That is true, but you can always block communications with someone if they are annoying you etc.Ashhong said:well since you can add those friends without their permission, i can see why they may want to limit the information
well the RL name shouldnt be there....but nothing major by seeing what type of game they are playing or last time online...thats just basic shit thats on psn.live now a days :/Ashhong said:well since you can add those friends without their permission, i can see why they may want to limit the information
Corran Horn said:well the RL name shouldnt be there....but nothing major by seeing what type of game they are playing or last time online...thats just basic shit thats on psn.live now a days :/
ya but I just honestly see what the issue would be? Maybe limit cant see his friends list but who cares if some random person sees if I havnt been online for 10 hours? I just hate how this stuff is from Real ID friends only, which then shows your RL name etcAshhong said:well your friends have to accept your request on XBL and PSN yea?
i mean i dont see anything wrong with it, but maybe they do. say i found out HD's identifier, they dont want me to be able to see what hes doing i guess. would be nice to give us options on what to allow people to see
ZealousD said:Yeah, definitely looking better. I just have a couple small concerns.
1.) Naturals look rather cramped. I'm not sure what your plan is for those little smokey cubby holes are, but they just seem rather useless to me. I'd take them out and then put the rocks between the island expos and the raised expo.
2.) Not sure I like the mineral placement on the top and bottom expos. A frontal attack puts the workers in immediate danger. Rotate them 90 degrees so that the minerals are along the edge of the platform.
3.) Island expansions look cramped. Can you put anything there besides a command center?
Hazaro said:I like it!
It favors map control which is nice, but has the back routes available.
If I had to suggest something it would be to make it so the towers cannot see if someone cuts to the rocks on the top/bottom and flanks... but that might not be possible since I also want the highground between the main and the 3rd to be longer (to allow more time for units at main to travel to make it more exposed). Possibly move the towers close to middle to create the choke instead of the 2 holes?
I'm also wondering what the island expos are for in a 2v2? It seems just like a free expo for Terran, but then Lost Temple has them too (And they can be hopped over with blink which is good)
Since Tinypic is down here is my wonderful fixed representation of the map.
I added 2 extra green dots but those are decorative.
http://img227.imageshack.us/img227/8739/amazingsciimap.jpg
MisterAnderson said:http://i39.tinypic.com/16bwn40.jpg
ZealousD said:That mineral line looks... off... somehow. In particular is that mineral that's touching the wall. Looks like it could be cleaned up a bit, maybe move that top gas closer to the minerals, too?
Anyway, the visual aids helped, natural doesn't look as cramped to me anymore. I guess all you need to do is play with the resources a bit. Maybe move the gas on the islands closer to the minerals, too?
Also I'm not so sure that extending that wall really helped. It made the travel distance longer, but it also created a choke...
MisterAnderson said:Whether the gas is on the mineral line or not, the way it is now is the closest the editor allows me to place the geyser relative to a town hall building. If you think I should put the gas closer to the minerals for aesthetic reasons or if you don't like them where they are though, then I def could try it. And yeah, I can move the minerals up a bit so they aren't so close to the wall. I left enough room to build a couple of turrets but the more room the better.
Same thing for the island though, I definitely could put the vespene guysers on the mineral line but I figured room next to the minerals would be best left for room for defenses. Aren't two vespene guysers on the opposite side of the mineral line a standard way of having resources set up? Like the high yield in Kulas Ravine comes to mind.
MisterAnderson said:Edit: Does this look better?
ZealousD said:Edit: Doubling up isn't what I mean. I was just thinking that the one gas looked too far away from the minerals. I was thinking that the gas should have been where that thor was sitting in the middle.
BTW, I have a name for your map. Lotus.
Ashhong said:http://i41.tinypic.com/4lre53.png
i dont know how much i can play with it looking like this :lol
MisterAnderson said:Bailout
MisterAnderson said:The gas can't be that close, where I have them placed now is as close as the editor allows it to be to the town hall. I can change the positioning of them though, but I figured the way they were doubled up kept them the least exposed. I'll try moving the island expansion geysers on the mineral line to get some more breathing room on the right for buildings, though.
Is the mineral placement at least better in that picture?
This is the Starcraft 2 thread dude. I'm not even sure if there is a Starcraft 1 thread. Sorry.Ashhong said:
i dont know how much i can play with it looking like this :lol
MrMister said:And while we're on the topic of Anderson's map, here's my fourth map! (It's also the first and last 6 player custom map I will ever make.)
Like I said, tried to balance FFA and 3v3 team games. :lolZealousD said:Holy jesus those center spawn locations seem unbalanced. DOUBLE high ground with ramp chokes to defend your natural on?
MrMister said:Like I said, tried to balance FFA and 3v3 team games. :lol
brb changingZealousD said:FFA seems like a disaster on this map man, I'm sorry. I guess if they're taking hits from both sides it's not so imbalanced, but just seems to much is left to random chance here. Hell, the middle player has free reign to siege the naturals on both sides. Or hell, put some cannons on the edge and it's GG for ever thinking about putting an expansion there.
These same imbalances would apply to 2v2 matchups as well. Take the middle ground between your opponents and set up shop!
3v3 may be balanced going from left to right, but the middle players will end up playing fundamentally different from their teammates.
Sorry man, your map just seems conceptually flawed to me. =/
Ashhong said:http://i41.tinypic.com/4lre53.png
i dont know how much i can play with it looking like this :lol
I kinda think it would be pretty sweet for a 3v3 when going left vs right. You have to decide whether you want to take out one of the corner guys first because it might be easier, or you could rush the guy in the middle in order to take him out before he can turtle up and set up shop up there.ZealousD said:FFA seems like a disaster on this map man, I'm sorry. I guess if they're taking hits from both sides it's not so imbalanced, but just seems to much is left to random chance here. Hell, the middle player has free reign to siege the naturals on both sides. Or hell, put some cannons on the edge and it's GG for ever thinking about putting an expansion there.
These same imbalances would apply to 2v2 matchups as well. Take the middle ground between your opponents and set up shop!
3v3 may be balanced going from left to right, but the middle players will end up playing fundamentally different from their teammates.
Sorry man, your map just seems conceptually flawed to me. =/
que?Ashhong said::lol im 80% sure that SC1 for mac looks better than this. the barracks just look disgusting. im going to assume bliz is going to optimize the game and make it look better. if i have to play on low, does that mean older macbooks cant play at all?
MrMister said:Like I said, tried to balance FFA and 3v3 team games. :lol
I'm assuming worse case scenario for player 5 and 6 in the case that the two players to the north and south decide to both go straight for the middle players first. Though again, this is FFA I'm talking about, in 3v3 this map is as balanced as it can get going left-to-right.
Shambles said:ITT Mac users realize their integrated GPU won't cut it.
Dreams-Visions said:que?
Hazaro said:I also think the choke is fine since it is only your expansion and the rocks can be broken or they can simply try to flank / or take the middle and their own expos.
Ashhong said:except i already said it runs better on Windows 7 in Bootcamp, which has been said by other testers as well.
Hazaro said:I thought you put the geysers there so the gas could be denied from the high ground?
Same goes for the minerals on the 3rd because they could be denied from the high ground, but you'd get the gas.
MisterAnderson said:That was the initial idea, so you think the gas on the islands should be put back to be near the high ground? And the minerals on the 3rd expansion is better the way it was?
And regarding the choke and what Zealous has been pointing out. The choke for the third is more easily defend-able with that wall extension, but I definitely like the idea of making the travel time to the 3rd more, so I'm not quite sure what to do...
I wasn't sure of this myself, I don't think so though if it's two cliff heights high.MisterAnderson said:Edit: Regarding the map edit for MrMister's Plaza, can siege tanks/units shoot through high walls if it has vision? Like if siege tanks were in siege mode behind that middle natural wall but you had vision of the other side with a floating barracks or whatever, would that work?
ZealousD said:You know, if the minerals were back at their original position, the choke wouldn't be as big of a problem anymore. My main idea was that I didn't want people choosing the 3rd over their natural. But if you exploit the high ground to rain on the mineral line, that might discourage that.
evlcookie said:I can't believe they are region locking the game. That's a big bummer.
Hey look on the bright side! You don't have to face any high-level Korean players! :lolevlcookie said:I can't believe they are region locking the game. That's a big bummer.
Vangu Vegro said:Now I've seen it all.
Someone actually flew his Command Center into my base right at the start and tried to SCV-rush me.
Someone.
Actually.
Did.
This.
(and got taken out by my first batch of Zerglings).