StarCraft 2. It seems the premise of it is that all races have just a couple builds due to the lack of end game strategies due to changed micro/rules. There's no way that will stay true 3 years from now.
Yaweee said:As a Protoss, what should I do against a Zerg that quick expands? I won't get enough Zealots to counter a bunch zerglings, and stalkers aren't particularly good against lings or the likely Roaches. Should I tech to Robotics, get one immortal, then a colossus, and pump stalkers if they are getting a spire?
Cru Jones said:I like to cannon rush their natural. they can't expand and I have a good place to start warping in my units
GregLombardi said:He's actually attacking the essence of engagement and how numbers matter so much as to make the game less appealing, if I had to rephrase his entire argument. But its tough to correctly collapse it when he says a lot of different things. Numbers have always mattered in Starcraft, but he's saying they could be overcome in the the past while that's less the case with SC2, which I agree with.
What exactly is "turtling"? Moving from base to base? I'm confused by that term and I still haven't asked.ahoyhoy said:Indeed. My first complaint would be the lack of proper defensive strategies. It's very difficult to defend yourself against a decent sized attack with the early resources provided for you. Even if "pro" players disagree, turtling and teching should always be a viable strategy.
GregLombardi said:What exactly is "turtling"? Moving from base to base? I'm confused by that term and I still haven't asked.
ahoyhoy said:Indeed. My first complaint would be the lack of proper defensive strategies. It's very difficult to defend yourself against a decent sized attack with the early resources provided for you. Even if "pro" players disagree, turtling and teching should always be a viable strategy.
Yaweee said:As a Protoss, what should I do against a Zerg that quick expands? I won't get enough Zealots to counter a bunch zerglings, and stalkers aren't particularly good against lings or the likely Roaches. Should I tech to Robotics, get one immortal, then a colossus, and pump stalkers if they are getting a spire?
Yaweee said:I'd say it is only difficult for Zerg. The Terran wall-off is now standard practice, and Protoss can block their ramp pretty easily (a zealot in the way) with some stalkers or cannons backing it up.
coamithra said:What a horrible article. Combines factual errors and logical fallacies with a ridiculously narrow minded view of balance and skill.
Yaweee said:Pre-BW Starcraft 1 was a bit of a mess with regards to balance, which is why all races got powerful anti-air tools. It was just too dominant without them (i.e. Guardians out-ranging missile towers and any other unit that could hit them)
Major Williams said:Got into an epic 1 hour 2v2 match last night.
2v2 Toss/Terran vs Toss/Terran
Carriers as always are super powerful.... geez. We almost got wiped out, but Stalkers' blinking scared them away.
Both terran went MMM, but ultimately my partner rethought his strat into jetpack marines, anti-air ships, and battlecruisers.
I went from Stalker/Colossus/Immortal to Stalker/High Templar/Phoenix to Carrier/Mothership/Stalker.
The other guys kept building MMM, Thors, Siege tanks, and Carriers out the yin yang. Carriers are a HUGE threat in large numbers, nearly impossible to take down 15+ Carriers at once without a full anti-air force. That's why I had to build 15 Carriers to combat his 20+ at the end of the game.
Mudkips said:Guardians outranging defensive shit is the way it was meant to be.
The Broodlord (new Guardians) is the same way.
IPoopStandingUp said:Question: I never played Starcraft but got into beta. Could I play the beta without being spoiled on the story, etc. or should I just hurry and beat the original within a couple days?
Go ahead and play, there are no story elements in the beta.IPoopStandingUp said:Question: I never played Starcraft but got into beta. Could I play the beta without being spoiled on the story, etc. or should I just hurry and beat the original within a couple days?
Mudkips said:Agreed.
They want SC2 to be SC1, with a shitty engine that's easy to exploit to do stupid tricks you really shouldn't be able to do.
They can cry manbaby tears all day long while they play Broodwar.
Zefah said:Exploits? Have you ever seen a high level match of Starcraft played? It can look almost like a different game is being played when two players with amazing micro skills are matched against each other. The virtual lack of a ceiling on what is possible is what made Starcraft into an e-sport and what caused it to gather such a following. Without such a deep micro game, it all comes down to simple rock-paper-scissors type of game where the person with best build order and best timing wins. It needs to be possible for a weaker group of forces to take out a stronger one given enough micro management skill. The competitive scene will be severely damaged without this element.
Besides, how does it make sense that units, especially flying units, become less mobile as technology advances?
GregLombardi said:are you saying it doesn't make sense because its less realistic, or that it doesn't make sense because within the context of Starcraft 2 its more expensive to get less mobile units?
Well I think we have to be clear what we're talking about here.Zefah said:That last comment was more from a lore perspective. Why are units suddenly unable to do things that they used to be able to do? Also I just don't see why, after streamlining the interface and giving the player more control over the macro game, that Blizzard thought it would be a good idea to take away some control from the micro game.
GregLombardi said:Well I think we have to be clear what we're talking about here.
So yeah I guess that lore comment makes sense.
But when you say macro and micro, you guys are specifically talking about the ability to perform actions with individual units, or with individual groups of units with the same abilities, actions which would outclass a stronger force, correct?
Halycon said:I would not be surprised at all if moving attack was due to a programming limitation because units responded automatically to commands and were independent of animation.
Basically, if they had programmed "gliding attack", no one would be complaining today about it.
Whether or not this is justification for adding moving attack is up for debate, I honestly don't care either way.
Silly mutas run in fear from my phoenixes.