evlcookie said:I can't believe they are region locking the game. That's a big bummer.
Well it leaves something for them to fix in the next two expansions.
evlcookie said:I can't believe they are region locking the game. That's a big bummer.
Akia said:Well it leaves something for them to fix in the next two expansions.
you sure he wasnt building a planetary fortress? works pretty well
Vangu Vegro said:Watched the replay, and nope, just 8 SCVs, 290 minerals in the bank, fly over and send the SCVs in, produce new SCVs and that's it.
"Imba strat" my ass!
Did you thoroughly destroy him?
celebi23 said:Well damn, this was interesting. :lol I just had a match were I was Protoss & my opponent was Terran. I literally was playing for about 2 minutes & he rushes my base with about 50 soldiers & some type of aircrafts. Oh & not to mention that he couldn't take ANY damage. :lol So, I take it that the "power overwhelming" & the "show me the money" cheats are still alive & well? :lol Oh & feel free to add me. I'm celebi.gaffer
edit: Does anyone know how to play custom maps in the Mac client?
celebi23 said:Well damn, this was interesting. :lol I just had a match were I was Protoss & my opponent was Terran. I literally was playing for about 2 minutes & he rushes my base with about 50 soldiers & some type of aircrafts. Oh & not to mention that he couldn't take ANY damage. :lol So, I take it that the "power overwhelming" & the "show me the money" cheats are still alive & well? :lol Oh & feel free to add me. I'm celebi.gaffer
edit: Does anyone know how to play custom maps in the Mac client?
You forgot to add the hard part.valenti said:This thread is like..tell a story of your SC2 battles and leave those without a key behind in agonizing pains thread
Vangu Vegro said:Now I've seen it all.
Someone actually flew his Command Center into my base right at the start and tried to SCV-rush me.
Someone.
Actually.
Did.
This.
(and got taken out by my first batch of Zerglings).
Mengy said:Zergling Rush story
Scouting is so important in this game.
Isn't a cheesy win if the counter is as simple as building units to defend your base.Mengy said:Hah, I had a real cheesy win last night.
Exhumed said:A ton of zerg players try to do this. If I know he is zerg I wall off and rush in zealots otherwise I'm toast.
I usually have my Gateway going by the time I reach their base. I usually queue up my probe to run back and forth in a circle through the base. If I dont see a barracks or spawning pool or gateway by the time my Gateway is finished, I rush them with a 2 gate rush. Otherwise I wall off and go for some tech/try to expand.
Effect said:http://www.youtube.com/watch?v=WygViqeiF7Q
I though medics were actually replaced in SC2. Seems in this video they are actually in the single player.
Hmm. Maybe they are get upgraded to the medivac in the storyline early. If not I wonder why they aren't in the multiplayer.
Effect said:http://www.youtube.com/watch?v=WygViqeiF7Q
I though medics were actually replaced in SC2. Seems in this video they are actually in the single player.
Hmm. Maybe they are get upgraded to the medivac in the storyline early. If not I wonder why they aren't in the multiplayer.
MisterAnderson said:Okay, so here's my thinking. I'll leave the choke as is, but I rotated the minerals back around so that they are more vulnerable from the choke, and from the high ledge. I outlined all of the downsides to the third expansion and I have to say the natural is definitely the better choice, so I think it should be balanced:
http://i44.tinypic.com/9r7o5e.jpg
And I moved the geysers on the island back to opposite end (but made the platform a bit larger/made it look more natural due to my changing it to be rocky). I think it's best to leave the geysers exposed to attack from the ledge.
http://i42.tinypic.com/2n6hkpw.jpg
Edit: What do you think about the name "Lotus Prime"?
Effect said:http://www.youtube.com/watch?v=WygViqeiF7Q
I though medics were actually replaced in SC2. Seems in this video they are actually in the single player.
Hmm. Maybe they are get upgraded to the medivac in the storyline early. If not I wonder why they aren't in the multiplayer.
Trasher said:Dude! I had the same problem with mine within the first month of getting it last year (when the new MBP's had just came out). Well it is now two winters ago, not quite two years yet though. Started crashing on me while playing WoW (in Naxx lawl), and even sometimes while just simply surfing the internet. Kernels ftl. Had major cooling issues with the fans which apparently stemmed from this logic board issue. Since I sent it in to get fixed though I have yet to have a problem with it.
@Corran: I agree dude. Would be nice to see what exactly everyone is doing. For example: if you see someone in a ladder game then you might not invite them to a Convo so they aren't interrupted. We should all just add one another as real friends. :lol I noticed that my real friends are never wiped even when Blizz wipes everything for a new patch.
MrMister said:Trisect Canyon
Effect said:For anyone that has messed with the editor is it possible to create an actual urban environment? So it looks like you are fighting through city streets and between buildings instead of an open field with buildings below the platform you're on?
Trasher said:@Corran: I agree dude. Would be nice to see what exactly everyone is doing. For example: if you see someone in a ladder game then you might not invite them to a Convo so they aren't interrupted. We should all just add one another as real friends. :lol I noticed that my real friends are never wiped even when Blizz wipes everything for a new patch.
Orangepeel said:A good 2v2 really really pumps the adrenaline! that is all.
Yaweee said:When you say "wall off", do you mean making a single aisle and blocking it with a zealot, or fully walling yourself off? I also do the first option, but I'm thinking the latter might be rather effective if I'm massing stalkers/immortals/collosi, especially if I can fully enclose an expansion as well (as in LT, Steppes, or that other 4player temple-ish map).
ahoyhoy said:All I do is play Terran players in 1v1 who always come after me with MMM. Half the time I win, half the time I lose. All depends on how well they're build order works I guess. Still can't figure out how to counter it with Protoss aside from hoping I can get a Colossus up before they attack.
ahoyhoy said:All I do is play Terran players in 1v1 who always come after me with MMM. Half the time I win, half the time I lose. All depends on how well they're build order works I guess. Still can't figure out how to counter it with Protoss aside from hoping I can get a Colossus up before they attack.
MrMister said:"Trisect Canyon"
This is just how Zerg is at the end of the day. You have to tech into Tier 2 fast and get some kind of anti-air up.Corran Horn said:This isnt the best example since this zerg wasnt that great and I cant micro that well to hold my base better....but void ray rushes against Zerg on short maps is a little hard for the zerg to fight back unless they tech straight to Hydras:
http://www.youtube.com/watch?v=6hFa6iof61U
Think any nerfs happening to this soon? I seem to always win with this, only thing they can do is try to scout with overlord to see but I can also just shoot it down with stalker slow and hope it doesnt see
Olivero said:Well boys and girls, if you've been dual booting to play SC2, might as well keep doing it. Mac client sucks something hard.
Same settings on my Snow Leopard install compared to my Windows 7 nets me a fps of 22 compared to 54-75.
No AA to be seen.
Laggy, laggy, laggy.
Edit: Don't be a dummy like me! Make sure to use "Better graphics" in your energy saver preference pane. A 9600 GT makes a world of difference compared to a 9400! Macbook Pros only.
I'll upload all my maps as soon as I'm done making the next one later tonight.Mudkips said:I will officially request MOAR FUCKING 3 PLAYER MAPS.
I tried to make a few, but symmetry was an issue. I can make a symmetric 1v1 or 2v2 or etc., but no option to rotate arbitrarily or by 60 degrees makes 3v3 or 1v1v1 stuff hard.
Of course, none of the maps I made LOOK good - no doodads and no texture work. But they're functional. I probably won't try a polished map until we're able to publish / share.
With that said, can I get a copy of Trisect Canyon to diddle with?
(And can you edit the standard maps? I tried opening them up but the editor won't find them in the maps folder or in any of the cache folders...)
It's slightly easier to wall off a non-diagonal ramp so I made two to compensate, plus the top player has two diagonal ramps to defend toward the expansions.MisterAnderson said:Questions: Is there a reason there are two ramps for the top player to defend? It looks like the other players only have one ramp (the roads are doubled up on the top). And also are those black looking things wrecked building doodads? (another question: Do you know how to rotate doodads quickly without double clicking them and clicking the rotate button?)
Looks like a fun map, the layout definitely lends itself to a quick FFA game.
Edit: Some other questions after inspecting Scrap Station for some texture references...
[IMGhttp://i44.tinypic.com/i592ds.jpg/IMG]
[IMGhttp://i42.tinypic.com/eukpj7.jpg/IMG]
MisterAnderson said:I'm working on a Blood Bath remake right now...contemplating how true to it I should be or if I should change some stuff up.
Ashhong said:except i already said it runs better on Windows 7 in Bootcamp, which has been said by other testers as well.
que que?
just wondering how shitty even 1 generation older laptops play the game
MisterAnderson said:Here's my Blood Bath remake so far:
It's been a while since I played SC1, I was wondering if in the original's diamond center if that terrain used is walkable or not? As in, do units need to walk around that center section or they can just walk across? I wasn't sure, so I created 4 spaces in the center to make the center not so straightforward, and it gives some interesting micro opportunities to take advantage of those spaces in the center should a fight break out there.
I'm also curious as to if 2v2 games were played top vs bottom or left vs right?
Anyway any feedback would be great, and keep in mind the textures are no where near done.
webrunner said:I think it was walkable (although the tiny center square looks like it isn't)
As for 2v2, 2v2 placement was random in the original starcraft I think...