Ashhong said:fuuuuuuuuuck yea. was playing 2v2 with a friend and he dropped almost immediately. kept him mining and used his terran buildings to make a wall (twilight fortress) and i went FE into mutas and took out most of 1 of the other opponent. kept my ally mining, got a shitload of lings and stormed their base. finished it off with hydra and muta mix FTW.
in short, i fucking owned in 2v1 ^^
protip: if you are in my situation and your partner leaves, not only can you build with their units but you can actually obtain minerals from them. all you have to do is request the amount, and it automatically comes to you as long as they have it. i never knew this.
ChronicleX said:WTF is up with the matchmaking..... I am in the bronze league and my last game was vs SOMEONE IN THE PLAT LEAGUE.
What makes matters worse is that for some reason I lost 11 points for it. WTF :lol
thestopsign said:I added you. I'm bronze 1v1, doing pretty well as Zerg right now. My opening build order goes like:
- 9 drones
- 1 overlord
- 1 drone while overlord is developing
- 2 drones, one goes to mineral, one goes behind to build a spawning pool. If you do this right, you should just have to wait a second or two to get enough minerals for one.
- build 3 drones, 2 on minerals, one builds an extractor.
- once the spawning pool is up I grab a queen and either 4 or 6 zerglings (if 4, put a drone on gas).
- then I go for roaches normally, get a few of those, upgrade the hatchery, and do a fast expand depending how I'm feeling.
- Then I go either hydras or mutas depending on what I think my enemy team is made of, if they are going marauder or roach heavy, I go mutas.
- make sure to harass with the mutas if you go for them (they normally then do a tech switch to counter mutas, and that is when you can mass ground after getting the economic advantage from the harasses).
I haven't lost with this strat in a while. The only real problem is if someone does a really fast timing push, there are certain maps like Steppes of War that leave you vulnerable for this type of build because of the small rush distance.
watervengeance said:Gotta improve my APM somehow. My average is a low 30.
Psy is a good Zerg player and lately he has been releasing more tutorial videos. I kind of wish he would show some of his losses, to point out what went wrong and possible corrections.btkadams said:i really need to watch a stream of a person whos good at this.
i'm the guy that causes people to write "gg, my teammate fucking SUCKED".
aznpxdd said:Any news of the 3v3/4v4 patch? I thought its coming out mid May.
It should last till juneblitz64 said:I want 4v4 as well. Can't wait. Someone told me beta ends next week. Is that true?
Yeah they gonna get wiped.PillowKnight said:Some of the achievements seem to be beta only, do those get wiped too?
Also id be up for partnering for a 2v2, i'm currently in the silver league. (pillow.pillow)
Zertez said:Psy is a good Zerg player and lately he has been releasing more tutorial videos. I kind of wish he would show some of his losses, to point out what went wrong and possible corrections.
Load up a replay and then press M (or is it A?)JBaird said:How do you display the APM?
rhfb said:Load up a replay and then press M (or is it A?)
At first I felt the same, but after playing Zerg for a few games you understand. For the first 3 minutes or so, Zerg BO is pretty much exactly the same. Unless you decide to build a very early 6 pool or something, most games you play will be the same cookie cutter order in the first few minutes. It basically goes like this, drones to 10, overlord, geyser drone trick, 3 drones, 14 pool and then it starts to branch out a little. Zerg is very predictable as far as openings go.Yaweee said:His replays are annoying due to how he always talks for minutes at the beginning without commenting on what he is doing as an opening and why.
lawlohwhat said:I might be completely ignorant of the ladder system, but I'm curious as to why I've been first in my bronze division for several days without a bump up to silver? My score is 1491 if that makes any difference.
thestopsign said:I added you. I'm bronze 1v1, doing pretty well as Zerg right now. My opening build order goes like:
- 9 drones
- 1 overlord
- 1 drone while overlord is developing
- 2 drones, one goes to mineral, one goes behind to build a spawning pool. If you do this right, you should just have to wait a second or two to get enough minerals for one.
- build 3 drones, 2 on minerals, one builds an extractor.
- once the spawning pool is up I grab a queen and either 4 or 6 zerglings (if 4, put a drone on gas).
- then I go for roaches normally, get a few of those, upgrade the hatchery, and do a fast expand depending how I'm feeling.
- Then I go either hydras or mutas depending on what I think my enemy team is made of, if they are going marauder or roach heavy, I go mutas.
- make sure to harass with the mutas if you go for them (they normally then do a tech switch to counter mutas, and that is when you can mass ground after getting the economic advantage from the harasses).
I haven't lost with this strat in a while. The only real problem is if someone does a really fast timing push, there are certain maps like Steppes of War that leave you vulnerable for this type of build because of the small rush distance.
valenti said:Will anyone be up for play tomorrow evening?
I think I have an idea what I should be doing against those phoenixes..
MisterAnderson said:We should get another tourney started soon (US). Now that it's all over (congratz Alumnus!) I can't help but want to do it again. Yeah I am not as good as a lot of you but I'm a lot better than when I played my tourney rounds, lol.
valenti said:Will anyone be up for play tomorrow evening?
I think I have an idea what I should be doing against those phoenixes..
Insaniac said:ugh how do you deal with mass mutas as protoss, is there any option besides templar and sentries?
ultron87 said:Phoenixes are phenomenal against them. Especially now that they fire while moving.
1 phoenix can beat 20 mutalisks now with good micro.Insaniac said:this is true, but there's still the problem that once zerg produce a certain quantity of them, you cannot beat them with phoenix. and even if you can, your phoenix lack the versatility of handling ground units the same way mutalisks can. You're ground army will suffer to much if you invest so much into phoenix
Hazaro said:1 phoenix can beat 20 mutalisks now with good micro.
Phoenixes are also amazing support units.
Xirj said:Interesting. I was third in silver 2v2 random. Got into a game, my teammate drops, it's late so I don't want to even try 1v2, I quit. Promoted to gold league at the loss screen...?
mcrae said:getting a expansion after youve got roaches and a lair isnt a 'fast expand' lolzzzz....
my BO:
-10 drones, wait till 50 mins, grab drone who just finished returning minerals and is near a geyser, and make extractor.
-make 10th drone again, cancel extractor
- make o lord, then 3 drones when o lord is done
- make pool
-make another couple drones
-make a couple zerglings, to scout other player if i havent already. or just to hit up some watchtowers or something
-at 16 food, make queen
-overlord
then usually get mutas, and once i have 6 i harass. i find any less get repelled easily without doing decent damage, and once you have 6 they can do hit and runs well enough
* Fixed a crash which sometimes occurred when quitting the program.
Orangepeel said:* ZERG
o Roach
+ Supply count increased from 1 to 2.
Orangepeel said:Bug Fixes
* Fixed a crash which sometimes occurred when quitting the program.
Our first Situation Report took a look at the changes with Patch 11 and while not a large patch, we wanted to continue sharing our insight on balance changes with Patch 12. Please keep in mind that we are continuing to keep a close eye on many of these changes to better gauge their effects and may not apply all of our planned changes into any one patch. This allows us to track the effects a bit better and layer in our planned changes to better set the pace of how they affect balance overall.
We have a few minor changes implemented as a part of the balance for this patch and are also planning some more ability changes for the zerg in the next.
Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius.
We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didnt really need). We made the change just to make him less frustrating to use. Well be keeping a close eye on how this change plays out and if Thors become too dominant we will deal with them in other ways in future patches.
Forge - Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400.
We are seeing a Photon Cannon rush against protoss and zerg. Against protoss, players usually use a cliff edge or the enemy minerals in combination with their forge to protect their pylon. Against zerg, you can use the Forge and Pylon to block the zerg players ramp. We have a few numbers we can tweak to fix this, build time on the Forge being the most obvious. However if we make the build time too high it will be difficult to panic build a Forge and Cannons to block a badly played cloak attack. So we are going to try a mixture of health nerfs to the Forge and a small timing change.
Mothership - Vortex now removes Force Fields within its area of effect.
Vortex continues to be an exciting ability with some known issues. Limiting how Force Fields are used around Vortexes will help fix a few exploitable situations. Our thanks go to the community for continuing to find and report issues with it. =)
Roach - Supply count increased from 1 to 2.
Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.
As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game.